{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Namki<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,285 posts\n <\/a>\n <\/div>\n\n \n ed November 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Namki<\/a>\n\n \n 2018-02-17T11:52:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hello sup01:07:515 (5,6,1) - spacing is uneven here. This sound has more prominency 01:08:115 (1) - than 01:07:915 (6) - this so having bigger spacing to 01:07:915 (6) - makes little sense.<\/li>01:09:915 (3) - inconsistent unreasonable stacking. Sound is pretty strong so that stack doesn't give enough .<\/li>Watching the first kiai all over I've noticed that rhythm is kind of inconsistent somewhere and also it lacks a bit of emphasis as well. I can't quite get according on what were you mapping. Like, here you have undermapped 01:12:115 - \/ 01:13:315 - vocals but here mapped vocals 01:17:915 (4) - and undermapped instumentals. 01:18:715 (1) - this slider catches neither vocals nor instrumentals. As well as these 01:21:915 (1) - \/ 01:23:515 (3,4) - \/ 01:25:915 (2) - etc.And this goes consistently for the second and the third kiais. So there's no other instruments to follow other than vocals or snares thus your current rhythms are pretty lacking structure and consistency as for me.<\/li><\/ol>that's the main concern so farconsider changing stuff and recieve few more mods on std diffand call me back after of course<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Erishtar<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 100 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Erishtar<\/a>\n\n \n 2018-02-17T16:29:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n M4M as requested~ Okay so hey, this is a suggestion not a big issue. But, i think you could make a better use of hitsounds by increasing the general volume of the map by 5%, i get why is the way it is now, but i think it could be something too check and then see if it feels good or sounds too loud. Imo it goes fine, but i'll leave that there. 00:21:318 (2) - How about making the slider linear? Think it would be cool. Because it's like some kind of easy back n forth like, you've already been there? Idk, just an opinion.01:14:515 (4) - Think you could do a better pattern here? Like a Square, or make that circle closer to the next slider? Or moving it to where the circle 1 is. You could also try a small cross jump or X jump in this case, just move the circle a bit up and should do. Still, pretty nice pattern i just felt it rare when staring at it, but plays fine!02:45:115 (1,2,3,1,2,3,4,5) - How about making them all the same combo ?Okay so, i think you could 02:49:915 (1,2,1) - make these all the same combo so you can make this 02:51:915 (2,3,1,2) - a 1-2-12 instead od 2-3-1-2. Just something that imo, would be visually better when playing.This one, i just a particular opinion i have but, 04:13:135 (1,2,3,4) - there are plenty of these. And i think instead of having the 4 a bit distanced of the 2, why not put it in the same spot? Let me explain why i think this would be a \"decent\" change. The diff is a Hard one, most hard players probably will be like \"Why is it like this?\" While i like a lot the pattern, it is commonly used on insanes (I could be 100% wrong since i don't play hards that much now). So, just saying it would be easier to read, and hit, and less confusing for most hard players. You can still refuse to change this, but take a look at if and check to see how it plays out. Tbh, is not a problem just something i felt could point out!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nowaie<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,022 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nowaie<\/a>\n\n \n 2018-02-17T16:30:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n <\/span>Hi i like kudosu<\/a>17.43 _Meep_: nowa17.43 _Meep_: mind if yer help check sumthin for me?17.44 DTM9 Nowa: Do i get kudosu17.44 _Meep_: hm17.44 _Meep_: its in v117.44 _Meep_: so only 1 ;c17.44 DTM9 Nowa: ..17.44 DTM9 Nowa: I just need activity tho17.45 DTM9 Nowa: Maybe i'll drop few suggestions or the irc then17.45 _Meep_: lmao17.45 *_Meep_ is editing [https:\/\/osu-ppy-sh.jeuxcrack.net\/b\/1282252 *namirin - Kanade [Kaori]]17.47 DTM9 Nowa: Is this supercell or why is the timing fucked17.48 _Meep_: uh17.48 _Meep_: pianist was drunk17.48 _Meep_: so is namirin17.48 _Meep_: so it became gya17.48 _Meep_: thus the million timing points17.50 _Meep_: so uh17.50 _Meep_: see the bookmarked points17.50 _Meep_: the rhythms are completely different despite being the same part of the chorus17.50 _Meep_: the bn says its inconsistent17.50 _Meep_: but it fits well ;c17.52 DTM9 Nowa: Prioritizing vocals?17.52 _Meep_: not exactly17.53 _Meep_: im mapping to the instrumentals in the choruses17.53 _Meep_: if there were instruments, i'd map it17.53 _Meep_: which is what i did in the 2nd one17.56 DTM9 Nowa: I only find the last kiai to be problematic when it comes to begin consistent17.56 _Meep_: it feels...17.56 _Meep_: yea, it sounds consistent17.56 _Meep_: it doesn't feel like it should be clickable, stuff like 04:28:335 - and 04:28:735 -17.57 DTM9 Nowa: https:\/\/puu.sh\/zpLe9\/0bdab86a78.png This would make most sense imo17.58 _Meep_: no like, it feels