{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Aerene<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 199 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Aerene<\/a>\n\n \n 2017-02-24T11:30:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n M4M fromy my queue \\osorry it took longer than expected. I was busy doing school stuff. General:Spread was not appropriate. your highest diff is only ar8.5, but the cs is 5.5Try: (Ar) 9\/8\/7\/6\/5 (CS) 5\/4\/3.5\/3 (HP) 6.5\/6\/5\/4 Always make OD the same as ArI found alot of timing issues in your map. Let's see what I can Find! (I will probably miss some)I won't apply kiai on 00:13:751 - to 00:41:179 - and 03:30:894 upto the last song. Overusing kiai is badOverdose: Comment: Really needs mods.00:15:465 (1,2,3,4) - , 00:18:894 (1,2,3,4) - , 00:22:322 (1,2,3,4) - , 00:25:751 (1,2,3,4) - , 00:29:179 (1,2,3,4) - , 00:32:608 (1,2,3,4) - , 00:36:037 (1,2,3,4) - , 00:39:465 (1,2,3,4) - are very hard to catch. I would reduce their distances. I suggest (1) having 1.74x distance spacing for (2) and (3) having 1.5xThe second kiai of yours 01:28:751 (7) - to 01:28:751 (7) - has inconsistent notes and rhythm. Like 01:12:894 (5,6,7,8) -(01:08:608 - upto 01:15:465 (1) - ) and (01:22:322 (1) - upto 01:29:179 (1) - ) should have consistent notes. (Poke me ingame once you've applied this and I'll check it again)(01:15:465 (1) - upto 01:22:322 (1) - ) and (01:29:179 (1) - and 01:36:037 (1) - ) should have consistent notes.(02:17:179 (1) - upto 02:24:037 (1) - ) and (02:30:894 (1) - upto 02:37:751 (1) - ) Yup.(02:24:037 (1) - upto 02:30:894 (1) - ) and (02:37:751 (1) - upto 02:44:608 (1) - ) Uh-huh.03:30:894 - upto 03:58:322 (1) - should be consitent with 00:13:751 (1) - upto 00:41:179 (1) - 00:01:751 (1,2) - uncomfortable start. reduce the ds. I know that this an overdose, but it does not properly greet the players.00:06:465 (2,3,4,5) - Increase the ds on (2) until it is dash necessary, and the triplet hdash necessary.00:08:608 (1,2) - same reason as the first suggestion.00:10:322 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The sound after this part is more prominent compared to this one, yet the promimnent sounds at 00:13:751 - was undermapped. I would delete this part and just replace it with the spinner, and put more notes later on.00:21:251 (5) - I would move this one close to (4). and 00:21:465 (1,2,3,4) - to the right (somewhere in the middle)00:26:179 (3) - Would move this at x:360 and 00:26:394 (4) - at somewhere x:428. The reason why is that the current pattern plays awkward.00:37:751 (1,2) - Uncomfortable aswell. Reduce the ds for (2)00:41:179 (1) - Move this further to create a hyperdash.00:48:894 (1,2,3,4,5) - , 00:49:751 (1,2,3,4,5) - ,etc are awkward. I would just copy paste 00:52:322 (1,2,3,4,5) - , 00:53:179 (1,2,3,4,5) - ,etc. Then ctrl+ h01:04:322 (1,2,3,4,5,6,7,8) - Annoying pattern, I would just make it similar to the previous streams.01:08:179 (2) - I would move this to middle, but keeping the h-dash01:42:037 (5) - Move this further to (6) until it triggers a minimum h-dash.01:48:037 (1,2,3,4,1,2,3,4) - Too hard bleehhhh.01:53:233 (1,2,3,4,5,6) - Ctrl+g02:15:465 (1,2,3,4,5,6,7,8,1,2,3,4) - Too hard.03:33:465 (5,6,7,8,9) - OWO WHAT ARE THOSE!?!?!03:40:429 (6,7,8,9) - ^03:47:287 (6,7,8,9) - ^For the rain and platter, some of the general for overdose applies here aswell. Please Fix. Haven't checked salad and cup because i can't mod them.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n sxy62146214<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 227 posts\n <\/a>\n <\/div>\n\n \n ed May 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n sxy62146214<\/a>\n\n \n 2017-02-25T15:28:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -Nicotine wrote:<\/h4>M4M fromy my queue \\osorry it took longer than expected. I was busy doing school stuff. So do I<\/strong>General:Spread was not appropriate. your highest diff is only ar8.5, but the cs is 5.5 You mean faster AR?Ok changed to 9<\/strong><\/span>Try: (Ar) 9\/8\/7\/6\/5 (CS) 5\/4\/3.5\/3 (HP) 6.5\/6\/5\/4 I think this map should have a low AR<\/strong>Always make OD the same as Ar OKAY!<\/strong><\/span>I found alot of timing issues in your map. Let's see what I can Find! (I will probably miss some) It's OK.<\/strong>I won't apply kiai on 00:13:751 - to 00:41:179 - and 03:30:894 upto the last song. Overusing kiai is bad Time to disable!<\/strong><\/span>Overdose: Comment: Really needs mods.Yes<\/strong>00:15:465 (1,2,3,4) - , 00:18:894 (1,2,3,4) - , 00:22:322 (1,2,3,4) - , 00:25:751 (1,2,3,4) - This isn't<\/strong>, 00:29:179 (1,2,3,4) - , 00:32:608 (1,2,3,4) - , 00:36:037 (1,2,3,4) - This isn't<\/strong>, 00:39:465 (1,2,3,4) - are very hard to catch. I would reduce their distances. I suggest (1) having 1.74x distance spacing for (2) and (3) having 1.5x I think 1.5 is too small but fixed!