{"content":"\n \n \n <\/a>\n <\/div>\n \n \n B1rd<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,974 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n B1rd<\/a>\n\n \n 2017-01-24T21:37:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Easies and normals are all the same pretty much, players can get the same experience by playing any of them. Play one and you've played them all. And just like I wouldn't like a 6* difficulty being forced on Dango Daikazoku, I don't think it's necessary to force a map that doesn't fit the song at all on more intense songs. It's not the biggest issue about mapping, but still no reason to force people to make easies on every map even if it doesn't fit.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ColdTooth<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,107 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ColdTooth<\/a>\n\n \n 2017-01-24T22:03:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Railey2 wrote:<\/h4>The sort of songs that warrant a 6* difficulty often have more complex rhythms and when you map those in a normal difficulty, new players probably couldn't keep up with that. More complicated rhythms shouldn't be used too much in very easy maps, they should be introduced later after the new player mastered the very basics of the game. Playing easy and normal difficulties is basically like playing and extended tutorial of the game anyway, until you move on to hard maps<\/blockquote>not everyone plays at the same pace, hence why i like making easy difficulties easier than 1.3* some people aren't going to get good within 9 hours, or 8 days, or 10 weeks, others just have the skill\/experience almost right away<\/div>\n <\/div>\n <\/div>\n\n \n \n Hello. (\u25d5\u203f\u25d5\u273f)<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Hobbes2<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,251 posts\n <\/a>\n <\/div>\n\n \n ed March 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hobbes2<\/a>\n\n \n 2017-01-24T22:08:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n there doesn't have to be a solution. Undermapping is good for easy maps, actually.<\/blockquote>Yeah, I know, my point was the same as yours; some songs have rhythms that are pretty challlenging to make Easies and Normals out of, and requiring maps to have those diffs can be frustrating. But my personal opinion is that mappers are just gonna have to suck it up and make em.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Hika<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,553 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hika<\/a>\n\n \n 2017-01-24T22:34:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n new maps suck<\/div>\n <\/div>\n <\/div>\n\n \n \n \u2261<\/span><\/span><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n abraker<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,355 posts\n <\/a>\n <\/div>\n\n \n ed July 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n abraker<\/a>\n\n \n 2017-01-25T00:12:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Railey2 wrote:<\/h4>The sort of songs that warrant a 6* difficulty often have more complex rhythms and when you map those in a normal difficulty, new players probably couldn't keep up with that. More complicated rhythms shouldn't be used too much in very easy maps, they should be introduced later after the lew player mastered the very basics of the game. Playing easy and normal difficulties is basically like playing and extended tutorial of the game anyway, until you move on to hard maps!<\/blockquote>The main reason I am against under mapping is it breaks me to see something like this<\/a> severely under mapped to the point it barely creates that feel the music give off. Energy! Power! Excitement! Being ET as fuck! All that lost when you have slow sliders at AR 5. Create E\/N difficulties for reasonable songs like vocals or calming piano songs, not high BPM *core.Hobbes2 wrote:<\/h4>But my personal opinion is that mappers are just gonna have to suck it up and make em.<\/blockquote><insert more bashing at the ranking criteria>B1rd wrote:<\/h4>Easies and normals are all the same pretty much... Play one and you've played them all<\/blockquote>*cough* monstrata<\/a>*cough*<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by abraker<\/a> 2017-01-25T00:16:36+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n std skin 2021<\/a>: link<\/a>\u2002\u2002|\u2002\u2002mania skin 2021<\/a>: (vanilla ver<\/a> ~ hidden ver<\/a>)<\/span>osu!Skills<\/u><\/strong><\/a> - Compare your skills in a slightly<\/em> different way<\/strong><\/span>OT!neus<\/span><\/strong><\/a> - osu off-topic subforum's very own discord server<\/strong><\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Stefan<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 10,425 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Stefan<\/a>\n\n \n 2017-01-25T00:15:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n B1rd wrote:<\/h4>We don't need any more diffs for bad<\/span> players because there are enough already. Thousands. And if we stopped making it a requirement, people would still map them because they are easy to map and mappers naturally map what the community plays. Easy diffs don't fit in with a lot of songs and have to be extremely undermapped, and make mapping and ranking a lot more tedious. So does this idea of 'difficulty spread' in which maps have to cater to every imaginable skill level for unknown reasons. Rather than having a philosophy of \"every player deserves to play every song regardless of skill level\"' (which is undermined by the fact that when you go over 5 minutes you don't need to do this anymore), having a skill barrier for certain songs might actually encourage people to get better. The game is not sustained by casual players, and making everything easy for casual players is not how you encourage them to play more.<\/blockquote>Quality-wise, this is what I expect to read from Off-Topic. Thanks for the good laugh.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n vipto<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 716 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n vipto<\/a>\n\n \n 2017-01-25T00:23:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n why do you have an here<\/div>\n <\/div>\n <\/div>\n\n \n \n :^)<\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n verto<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 307 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n verto<\/a>\n\n \n 2017-01-25T02:08:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Stefan wrote:<\/h4>Quality-wise, this is what I expect to read from Off-Topic. Thanks for the good laugh.<\/blockquote>He is somewhat right though. I when Talent Shredder came out and one of my goal was ing it, giving me motivation to play.Only popular stuff need potato difficulties, since the majority of potatoes will only play popular potato songs. For someone who isn't a potato, even hards are manageable if not instantly, but within a few days, but those kinds of players do not care much about potato stuff anyway and potatoes do not really care much about non-potato stuff, such as non-popular, non-potato songs. Potatoes want One Potato Man and Potato Art Online songs, maybe some Potato City and Fainted Potato, so that Normiepotatoes won't complain about all the 2d underage girls we have here.<\/div>\n <\/div>\n <\/div>\n\n \n \n Fun videos<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Stefan<\/a>\n\n \n Global \n <\/div>\n \n \n 1446o