{"content":"\n \n \n <\/a>\n <\/div>\n \n \n emergist<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 106 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n emergist<\/a>\n\n \n 2012-06-08T05:44:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MLGnom wrote:<\/h4>Blue lines show the anchor position for scrorebar-colour and if you want to fit them in the same place, try moving the scorebar-background. Also you don\u2019t need to keep length of the lifebar, you can make it shorter or longer (for widescreen).<\/blockquote>A bug to fix: \"scrorebar-colour\".<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2012-06-09T07:06:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n justin-chan wrote:<\/h4>i dont understand a thing, honestly i wish there was a video tutorial! XD<\/blockquote>nice idea... lemme try to make one based on this (MLGnom's) forum...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n T-Scarlet<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 36 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n T-Scarlet<\/a>\n\n \n 2012-06-11T09:48:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n when hitting notes, the hitclrcles go larger and fade out.. but how can i change that to just rings with empty space at center(dont know how that will be explained) instead of hitclrcle number and hitclrcle.png popping up together? sorry if my explanation is bad...edit: .... i just read the post 3more times and noticed it was lighting.png srry<\/div>\n <\/div>\n <\/div>\n\n \n \n \"\ud3c9\ubc94\ud55c\" \uc911\ud559\uc0dd<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n emergist<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 106 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n emergist<\/a>\n\n \n 2012-06-12T03:28:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MLGnom wrote:<\/h4>d) CursorRotate \u2013 controls whether the cursor rotates or not.e) CursorExpand \u2013 when turned on, the cursor expands when clicking.f) CursorCentre \u2013 while turned off the action point of the cursor will be in the top left corner of the image, rather than the center.g) SliderBallFrames \u2013 amount of sliderball frames(pictures) used in the skin.h) HitCircleOverlayAboveNumer \u2013 if turned on, makes numbers appear under the \u201chitcircleoverlay\u201d<\/blockquote>Are these options seleted between 0 and 1? If they are, you can add 0\/1 to the thread.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2012-06-14T13:11:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n You can use 72 dpi as your image resolution [that's the web image resolution] to maintain a low memory space but still, a good looking element<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Netoxic<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 13 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Netoxic<\/a>\n\n \n 2012-06-15T19:50:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ziin<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,632 posts\n <\/a>\n <\/div>\n\n \n ed January 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ziin<\/a>\n\n \n 2012-06-16T03:00:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Name:Author:SliderBallFlip: 0CursorRotate: 0CursorExpand: 1CursorCentre: 1AnimationFramerate: 30SliderBallFrames: 5HitCircleOverlayAboveNumer: 0ComboBurstRandom: 0SliderStyle: 2[Colours]Combo1: 255,255,0Combo2: 255,0,0Combo3: 255,0,255Combo4: 0,0,255Combo5: 0,255,0Combo6: 0,255,255Combo7: 255,128,128Combo8: 128,255,128SliderBorder: 192,192,192SliderTrackOverride: 200,160,0SpinnerApproachCircle: 250,250,250StarBreakAdditive: 128,128,128SongSelectActiveText: 78,0,0<\/u>SongSelectInactiveText: 255,215,228<\/u>[Fonts]HitCirclePrefix: defaultHitCircleOverlap: 3ScorePrefix: scoreScoreOverlap: 3Here's all the stuff I have in my skin.ini that works (I think I gave up on animationframerate and sliderballframes though). There is a toggle for random combo bursts, and you don't have to specify # of images in the skin.Note the underlined stuff. I just found it today.<\/div>\n <\/div>\n <\/div>\n\n \n \n It's only gay if the sliders touch.My page\/links to my guides<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,364 posts\n <\/a>\n <\/div>\n\n \n ed October 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n MLGnom<\/a>\n\n \n 2012-06-16T09:26:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n So these were correct...Thanks.Added to \"skin.ini\" part :SongSelectActiveText: 0,0,0SongSelectInactiveText: 0,0,0<\/strong>netoxr2000 wrote:<\/h4>just a question, i see there can be more than 1 comboburst.png image andthey are named comboburst-0.png, comboburst-1.png, comboburst-2.png etc. Do i have to specify in the .ini file that the skin uses more than a comboburst? Can combo burst images be slected randomly when performing a combo?<\/blockquote>You don't need to specify amount of comboburst. If you want to randomize combobursts add this to [General] part in skin.ini . ComboBurstRandom: 1<\/pre><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n OsuMe65<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,519 posts\n <\/a>\n <\/div>\n\n \n ed May 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OsuMe65<\/a>\n\n \n 2012-06-22T15:55:42+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n @MLGnow: how about play-unranked.png?here's the picture:<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/center><\/div><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n KingisNitro<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 35 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n KingisNitro<\/a>\n\n \n 2012-06-22T21:45:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I have got a few questions;Where am I supposed to post a new thread with my new skin? Somewhere in Skinning<\/a>?Secondly, is there anything forbidden to post? I suppose things that are related to blood or R-18 or something? Are there any rules on what can't be posted? (Just asking whether skins based upon characters from Fandoms are okay or not xD I wouldn't want to get banned or something from osu! for such stupid thing.)A few notes;Pause-overlay has to be a .PNG file, it didn't work with .JPG for me. May not be correct, I dunno.In Skin.ini, the SliderBallFlip<\/strong> works exactly the other way around for me, when it's 0, it flips the sprite. As for SliderBallFrames<\/strong>, I tried editing one theme and it automatically took the sprites I added, without the need of editing Skin.ini. Not sure about that though. Further, SliderStyle<\/strong> does nothing for me (I added it and made sure to put it under [General]).Thanks for any help with that! It would be pretty wonderful.I'vegot 50 files out of 160 done already, maybe I will have finished it by the end of the next weekend! ^^ seriously doubt that though ahaha;;;<\/del>Btw seeing how many people ask about Skin.ini, you should maybe put it into the tutorial too x'DDOh and Kiai time is misspelled as Kaiai somewhere there. (Skin.ini spoiler, StarBreakAdditive is the exact place.)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a> (Click it to get to the forum!)<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n 6s1f6n