{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Mosti07<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 191 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mosti07<\/a>\n\n \n 2013-01-29T11:53:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I hope this going to be fast in the change log <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Kalle_old_1\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Kalle_old_1<\/span>\n\n \n 2013-01-30T13:33:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>I am hoping to address this in a round-about way in the future. For now, due to my previously mentioned reasons, it is not possible.mmstick wrote:<\/h4>I don't see how this would be intensive to implement, plenty of other games do this. One way would be to store all scores on a server, only keeping the highest score a makes and the client simply grabs the data from the website database in real-time (similar to embedding a frame of a webpage). Another way would be for the clients to individually ask other clients for their highest local scores to sync with and promptly attempt to sync with friends clients when a new high score is obtained.<\/blockquote>You need an index per- per-beatmap ordered by score. As this information is obviously not stored in a single table, it means duplicating a lot of data, which all needs to be updated on a regular basis. Making this an efficient lookup is one of the most challenging query types for a database. It of course can be done, but requires a lot of optimisation, consideration and storage space.Your solutions may sound simple to you, but aren't actually feasible due to over-simplication (suggestion 1) or incorrect approach (suggestion 2).<\/blockquote>I might not understood the whole problem, but how about having a \"Show friends scores\" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Winshley<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,384 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Winshley<\/a>\n\n \n 2013-01-31T05:48:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kalle wrote:<\/h4>I might not understood the whole problem, but how about having a \"Show friends scores\" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?<\/blockquote>It still requires ing info from leaderboard beforehand, no?Imagine million of s trying to fetch the leaderboard from the server...This idea is interesting, which I . But we need an efficient method so that it doesn't take too much server load.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Kalle_old_1\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Kalle_old_1<\/span>\n\n \n 2013-01-31T13:09:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Winshley wrote:<\/h4>Kalle wrote:<\/h4>I might not understood the whole problem, but how about having a \"Show friends scores\" button for each beatmap in the client, which then s the full rankings for said map and parses the info in the clients own computer?<\/blockquote>It still requires ing info from leaderboard beforehand, no?Imagine million of s trying to fetch the leaderboard from the server...This idea is interesting, which I . But we need an efficient method so that it doesn't take too much server load.<\/blockquote>But only if pushes the button to check, it wouldn't happen automatically, which would drastically reduce the traffic. can't really think about better method mainly because my understanding about programming is very minor.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [Joker]<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 12 posts\n <\/a>\n <\/div>\n\n \n ed September 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [Joker]<\/a>\n\n \n 2013-02-14T00:30:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ing wish i had stars though<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Dooms<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Dooms<\/a>\n\n \n 2013-03-13T19:48:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n How about making it a feature on the website?You have the check box for no mod plays only... Add one for friends only?I'm no programmer, so I have no idea how this would work, but it sounds easier than doing it through the osu program.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Unbr34k4bl3<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 57 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Unbr34k4bl3<\/a>\n\n \n 2013-03-14T19:53:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ing! It's a cool idea!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Francis<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 120 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Francis<\/a>\n\n \n 2013-03-21T15:07:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This saves up so much time.Wish I could this but I have no votes <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Prieto<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 39 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Prieto<\/a>\n\n \n 2013-03-23T05:37:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nice Idea! :3<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bloodyback<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 34 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bloodyback<\/a>\n\n \n 2013-03-23T18:50:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yeah! I love that idea!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n theowest<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,891 posts\n <\/a>\n <\/div>\n\n \n ed January 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n theowest<\/a>\n\n \n 2013-03-25T11:04:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Addedt\/124366<\/a>peppy wrote:<\/h4>This is currently limited to ers only while I load test the system, but this may change in the future.<\/blockquote>How it looks on one of my maps:those s you see on the list there are some of my friends with a rank on this map.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n mochi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 779 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mochi<\/a>\n\n \n 2013-03-25T18:39:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Any chances of there being a ranking list containing ONLY friends? I don't believe anybody asked for a unified list...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n theowest<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n 6x65s