{"content":"\n \n \n <\/a>\n <\/div>\n \n \n buny<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,435 posts\n <\/a>\n <\/div>\n\n \n ed March 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n buny<\/a>\n\n \n 2016-10-26T08:50:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Athrun<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,049 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Athrun<\/a>\n\n \n 2016-10-26T10:15:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Huh...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Loctav<\/a>\n\n \n Popcorn Fairy\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,498 posts\n <\/a>\n <\/div>\n\n \n ed February 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Loctav<\/a>\n\n \n 2016-10-26T11:32:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n a loli wrote:<\/h4>Tournament management is running pretty slowly this year. Hopefully teams are going to be given a couple days at least to sort out their team.<\/blockquote>the time span between drawings and registration end is also an entire week longer than last year. don't grow impatient.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -GN<\/a>\n\n \n Champion Above Champions\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 734 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -GN<\/a>\n\n \n 2016-10-26T17:53:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Loctav wrote:<\/h4>Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)<\/blockquote>(i was gonna post this a week ago but forgot.)It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read\/understand, but that's a bit too ambitious.However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim\/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this. I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ....so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Endaris<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,282 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Endaris<\/a>\n\n \n 2016-10-26T21:51:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mh.I'm still waiting for on the suggestions given on the score v2 discussion thread.It was started with OWC as the incentive and now it's like whatever. Weird.Also what farto said. :\/<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Loctav<\/a>\n\n \n Popcorn Fairy\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,498 posts\n <\/a>\n <\/div>\n\n \n ed February 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Loctav<\/a>\n\n \n 2016-10-27T12:11:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -GN wrote:<\/h4>Loctav wrote:<\/h4>Fair question, I would have problems figuring out a proper multiplier for it (given we use scorev2). Would it be a positive one? (it obviously makes things harder) or a negative one? (since it makes you less likely to fail.. ok weak argument)I am not an EZ player or have much insight in this aspect, so if you have suggestions in how to design it, feel free to propose something!(without a multiplier, it would sort of lose its tactical purpose, wouldn't it? dunno...)<\/blockquote>(i was gonna post this a week ago but forgot.)It's a good question, actually. I would ideally prefer some kind of dynamic score multiplier(and i really think it should be made for every mod if scoreV2 becomes the official system), judging how difficult a map is to read\/understand, but that's a bit too ambitious.However, you should know that while EZ makes maps very hard to understand for the uninitiated, it also reduces the physical(aim\/speed-wise) difficulty by a lot, and those that practice it can in most cases do better on maps with EZ on than they could without, given that they've practiced them. So having it give a positive score multiplier(or no penalty at all) would give those people a great advantage over others who don't play it on the regular, and i don't think that's the kind of skill that should be rewarded in a tournament like this. I had trouble coming up with a reasonable multiplier for it myself, though. Using the old 0.5x multiplier wouldn't make it very useful for scoreV2 tournaments, i think. So i propose something like this:Nomod gives 700 000 for combo + 300 000 for accuracy for a max score of 1 000 000.EZ would give 550 000 for combo + 150 000 for accuracy for a max score of 700 000.I estimate a 95% FC to be ~850k for nomod and ~625k for EZ with the current scoreV2 accuracy dropoff rate.Obviously the accuracy part is lowered because of the low OD in comparison, but only reduced it to half the value, as to not devalue scores with high accuracies. Accuracy on EZ is more about the big mistakes you do rather than how well you follow the music, but it can still be hard to get above 99% on very demanding maps - and i think that's where picking EZ would be most helpful. In addition, picking EZ makes it easier to spam through harder parts of a map at the expense of accuracy, so i wanted to still keep it a little rewarding.For the combo part - EZ consistency is really, REALLY hard to attain. Using it seriously in a tournament can be very risky, so i didn't drop it that much. For a tournament based score system, i think it makes sense. Compared to the accuracy part, i think most of the score should come from your combo when using EZ....so that's my proposal. Everyone loves EZ plays, so giving it a chance to be used on freemod picks might be good for entertainment's sake, at least, and with this, it'd retain some tactical value as well. It might be a little late to try to implement right before OWC, and it's not that important for most players, but if it's going to be a possibility, i'd want to see it executed something like this.<\/blockquote>I like the idea to weighten the different score portions differently when EZ is activated. Maybe this is even a viable idea for other modes (maybe?!). However, I have to agree with you that it is a little late to implement this and test this properly just in time, but given this smart idea, I will definitely think about adding EZ as possible choice for the next year.On other news, the participants list has been updated vastly. Check it out!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n fartownik<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,189 posts\n <\/a>\n <\/div>\n\n \n ed December 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n fartownik<\/a>\n\n \n 2016-10-27T17:57:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Btw, have you thought about introducing unranked maps in the mappools? This has been practiced in a number of big tournaments throughout years, and with the Loved section added I believe the maps chosen could also automatically gain that status after being picked for OWC. This could sort out some issues with maps being reused over and over plus it would give mappickers a lot more space to work with.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Loctav<\/a>\n\n \n Popcorn Fairy\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,498 posts\n <\/a>\n <\/div>\n\n \n ed February 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Loctav<\/a>\n\n \n 2016-10-27T18:44:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n We are considering the usage of unranked\/Loved beatmaps in higher stages, do not want to make promises in this regard however. This depends whether we are able to find suitable beatmaps that are Ranked and fit in the mappool or not. You are always free to any of our map selectors and bring them suggestions of maps you deem fitting for the OWC mappool, but try to keep it reasonable. We don't need 500 people suggesting THE BIG BLACK (again<\/em>)On other news, the list of all countries is now public. Please keep in mind that there is a rare chance that this might still change, depending on the team captain's success or failure to form a team. Obviously, if a team captain is unable to form a team in time, we will give the slot to another country that unfortunately did not make the cut this year. However, we do not expect this to happen, so consider the list of countries as sort of final, but not absolute final. (Does that make sense? I hope it does)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Athrun<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,049 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Athrun<\/a>\n\n \n 2016-10-27T21:03:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It feels weird not seeing Japan on that list.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Frc<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2r3y3b