{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Drum-Hitnormal<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,778 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Drum-Hitnormal<\/a>\n\n \n 2017-09-07T15:02:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Maxylan wrote:<\/h4>Also, If I were a BN I'd love to have more filtering options for the pending beat maps listings, and more incentive to push maps made by newer players to ranked standards without as much fear of backlash from QAT (within reasonable limits, of course, I'm not suggesting we should incentivise them to bubble maps that are low quality but I'm saying if a map is a good quality it shouldn't have to rot for months in the pending beat maps section just because the mapper is unknown and the sheer volume of maps constantly being ed). \n\nMe personally if I ever feel like random-modding something at this point I ain't got nothing to work on other than SP (which doesn't always speak for map quality) and the reputation of the mapper who made it, and I dislike the fact that mappers with a reputation can breeze through ranked while there's still maps several months or even years old in the pending beat maps page who's only got 2-3 views by BN's. I feel like more filtering options for beat maps in the pending beat maps listing would help find maps worthwhile a watch both for community such as myself and BN's who's actual \"job\" it is to promote content suitable for ranked. The additional incentive to find and push high-quality maps made by aspiring mappers should also make the ranking process more enjoyable for aspiring mappers because currently, it feels like an uphill battle for respect in every way imaginable.<\/blockquote>\n\nI think the biggest motivation for anyone to help make a map ranked is that they like the song<\/strong>. It would be nice to have more filtering options for song genre in pending maps. It would be even better to implement a subscription system so you can receive update when a new map of tag\/genre you like is ready for BN check.\n\nI think BN\/QAT should be paid more, not with er status but real money so they can have more time to rank maps. Osu is a community driven game, and BN\/QAT are the core of that community. You need to satisfy the core before you can satisfy the rest.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Pachiru<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,957 posts\n <\/a>\n <\/div>\n\n \n ed June 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Pachiru<\/a>\n\n \n 2017-09-07T15:33:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n dudehacker wrote:<\/h4>I think BN\/QAT should be paid more, not with er status but real money so they can have more time to rank maps. Osu is a community driven game, and BN\/QAT are the core of that community. You need to satisfy the core before you can satisfy the rest.<\/blockquote>In that case, why not paying the most active mappers? They're producing content for the game too.I think a permanently er is enough.<\/div>\n <\/div>\n <\/div>\n\n \n \n A scattered moment<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Surono<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7,197 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Surono<\/a>\n\n \n 2017-09-07T17:05:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n since BN\/QAT looks like a volunteer and also anyone would be able to do it. wonder if spend money for ertag per month, is that not expensive? so I think its enough to get something such permanent ertag or acknowledgment. if paid with money, it more like doing something for job. I guess theres people that working at development for this game and will be get the real paid. real money only for people with their skills as job.<\/div>\n <\/div>\n <\/div>\n\n \n \n (` L_` )<\/strong><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Ephemeral<\/a>\n\n \n Inland Empire\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,957 posts\n <\/a>\n <\/div>\n\n \n ed April 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ephemeral<\/a>\n\n \n 2017-09-09T22:27:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n BN tiers have been officially abolished and the QAT leadership vote is currently underway with 3 candidates.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Chewin<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,082 posts\n <\/a>\n <\/div>\n\n \n ed December 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Chewin<\/a>\n\n \n 2017-09-09T23:04:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n good luck to all BNs <3<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Eldergleam\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Eldergleam<\/span>\n\n \n 2017-09-10T09:57:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n dudehacker wrote:<\/h4>I think BN\/QAT should be paid more, not with er status but real money so they can have more time to rank maps. Osu is a community driven game, and BN\/QAT are the core of that community. You need to satisfy the core before you can satisfy the rest.<\/strong><\/blockquote>i agree with this, because some of BN's lost their motivation after being pick up in BN list (after 3 or 4 month)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Endaris<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,282 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Endaris<\/a>\n\n \n 2017-09-10T10:06:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Eldergleam wrote:<\/h4>dudehacker wrote:<\/h4>I think BN\/QAT should be paid more, not with er status but real money so they can have more time to rank maps. Osu is a community driven game, and BN\/QAT are the core of that community. You need to satisfy the core before you can satisfy the rest.<\/strong><\/blockquote>i agree with this, because some of BN's lost their motivation after being pick up in BN list (after 3 or 4 month)<\/blockquote>Considering that osu! is free to play I wonder where you think that money is supposed to come from.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Ephemeral<\/a>\n\n \n Inland Empire\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,957 posts\n <\/a>\n <\/div>\n\n \n ed April 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ephemeral<\/a>\n\n \n 2017-09-13T22:36:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n JBHyperion and Okorin have been voted in as the QAT\/BN leadership.\n\nThe Beatmap Nominators now have additional presence on the forums and appropriate titles to match.\n\nThe Upheaval is progressing well!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Emmanuel9<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 31 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Emmanuel9<\/a>\n\n \n 2017-09-14T05:02:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n good to start those who are in charge of the BN maps are sometimes not all occupied of the 1 single map 2 people checking, also when you create 1 map in 90% of cases you always find 1 error that can cost you expensive at the time of the mapping and almost always the BN have to take care of that along with the QAT however the causes are not so much of the but of the system that already comes in the game and the version at the time of the mapping 1 error sometimes it costs to fix already that all the maps that I have played and I have seen its configuration and they contain 1 or 3 errors but they are ranked besides the current configuration there are some errors as much as the laster and the fallback to begin I suggest that they the errors of the game and of programming since that is that it gives more work to map and more work for BN and QAT to solve the problems that had during the construction of the map currently.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Okoayu<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n 461i1i