{"content":"\n \n \n <\/a>\n <\/div>\n \n \n AskonNox<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 40 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AskonNox<\/a>\n\n \n 2013-07-23T10:33:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hm thats a shame. But still thank you very much for the tip . I'll try to position the buttons with your methode the way i imagined.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shojhi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Shojhi<\/a>\n\n \n 2013-07-24T08:00:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OsuMe65 wrote:<\/h4>Every skin with that type of spinner gets its background dimmed for good.tested my own spinner with the same type as yours<\/blockquote>MLGnom wrote:<\/h4>Sadly it's that since \"new\" skin were introduced. Old style bg's never got fixed, even after many reports. :\/<\/blockquote>Oh, that's a shame. Too bad that it'll not going to work for the time being. Anyway, I tried to skin the new spinners, and it worked pretty good so far. But there is still one question that pops up in my head: Is it possible to change the spinner from it's non-spinned condition until it's spinned?I guesss that this wasn't a good formulation, so here's an example: At the start of the spinner, the image should be balck and white. I guess that this position is represented by the spinner-bottom in the new skin behaviour.After the player starts to spin, the spinner should turn from B\/W into color over the course of the spin. This would be spinner-top, if my assumption is right.After my reasoning I tried it out with a spinner-bottom in black and white and with a spinner-top in color, but this didn't really worked out, since the spinner was in color at all time. I guess that means that I still don't understand much of the new spinner behaviour, and I thought that I could figure it out. Oh well. It would be very helpful if someone could point out the exact useage of spinner-top and spinner-bottom, although I guess that this was already explained earlier in the thread.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n TouchFluffyTail<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 294 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TouchFluffyTail<\/a>\n\n \n 2013-07-24T08:33:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n All the spinner elements are on screen at once during a spinner. spinner-top is overlaid onto spinner-bottom, and when start spinning both these elements spin at different rates to give the crazier swirl effect. spinner-middle get additive red color as you spin acting as the spinner metre. spinner-glow gets additive blue color as you spin acting as a secondary spin metre, and then flashes whenever you get a spinner bonus tic.If you want to make your spinner gain additive color as it's spun you should try messing with a solid spinner-glow and mostly transparent spinner-top\/bottoms. You can also manipulate exactly what color the final result will be by making your spinner-glow a specific color that mixes with the additive color to make a different result.<\/div>\n <\/div>\n <\/div>\n\n \n \n Retired as of 2014<\/u><\/strong>Fuwa Candy v1.2<\/a>DJMax Trilogy v3<\/a>Pop'n Music<\/a>Taiko HD<\/a>IIDX Mania<\/a>Feel the Beats <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n jayjay_10\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n jayjay_10<\/span>\n\n \n 2013-07-24T10:04:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n James2250 wrote:<\/h4>Edited a few things (made some parts easier to read and changed a few comments on it: default x . , % never need to be skinned as they will not be used in game, combo bursts should never exceed 500 width etc) Stickied as has some nice info for beginners here~<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2013-07-24T10:50:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n TouchFluffyTail wrote:<\/h4>All the spinner elements are on screen at once during a spinner. spinner-top is overlaid onto spinner-bottom, and when start spinning both these elements spin at different rates to give the crazier swirl effect. spinner-middle get additive red color as you spin acting as the spinner metre. spinner-glow gets additive blue color as you spin acting as a secondary spin metre, and then flashes whenever you get a spinner bonus tic.<\/span><\/blockquote>this is the element order of the new spinner<\/em> (if i got it right)<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n TouchFluffyTail<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 294 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TouchFluffyTail<\/a>\n\n \n 2013-07-24T11:04:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OsuMe65 wrote:<\/h4>this is the element order of the new spinner<\/em> (if i got it right)<\/strong><\/blockquote>This is correct. As another side note on spinners - spinner-middle2 is basically a spinner-top-top as it's overlaid onto spinner-top and it also spins, giving you three<\/strong><\/em> rotating layers to work with. I can't recall if spinner-middle2 spins at the same rate as spinner-top though.<\/div>\n <\/div>\n <\/div>\n\n \n \n Retired as of 2014<\/u><\/strong>Fuwa Candy v1.2<\/a>DJMax Trilogy v3<\/a>Pop'n Music<\/a>Taiko HD<\/a>IIDX Mania<\/a>Feel the Beats <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shojhi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Shojhi<\/a>\n\n \n 2013-07-24T15:30:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well, then my plan wouldn't work well with these three individual-spinning spinners, since I'm using a static picture and not a pattern-like one, I guess. A simple spinner should do the job for now. Thanks for the help!I also finished the hitbursts today, the hit300-images are 102x211 large (height x width). They're fitting nicely and they shouldn't be larger than the hitburts that the template provides, but I would like to make sure, are they too large for regular play?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2013-07-24T22:36:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Shojhi wrote:<\/h4>I also finished the hitbursts today, the hit300-images are 102x211 large (height x width). They're fitting nicely and they shouldn't be larger than the hitburts that the template provides, but I would like to make sure, are they too large for regular play?<\/blockquote>that depends on how you see your hitbursts during play.well, as for the size... it should work well since it is smaller than the default's 256x256<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Garygoh884<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 196 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Garygoh884<\/a>\n\n \n 2013-07-24T22:58:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mistake, during gameplay, the approach circle lies below spinner-middle2, using my own older skin elements I made.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n zNote<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 13 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n zNote<\/a>\n\n \n 2013-07-25T08:14:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Awsome, i'm going to make a beatmap now <\/div>\n <\/div>\n <\/div>\n\n \n \n A Newbie that juz started this game ...hmm 7 months i think (play not QAQ) \u5b8c\u5168\u7684\u5c0f\u767d orz<Hidden><\/span> <HardRock><\/span> PlayerHatest Mode > > <Flashlight><\/span> <NightCore><\/span>SS<\/span> Player \u5174\u8da3\u662f\u5237 SS \u6240\u4ee5\u76ee\u524dSS\u91cf\u8fd8 OK wwLOVEST MAPPER > <Tutuhaha><\/span>] 4b61o