too lax to be played17.58 _Meep_: or clicked17.58 _Meep_: so i went with one giant slider that would move along with the sounds17.59 DTM9 Nowa: Could you come up with some other way to represent the feeling?17.59 DTM9 Nowa: Really slow sliders18.00 _Meep_: mmhmmm18.01 _Meep_: aaaaaa i cant decide18.01 DTM9 Nowa: Would 04:29:935 - be prominent enough for a clickable18.02 _Meep_: ii think i want sliders to play the background sounds like18.02 _Meep_: 04:29:135 - 04:27:535 - 04:30:335 -18.03 _Meep_: the change in the violin\/whatever sound it is18.03 _Meep_: i think i could map to that18.04 _Meep_: yea, thanks for the help o\/18.05 DTM9 Nowa: Are ya planning on following the guitar at least by ending the sliders on them or nah?And this is the point where meep died for 15 minutes18.14 DTM9 Nowa: 00:25:923 (1) - This could be rotated so the slider would face upwards which would make the pattern a bit more consistent when compared to 00:32:323 (1,2) - for example (the movement from slider to slider would change and not just be back and forth)18.15 DTM9 Nowa: 00:52:315 (3,1) - the curvature of the sliderbody is bit too curved for the circle which kinda ends up in a more or less messy blanket18.17 DTM9 Nowa: 01:14:115 (2,3,4) - Instead of doing back and forth here you could create circular movement throughout the whole pattern if the 4 were placed like this https:\/\/puu.sh\/zpLN2\/e74fb2391e.png which would imo feel a bit better overall18.18 DTM9 Nowa: 01:51:915 (2,1) - Uhh I'm not sure about this one. Considering the difficulty as a whole I think going for \"normal\" flow type of movement would be better18.19 _Meep_: ok back18.19 _Meep_: so18.19 _Meep_: 00:25:923 (1) - i dont think there needs to be any consistency between these patterns visually and playability-wise18.20 _Meep_: 00:53:115 (1) - fixed18.21 _Meep_: 01:14:515 - done18.22 _Meep_: 01:52:315 - the change in direction here is to compliment the sudden increase in volume of the piano notre18.23 DTM9 Nowa: Fuck i lost like 2 points i wrote down18.23 DTM9 Nowa: 02:50:715 - Clap here maybe18.24 DTM9 Nowa: 02:40:115 (3,1) - And the cymbal sound here is kinda disregarded, any reasons for that?18.25 _Meep_: added for 02:49:915 (1) -18.25 _Meep_: disregarded? what do u mean by that?18.25 DTM9 Nowa: Well the spacing is basically ignoring the cymbal there18.27 _Meep_: hmm18.27 _Meep_: fair point18.27 _Meep_: fixed18.28 DTM9 Nowa: k den18.28 DTM9 Nowa: cool18.28 DTM9 Nowa: get it ranked<\/pre><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n _Meep_<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,725 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n _Meep_<\/a>\n\n \n 2018-02-17T16:33:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Namki wrote:<\/h4>hello sup01:07:515 (5,6,1) - spacing is uneven here. This sound has more prominency 01:08:115 (1) - than 01:07:915 (6) - this so having bigger spacing to 01:07:915 (6) - makes little sense. Fixed<\/span><\/li>01:09:915 (3) - inconsistent unreasonable stacking. Sound is pretty strong so that stack doesn't give enough . its how i intepret this song. to me this feels more natural, also its consistent.<\/span><\/li>Watching the first kiai all over I've noticed that rhythm is kind of inconsistent somewhere and also it lacks a bit of emphasis as well. I can't quite get according on what were you mapping. Like, here you have undermapped 01:12:115 - \/ 01:13:315 - vocals but here mapped vocals 01:17:915 (4) - and undermapped instumentals. 01:18:715 (1) - this slider catches neither vocals nor instrumentals. As well as these 01:21:915 (1) - \/ 01:23:515 (3,4) - \/ 01:25:915 (2) - etc. i fxed the ones on 01:15:515 - , but the others I didn't. as i said in my earlier post, this just feels more natural to map to. <\/span>And this goes consistently for the second and the third kiais. So there's no other instruments to follow other than vocals or snares thus your current rhythms are pretty lacking structure and consistency as for me. fixed some consistency issues in the last chorus.<\/span><\/li><\/ol>that's the main concern so farconsider changing stuff and recieve few more mods on std diffand call me back after of course<\/blockquote>ok o\/<\/span>My Angel United wrote:<\/h4>M4M as requested~ Okay so hey, this is a suggestion not a big issue. But, i think you could make a better use of hitsounds by increasing the general volume of the map by 5%, i get why is the way it is now, but i think it could be something too check and then see if it feels good or sounds too loud. Imo it goes fine, but i'll leave that there. will ask others, its pretty loud already imo<\/span>00:21:318 (2) - How about making the slider linear? Think it would be cool. Because it's like some kind of easy back n forth like, you've already been there? Idk, just an opinion. nah, i think its fine<\/span>01:14:515 (4) - Think you could do a better pattern here? Like a Square, or make that circle closer to the next slider? Or moving it to where the circle 1 is. You could also try a small cross jump or X jump in this case, just move the circle a bit up and should do. Still, pretty nice pattern i just felt it rare when staring at it, but plays fine! did some fixes from nowa's mod, changed up the position of 4 a bit<\/span>02:45:115 (1,2,3,1,2,3,4,5) - How about making them all the same combo ? nah, since the drums start on 02:45:715 (1) - and its a completely different sound.