{"content":"\n \n \n <\/a>\n <\/div>\n \n \n bomber34<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,529 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n bomber34<\/a>\n\n \n 2013-01-15T19:42:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Thank you for your opinion :3 Everything has a reason so I just go from point to pointFrom the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.<\/blockquote>First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3Second making the objects black and white really fits the theme a lot better.<\/blockquote>Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all \"Lavender is the colour of purple nobility\". Besides the town is themed after purple in Pokemon yellowthe red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.<\/blockquote>I don't know. I don't see a problem with the current bgEasy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.<\/blockquote>Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2Normal: Either remove the spinner or the long slider on the and as both is just to much.<\/blockquote>I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SBHard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.<\/blockquote>It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respacedEven more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n qlum<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 481 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n qlum<\/a>\n\n \n 2013-01-17T15:36:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n bomber34 wrote:<\/h4>Thank you for your opinion :3 Everything has a reason so I just go from point to pointFrom the start I find that it is very short with under a minute, would have been better if you used a longer sample. Although a bit to late to switch now as it would require you to redo a lot of your work and do quite a bit extra as well.<\/blockquote>First I planned to do a longer version but it turned out that it is very very boring to play. The map seems really long for me because the melody is very very simple and slow. It was okay until that long tone where I use the spinner but ... meh it gets really tiring after that. However if i ever do the japanese original version I would say yes it should be longer because there is more variety in the melody. Buuuuuuuut I wait until my friend s his version ^^ maybe i have a guest diff. Who knows :3Second making the objects black and white really fits the theme a lot better.<\/blockquote>Would come with the prize of 2 thinks. Getting a better bg so the colors fit. Listening to 3208132390 people saying that that is bullshit. Besides I prefer the purple because after all \"Lavender is the colour of purple nobility\". Besides the town is themed after purple in Pokemon yellowthe red tint on some of the backgrounds is really a bit overwhelming, maybe thinker with the colors a bit make it a bit less strong.<\/blockquote>I don't know. I don't see a problem with the current bgEasy: a bit of an easy map, quality wise not much to say for me other then the obvious yawn.<\/blockquote>Yawn, What I have to say though is that in the beginning i only had 2 standard diffs and so I made this one because you need 2Normal: Either remove the spinner or the long slider on the and as both is just to much.<\/blockquote>I don't think so. The slider is actualy nice. Minimalistic version of the pokemon ghost. (I don't care if I am the only one who sees that)The spinner was shorter but due to the SB I made it as long as in Easy. Mapping something of the beginning plays bad and shorting it kind of is bad for the SBHard: some tell shit about the small circles but I think it is good like this, if anything make them a bit smaller, as the map itself is a bit slow I think challange could come from somewhere and there are not that many maps that do it by requiring good mouse control, the smaller circle sizes in osu! do exist for a reason and are not just decoration. In the beginning maps used them a lot more but at some point they started favoring speed and sliders more and that is not always better. I think you should just set yourself apart from the rest by using small circles.<\/blockquote>It is TVO diff but I have to say that cs6 is actually the best. CS 7 is way to small for the current spacing which would mean it has to be remapped, respacedEven more people would bitch about the cs then >.< At the End no XAT would bubble that. So yeah ....Have to say the Taiko and CtB are pretty Easy xD If you want to start either mod you should try them out ^^<\/blockquote>you could just remove the big slider at the end of normal and replace it with something else, I said either remove the slider or the spinner, removing the slider is the most logical thing you could do there. I don't think that will hinder with the storyboard if replaced with something else. Also the smaller circle size thing on hard was just me going against the people wanting it bigger, I never intended to really suggest it being made smaller. One last thing I noticed is that the origin says Pokemon Red\/Blue however you base it more of yellow and the same town was also on the Japanese version green so maybe just make it Pokemon in general as source.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Aurele<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,598 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aurele<\/a>\n\n \n 2013-01-18T01:43:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Here's a quick check, because I am a bit bored and I haven't modded since a while Easy<\/span><\/u><\/strong>0,69 stars, huehue00:18:354 (3,4) - these circles should actually be looking like the circles (1,2)'s emplacements. I personally think it will make it more consistent and make it looking better. To make it the same as the circles (1,2), delete the these two circles (3,4) (The hitsounds of these objects was; Finish, Whistle) and after that, copy these previous circles and paste it. Move these to x:416 y:312. It should look like this:<\/span>Example<\/a><\/div><\/div><\/li>00:27:897 (1) - *Comment* This slider's form is so cool!