(like 1.6 or 1.65),I try to make 5 jumps<\/strong><\/span>The second kiai of yours 01:28:751 (7) - to 01:28:751 (7) -Which part?<\/strong> has inconsistent notes and rhythm. Like 01:12:894 (5,6,7,8) - So del 01:13:537 (8) - <\/strong><\/span>(01:08:608 - upto 01:15:465 (1) - ) and (01:22:322 (1) - upto 01:29:179 (1) - ) should have consistent notes. (Poke me ingame once you've applied this and I'll check it again) \u2191 I don't think so \u2193<\/strong>(01:15:465 (1) - upto 01:22:322 (1) - ) and (01:29:179 (1) - and 01:36:037 (1) - ) should have consistent notes.(02:17:179 (1) - upto 02:24:037 (1) - ) and (02:30:894 (1) - upto 02:37:751 (1) - ) Yup.\u2191 ^ \u2193<\/strong>(02:24:037 (1) - upto 02:30:894 (1) - ) and (02:37:751 (1) - upto 02:44:608 (1) - ) Uh-huh.03:30:894 - upto 03:58:322 (1) - should be consitent with 00:13:751 (1) - upto 00:41:179 (1) - They are almost consitent(only difference like 03:37:965 (2) - right? Keep)<\/strong>00:01:751 (1,2) - uncomfortable start. reduce the ds. I know that this an overdose, but it does not properly greet the players.fixed<\/strong><\/span>00:06:465 (2,3,4,5) - Increase the ds on (2) until it is dash necessary, and the triplet hdash necessary.Dash?Sure!<\/strong><\/span>00:08:608 (1,2) - same reason as the first suggestion.fixed<\/strong><\/span>00:10:322 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The sound after this part is more prominent compared to this one, yet the promimnent sounds at 00:13:751 - was undermapped. I would delete this part and just replace it with the spinner, and put more notes later on.Spinner?...Only put them before platter.And looks no over\/undermap here<\/strong>00:21:251 (5) - I would move this one close to (4). and 00:21:465 (1,2,3,4) - to the right (somewhere in the middle) ...keep.Because I thought they should be ctrl+h<\/strong>00:26:179 (3) - Would move this at x:360 and 00:26:394 (4) - at somewhere x:428. The reason why is that the current pattern plays awkward.left right left right<\/strong>00:37:751 (1,2) - Uncomfortable aswell. Reduce the ds for (2) Closer (1) instead<\/strong><\/span>00:41:179 (1) - Move this further to create a hyperdash.HyHyHyperdash!<\/strong><\/span>00:48:894 (1,2,3,4,5) - , 00:49:751 (1,2,3,4,5) - ,etc are awkward. I would just copy paste 00:52:322 (1,2,3,4,5) - , 00:53:179 (1,2,3,4,5) - ,etc. Then ctrl+ h fixed<\/strong><\/span>01:04:322 (1,2,3,4,5,6,7,8) - Annoying pattern, I would just make it similar to the previous streams. Yeah I think this is shit too after I make it...Try to express drums but failed...Fixed<\/strong><\/span>01:08:179 (2) - I would move this to middle, but keeping the h-dash So Ctrl+Shift+S x0.8<\/strong><\/span>01:42:037 (5) - Move this further to (6) until it triggers a minimum h-dash. Fixed.But if you hyperdah then no minimum...<\/strong><\/span>01:48:037 (1,2,3,4,1,2,3,4) - Too hard bleehhhh.Who told you it's hard?<\/strong>01:53:233 (1,2,3,4,5,6) - Ctrl+g I'm stranged why you miss (7).After Ctrl+G...Wonderful!Fixed!<\/strong><\/span>02:15:465 (1,2,3,4,5,6,7,8,1,2,3,4) - Too hard.Who told you it's hard?(\u2190\u2192\u2190\u2192\u2190\u2192\u2190\u2192)<\/strong>03:33:465 (5,6,7,8,9) - OWO WHAT ARE THOSE!?!?! \"C\"?Fixed<\/strong><\/span>03:40:429 (6,7,8,9) - ^ ^<\/strong><\/span>03:47:287 (6,7,8,9) - ^ ^<\/strong><\/span>For the rain and platter, some of the general for overdose applies here aswell. Please Fix. No time left ;w; Weekend is over ;w; fk school<\/del><\/strong>Haven't checked salad and cup because i can't mod them.Nothing.<\/strong><\/blockquote>I'm new on mapping.Thx for mods!P.S.:You are also 15 years old.How you played so well?<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Asherz007<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 690 posts\n <\/a>\n <\/div>\n\n \n ed September 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Asherz007<\/a>\n\n \n 2017-02-25T21:10:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n From #modreqs, I think...Hey. Wanted to try modding something in the CatchTheBeat category, so bear with me if stuff doesn't make sense. I'm a relatively new player to this mode, so I'll mod the lower difficulties; what the other person couldn't do.[General]Nicely done overall, but I think having a 26-second break is a little excessive, even for the lower difficulties. Consider copying the break length from Rain and Blossom.Also, I think you could increase the hitsound volume everywhere by 10-20%. It would still be fine.<\/span>Cup<\/a>Just a couple of things here really. I know you want everything to be low, but this is too low. At many times throughout the map, I think there are too many objects visible on-screen. Think about increasing AR and OD to 4, and HP to 2.5-3.5 for good measure.In of object placement, there are just a couple of things. Something at 00:41:179?<\/li>01:09:465 (2,3) - I think these two are slightly too far apart. Think about bringing them closer together.