{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Firo Prochainezo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,140 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Firo Prochainezo<\/a>\n\n \n 2011-05-07T03:02:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n One of the most useful guide in osu! in my humble opinion. Once again, wonderful job MLGnom! Bravo!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Void<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 108 posts\n <\/a>\n <\/div>\n\n \n ed August 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Void<\/a>\n\n \n 2011-05-11T09:47:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Is there any particular reason for StarBreakAdditive to cause star2 to go invisible? Or is it just because I'm setting it to black and white?EDIT: The term \"alpha channel\" came across my mind for some reason, but I'm not sure if it could somehow be related or not.Also, why is the fail background mentioned to 800x600 only, and not 1024x768?<\/div>\n <\/div>\n <\/div>\n\n \n \n \u039b\u3000\u0394\uff08\uff1e\uff57\uff1c\uff09\u30ce<\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2011-05-11T11:52:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)About fail-background : For long time it's wasn't scaled properly by osu! (while you made resolution higher than 800x600, it was oversized ingame). Well it seems that has been changed.I will correct both information later. Thank you for noticing these. ^^'<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n AnimeMusicgirl24<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5 posts\n <\/a>\n <\/div>\n\n \n ed December 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AnimeMusicgirl24<\/a>\n\n \n 2011-07-06T16:38:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I don't understand the skin.ini thing. I mean, I understand it, but where can I get it?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2011-07-06T17:22:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n create a file called \"skin.ini\". Edit the file so that it has all of the items listed in the tutorial in a text editing program.Or any other skin and use its skin.ini as a guide.MLGnom wrote:<\/h4>About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)<\/blockquote>About Additive color blending:colorizing in osu means subtracting out a number from a channel. For example, you can't take an orange image and make it blue. It's impossible, since the blue value is already 0.When using the storyboard colorize, it will set the image's RGB value to a percentage of the original. If you use 0, it's black. If you use 255, it's the original. When you use additive blending, instead of reducing the value of the channel, it reduces the alpha channel (transparency).Thus if your star2.png is blue (0,0,255) and you use starbreakadditive 128,128,128, the first two 128s don't do anything (they could be 255), and the second one will reduce the transparency of the blue star2.png to 50%.This is how the background is dimmed when playing, and how the stars eventually fade into nothing as well.<\/div>\n <\/div>\n <\/div>\n\n \n \n It's only gay if the sliders touch.My page\/links to my guides<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2011-07-06T18:13:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n So, you can use StarBreakAdditive to reduce transparency of star2.png or colorize it if it's gray-scale yes?After all I understand now how it's work.And please, can you write an explanation in form that would be easier to understand? (for people who would have problem with understanding this). Then I would be able to add this to the main post.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2011-07-06T18:21:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I barely understand it myself. I don't know how to actually calculate it either, so it's best to just use guess-check.<\/div>\n <\/div>\n <\/div>\n\n \n \n It's only gay if the sliders touch.My page\/links to my guides<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ShadowzI_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 51 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ShadowzI_old<\/a>\n\n \n 2011-08-24T09:26:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Just wanted to add to the tutorial specifically about the health bar. The distance of the scorebar-color should be exactly 16 pixels down and 5 pixels to the right. In otherwords that's where the anchor point is. So all you need to is to make sure in your scorebar-background 16x5 form the top left corner you start making the top left corner of you scorebar-color.Just thought I include this info cause it's usually quite easy for me to make the health bars.Update: Damn I think the vodka is getting to me I can't if it is 5 pixel or 4. I'll check again in the morning<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n Hi I'm L.......I L<\/em>ack creativity in my signature..<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n My1_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 372 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n My1_old<\/a>\n\n \n 2011-09-04T07:03:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n can somebody explain the thin with the falling stars (these falling from the cursor) from the game???there are only values explained and I dont get anything<\/div>\n <\/div>\n <\/div>\n\n \n \n even if it doesnt seem like it, I DO NOT MEAN ANYTHING THE BAD WAY!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2011-09-04T07:28:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n My1 wrote:<\/h4>can somebody explain the thin with the falling stars from the game???<\/blockquote>How colorization works in osu!<\/a>Take star2.pngTake any pixel in the image. It will have a color associated with it, usually white, or [255,255,255]<\/span><\/span>. For the purposes of this experiment, let's use a different color though, say [255,222,200]<\/span><\/span>StarBreakAdditive will then modify that pixel on a channel by channel basis. Thus if the additive is [34,255,92]<\/span><\/span> then we will do the following:255 * 34 \/ 255 = 34222 * 255 \/ 255 = 222200 * 92 \/ 255 = 72The star's color during breaks will be [34,222,72]<\/span><\/span>, some nasty shade of green.Now, instead of drawing just a nasty shade of green star, it instead adds [34,222,72]<\/span><\/span> to the pixel directly behind it. On a black pixel [0,0,0], it will look exactly like [34,222,72]<\/span><\/span>. On a white pixel, it will look white [255,255,255]<\/span><\/span> because you can't go any higher than [255,255,255]<\/span><\/span>. On a gray image, say [192,192,192]<\/span><\/span> it will bet a bit different:192 + 34 = 226192 + 222 > 255192 + 72 > 255So it will be the color [226,255,255]<\/span><\/span>, a very light cyan. As time goes on, the star itself fades out.Note that these are only the stars that fall from your cursor during the breaks. I just use white all the time in my skin, but the default skin uses a pinkish color, I presume to be [255,192,192]<\/span><\/span>.<\/div>\n <\/div>\n <\/div>\n\n \n \n It's only gay if the sliders touch.My page\/links to my guides<\/a> 1g6d4q