<\/li>00:39:348 (1) - The symmetry of this slider is not looking good.. You could be able to make it symmetric by moving the red node one grid up and rearrange the second and fourth node a bit.<\/li><\/ol>OMG B...!THAT GHOST AT THE END. I WASN'T SEEING IT COMMING! DDDD:<\/strong>Normal<\/span><\/u><\/strong>This difficulty looks good, the only thing I didn't liked here, is that most of the objects are highly spaced, which makes the difficulty harder. Also, with these settings, it's even more harder..TVO's Hard<\/span><\/u><\/strong>00:02:132 (3) - This slider is pretty cool but, I swear you could make a better form with it. I personally don't like how it is right now because between the first and the second wave, it looks a bit odd. Well, I mean't, while I was playing it, it looked like you've added a red node somewhere on this slider. So, I think you should reform it a bit. Maybe.. like this?<\/span>Example<\/a><\/div><\/div><\/li>00:04:995 (1,2,3,4) - *Comment* The thing I don't really like here, is that the spacing is completely not consistent.. For an example, the spacing of the circles (2,3). You can keep it since it plays good but.. the spacing is not pretty good.<\/li>00:12:629 (1,2,3,4) - While playtesting, i was wondering about the spacing of these sliders.. There's a bit spaces between the sliders (2,3). For an example, (1,2) (3,4) are really close, but these two are just.. not making sense? Also, the direction of the slider (2) goes at the top-left, when you have to go at the down-right. So, the slider (2) is not really catching the next slider. You could actually make them more closer, even if it will do the same thing, but at least, they will be more closer, just like this<\/a> or even, you could make a totally new patterns to make it more enjoyable.<\/span>Example<\/a>By doing this, the spacing will mostly be the same.<\/strong><\/div><\/div><\/li>00:31:237 (4) - Move this circle one grid at the right. Why? Well, the square form is actually not perfect and it should also be aligned with the circle 1 and the circle 3. It's perfectly aligned with the circle 3, but not with the circle 1. So, by moving it a bit, the square form will be perfect and aligned.<\/li><\/ol>I've played both Taikos, they're pretty good. I have nothing to say, same thing for the CTB difficulty.It should be ready<\/strong><\/span> to go!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n TheVileOne<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,434 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TheVileOne<\/a>\n\n \n 2013-01-18T16:32:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mod noted, will check later.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Mercurial\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Mercurial<\/span>\n\n \n 2013-01-18T16:45:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Why isn't this ranked yet?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n bomber34<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,529 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n bomber34<\/a>\n\n \n 2013-01-18T17:20:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mercurial wrote:<\/h4>Why isn't this ranked yet?<\/blockquote>Maybe because it is hard to get attention from XATsMaybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol<\/del>Maybe because some people hate me for spamming stars on it?cannot think of more answers at the moment, to tired.@Gabe: Will check your mod later.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Aurele<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,598 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aurele<\/a>\n\n \n 2013-01-18T20:57:29+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n bomber34 wrote:<\/h4>Mercurial wrote:<\/h4>Why isn't this ranked yet?<\/blockquote>Maybe because it is hard to get attention from XATs I will poke them<\/strong>Maybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol<\/del> I haven't modded the Catch the Beat difficulty because it was too easy. In a way that it's fun to play. There's no hyperdash and exaggerated notes, so it's alright<\/strong>Maybe because some people hate me for spamming stars on it? That's not a reason of hating a map..<\/strong>cannot think of more answers at the moment, to tired.@Gabe: Will check your mod later.<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Mercurial\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Mercurial<\/span>\n\n \n 2013-01-18T20:58:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n bomber34 wrote:<\/h4>Mercurial wrote:<\/h4>Why isn't this ranked yet?<\/blockquote>Maybe because it is hard to get attention from XATsMaybe because it has mode-specific diffs? some people say it is really hard to get ctb diffs ranked because many XATs dislike ctb, doesn't mod or play it . idk. lol<\/del>Maybe because some people hate me for spamming stars on it?cannot think of more answers at the moment, to tired.@Gabe: Will check your mod later.<\/blockquote>You will fucking get fucking rank fucking this... fuck.Love you :3<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n bomber34<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,529 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n 2i4d1k