<\/li><\/ol><\/div><\/div><\/span>Salad<\/a>Again sometimes too much on-screen. Increase AR and OD to 6, HP to 3.5-4.5. (Platter HP AR and OD may have to increase as well as a result)00:10:322 (1) - Finish at 00:12:037. I reckon players might need a little more reaction time; a know a couple of people are obsessed with getting the bananas they'll miss the following fruit. <\/li>Some of the fruits requiring dashes in the first section up to 00:41:179 may need to be brought slightly closer. Some of them cut it a little fine, especially when dealing with reaction times. I reckon this is mainly down to the AR being too low. Speaking of which, how about something at 00:41:179?<\/li>01:20:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Nothing particularly wrong about this, except the hitsounding. Are you wanting the whistle on (7) or (9)? Because having it on (8) doesn't musically fit.<\/li>01:34:322 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Move this group slightly closer to previous note. Same hitsounding question.<\/li>02:13:751 (1) - The gap I feel is too high here. Consider moving this quite a bit closer.<\/li>02:29:179 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Same hitsounding question<\/li>02:42:894 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ (starting to feel like you did a copy\/paste with the mistake in it...)<\/li>03:27:465 (1) - Finishing at 03:29:179<\/li><\/ol>Other than that, I can't complain, really.<\/div><\/div>Hope this helps and best of luck! <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n wonjae<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 775 posts\n <\/a>\n <\/div>\n\n \n ed October 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n wonjae<\/a>\n\n \n 2017-02-26T19:58:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n placeholder i guess<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n wonjae<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 775 posts\n <\/a>\n <\/div>\n\n \n ed October 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n wonjae<\/a>\n\n \n 2017-02-26T20:35:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This is not a mod so dont give me kudos, this is just some things that would help clear some issues with the mapset.GENERAL: I dont think the source should be \"newgrounds\" as its the website its posted, not a series or game. That would be like saying evey song from soundcloud says \"Soundcloud\" as the source.AI MOD also says that your audio bitrate is too high, consider changing the mp3 file to get one with a lower bitrate.For the spread also, its pretty obvious you didnt look at other spreads or the ranking criteria for AR\/ODS, Cups should not be ar 2 and salads are not normaly ar 4 and platters are not normally ar 6.Song also had no preview point on all diffs.(most of these problems can be fixed if you read the ranking criteria which tells you what a ranked map must and should have at https:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/Ranking_Criteria<\/a> and https:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/Catch_the_Beat_Ranking_Criteria<\/a> )That is basically it, no kds since i didnt actually mod the map and instead i gave things to help the overall map and spread better, sorry for not actually moding the map though but next time before you ask for a m4m i never said yes to you first pm me and make sure i agree instead of thinking i said yes because i asked for a pm message for confirmation :\/<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n sxy62146214<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 227 posts\n <\/a>\n <\/div>\n\n \n ed May 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n sxy62146214<\/a>\n\n \n 2017-03-03T14:16:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Asherz007 wrote:<\/h4>From #modreqs, I think... (I didn't \/np this in #modreqs in recent 3 weeks...How do you find this?)<\/strong>Hey. Wanted to try modding something in the CatchTheBeat category, so bear with me if stuff doesn't make sense. I'm a relatively new player to this mode, so I'll mod the lower difficulties; what the other person couldn't do. Thx <\/strong>[General]Nicely done overall, but I think having a 26-second break is a little excessive, even for the lower difficulties. Consider copying the break length from Rain and Blossom. Easier diff has longer rest-time<\/strong>Also, I think you could increase the hitsound volume everywhere by 10-20%. It would still be fine. I think 40% is low enough.<\/strong><\/span>Cup<\/a>Just a couple of things here really. I know you want everything to be low, but this is too low. At many times throughout the map, I think there are too many objects visible on-screen. Think about increasing AR and OD to 4, and HP to 2.5-3.5 for good measure. Ok,How about Ar 3.5?Looks good<\/span><\/strong> 1c5u72