<\/span>Okay so, i think you could 02:49:915 (1,2,1) - make these all the same combo so you can make this 02:51:915 (2,3,1,2) - a 1-2-12 instead od 2-3-1-2. Just something that imo, would be visually better when playing. eh, its bad to forsake comboing just for visuals tbh, so no<\/span>This one, i just a particular opinion i have but, 04:13:135 (1,2,3,4) - there are plenty of these. And i think instead of having the 4 a bit distanced of the 2, why not put it in the same spot? Let me explain why i think this would be a \"decent\" change. The diff is a Hard one, most hard players probably will be like \"Why is it like this?\" While i like a lot the pattern, it is commonly used on insanes (I could be 100% wrong since i don't play hards that much now). So, just saying it would be easier to read, and hit, and less confusing for most hard players. You can still refuse to change this, but take a look at if and check to see how it plays out. Tbh, is not a problem just something i felt could point out! not anything against ya, just me replying to yo mod x3 k so first, this diff is more of a hard\/insane. something like a light insane, so its fine to have these patterns. secondly, since I do map hard diffs and i did rank some before, i know that these patterns are actually easier to read than to overlap them, since by overlapping them you can no longer see the note below. i tried it out and yes, it looks ok, but it'd break consistency with the others i have on the diff. I don't feel like overlapping the jumps because it'd give a bit of guesswork for the players.<\/span><\/blockquote>thanks for the mods guys!<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n YukiZura-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 762 posts\n <\/a>\n <\/div>\n\n \n ed October 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n YukiZura-<\/a>\n\n \n 2018-02-18T15:30:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 1 2 3 quick mod cuz this map is pretty solid owo[std diff]00:13:976 (2,3,4) - and 00:20:345 (2,3,4) - distance consistensy with 00:04:370 (2,3,4,5,6,7) - looks more neat02:57:915 (3,4,5) - idk is this purposely made but move the slider end bit down would be nice xD<\/span>my bad suggestion<\/a><\/div><\/div>04:13:935 (5,6) - idk why you did like this , it's kinda funny xd , make them parallel uwu<\/span>i dont think this is useful xD<\/a><\/div><\/div>that's all i can find that bothers me xDnow go get this ranked owo<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n neonat<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/i>\n <\/div>\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,540 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n neonat<\/a>\n\n \n 2018-02-18T18:01:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n why am I here againwhy do you still have AiMod error for mania diffTaiko<\/strong>00:37:923 (45) - this is also higher than 00:37:123 (43) - differs more from 00:37:523 (44,46) - change it to k?01:12:915 - doesn't feel that nice being empty here, with the hold in the vocals at the off-beat01:25:715 - ^02:33:315 (161,162,163,164,165) - just seems a little odd being d all the way03:32:715 (37) - change to k? Have 03:32:315 (36,37) - more matching03:42:750 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - could definitely be better with more diversity in notes other than k, the song isn't monotonous here, places like 03:46:750 (4) - 03:50:750 (7) - 03:53:950 (10) - 03:58:747 (13,15) - 04:41:935 (2) - k instead, show the change in tone to 04:42:735 (3) -<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n _Meep_<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,725 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n _Meep_<\/a>\n\n \n 2018-02-18T19:14:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n YukiZura- wrote:<\/h4>1 2 3 quick mod cuz this map is pretty solid owo[std diff]00:13:976 (2,3,4) - and 00:20:345 (2,3,4) - distance consistensy with 00:04:370 (2,3,4,5,6,7) - looks more neat eh, i think randomising it will be a bit better.<\/span>02:57:915 (3,4,5) - idk is this purposely made but move the slider end bit down would be nice xD the slider and the double next to it are different sounds, so thats why the shape is like this x3 sorry<\/span><\/span>my bad suggestion<\/a><\/div><\/div>04:13:935 (5,6) - idk why you did like this , it's kinda funny xd , make them parallel uwu this was intended x3 sorry<\/span><\/span>i dont think this is useful xD<\/a><\/div><\/div>that's all i can find that bothers me xDnow go get this ranked owo<\/blockquote>thanks for the mod!<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Namki<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,285 posts\n <\/a>\n <\/div>\n\n \n ed November 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Namki<\/a>\n\n \n 2018-02-18T19:29:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Standard diff is ready for being nominated!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n mancuso_JM_<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,615 posts\n <\/a>\n <\/div>\n\n \n ed October 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n 3x5o6g