{"content":"\n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2014-03-09T09:03:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n AnimationFramerate: (value in numbers)<\/pre>This code applies to skin.ini<\/em>This will help. The lower the #, the slower the animation.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2014-03-09T13:26:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Stort wrote:<\/h4>Hi, I was wondering if it was possible to control the speed of the scorebar-colour animation. I've tried to add extra frames to make the animation slower or delete frames to make it faster, but these frame changes only come into effect when previewing the skin. When I'm in game the animation speed is always the same no matter how many frames there are.<\/blockquote>I will just quote thing that I wrote 5 month ago. MLGnom wrote:<\/h4>That depends which one part you are actually animating.With adding to skin.ini \"AnimationFramerate: <Number of frames per second>\" - This option will affect every animation that you have in your skin (except hitbursts and sliderball).But now how to control speed with it and how to make different speed on different parts?This is a tricky part. As stated AnimationFramrate is affecting amount of frames used per second. Example: We have animated lifebar that contains 8 frames and animated skip button that contains 20 frames. We are setting AnimationFramerate to 4.Full loop of lifebar animation will take 2 seconds , 5 second for skip button.In other words The more frames you have and lower Animation Framerate is, then slower animation will be.But now case where we want fast animation for skip and very slow for lifebar. Let's say we are using the same amount of frames as previosly stated (8 and 20)You are setting AnimationFramerate to 10. Now you have pretty fast skip button but way too fast lifebar (less than 1 second to do loop) but you want it to be slow. So the only way is to increase amount of frames. You will need to duplicate frames few times.Example :scorebarcolour-0, scorebarcolour-1, scorebarcolour-2 and scorebarcolour-3 are using picture number 1. scorebarcolour-4, scorebarcolour-5, scorebarcolour-6, scorebarcolour-7 are using picture number 2 etc.After that you will have \"8 frames\" as 40. So now with AnimationFramerate it will take 4 second instead less than 1.It's not taking that much time as it's looks to duplicate frames. Generally only renaming them is a little annoying but still is possible to do this in few minutes.(menu-back is not affected by normal duplication of frames. You need to add AnimationFramerate to control it's speed).<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [ Zan ]<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 114 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [ Zan ]<\/a>\n\n \n 2014-03-09T16:15:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)Example:<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rio-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,364 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rio-<\/a>\n\n \n 2014-03-09T16:29:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n [ Zan ] wrote:<\/h4>I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)Example:<\/blockquote>Yes It is...t\/192473<\/a><\/div>\n <\/div>\n <\/div>\n\n \n \n \"Growing up is when you realize that it's pointless to put signature in a forum. especially osu! newer forum\"<\/em>Active years: 2013-2015<\/em><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [ Zan ]<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 114 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [ Zan ]<\/a>\n\n \n 2014-03-09T16:36:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n satriobp wrote:<\/h4>[ Zan ] wrote:<\/h4>I don't know if this is just me but after today's update all of the hitcircle combo colours that are a part of a slider have turned black (not that I'm complaining cuz it looks pretty cool but I'm wondering if this is a glitch?)Example:<\/blockquote>Yes It is...t\/192473<\/a><\/blockquote>Thanks, didn't see that post.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Galagrawr<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 66 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Galagrawr<\/a>\n\n \n 2014-03-09T20:27:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n On one of the skins that I use, the cursortrail lasts too long for my cursor and just gets in the way, and i cant deal with it xDHow do you fix it? Thanks!<\/div>\n <\/div>\n <\/div>\n\n \n \n it's a dank beat<\/span><\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2014-03-09T23:08:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Remove cursor-middle from skin.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Arcanine<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 181 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Arcanine<\/a>\n\n \n 2014-03-09T23:29:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n how to get rid of fuzziness for hit circle borderseverytime i make a white one it ends up looking pixelly or w\/e<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2014-03-09T23:55:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Arcanine wrote:<\/h4>how to get rid of fuzziness for hit circle borderseverytime i make a white one it ends up looking pixelly or w\/e<\/blockquote>While using GIMPFor making nicer circles, use feather edges option.<\/span>SPOILER<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Uruoki<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 152 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n 1e92i