{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Deif<\/a>\n\n \n Elite Mapper \/ osu!catch Paragon\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,565 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Deif<\/a>\n\n \n 2016-04-30T20:21:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Finally! You deserve a cookie <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Ascendance<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,249 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ascendance<\/a>\n\n \n 2016-04-30T20:26:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n now that you guys now how to mod, please always check my pending maps and mod them constantly, thanks guys.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Moeruattack<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 770 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Moeruattack<\/a>\n\n \n 2016-04-30T21:01:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Perfect place for beginners :3<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Qiyana<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,591 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Qiyana<\/a>\n\n \n 2016-04-30T22:31:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'll use it next month. I haven't modded 2 ctb maps this month.... I've soiled the ctb modding group name.<\/div>\n <\/div>\n <\/div>\n\n \n \n stan slayyyter<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n MBomb\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n MBomb<\/span>\n\n \n 2016-04-30T22:33:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This might be on the tutorials you mention, but it may be worth giving a quick mention to new combos, making sure they fit, that they're consistent, used often enough, etc.Nice guide, though.Edit: just read through again, and yeah you mention them, but I'd still prefer a mention at least on trying to make sure they are used consistently.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Qiyana<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,591 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Qiyana<\/a>\n\n \n 2016-04-30T22:39:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n - Magic Bomb - wrote:<\/h4>This might be on the tutorials you mention, but it may be worth giving a quick mention to new combos, making sure they fit, that they're consistent, used often enough, etc.Nice guide, though.Edit: just read through again, and yeah you mention them, but I'd still prefer a mention at least on trying to make sure they are used consistently.<\/blockquote>Did he say that using a computah or phoney??<\/div>\n <\/div>\n <\/div>\n\n \n \n stan slayyyter<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Absolute Zero<\/a>\n\n \n Featured Artist\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 595 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Absolute Zero<\/a>\n\n \n 2016-04-30T23:21:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Whew, you covered a lot! Nice job!1. CtB mapping uses only the x-axis. The placement of objects varies only with the x-position assigned to it. Two objects with the same x-position will appear at the same place during play regardless of their y-positions. The y-axis is used only to space objects out in the editor space, making it easier to interpret. Placing all objects at the same y-position causes many objects to overlap, which can be very confusing to read when modding! to note that sliders are affected by the angle in which the ends are placed from their head.<\/span>If necessary, slow the beatmap down to inspect things more closely. Exactly how<\/em> do you slow the beatmap down? You might want to explain that.<\/span>Odd spacing - Ensure that the spacing between objects complements the intensity of the sound(s), and look out for any borderline dashes or hyperdashes that require near-perfect timing to catch.More spacing = more intensity. Please explain that?<\/span>Suitability - Do the hitsounds used match the song? It makes little sense to use drum hitsounds when choosing to map a piano or vocal rhythm, for example.Please define \"suitable\" more. I'm a little confused by the drum vs. vocal example.<\/span>Will look at it again more later, check for updates. Note:<\/strong> I'd like to add that people really shouldn't be posting off-topic memes here because we should promote this guide. I want this thread to be about improving something that will promote the modding community<\/em>. Please post stuff that actually is positive words, encouragement, or constructive . Thanks.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Absolute Zero<\/a> 2016-05-01T03:08:47+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -Sh1n1-<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,404 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -Sh1n1-<\/a>\n\n \n 2016-05-01T02:40:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Snap and Replace have different meaning in my opinion, so would be better if you move \"Replace <x>\" to typical suggestions on Patterns and Flow<\/strong>, also add a little description of Structure<\/strong> on Patterns and Flow<\/strong> too, for example: Sliders follow better a voice echo\/strong sounds, etc.very nice guide, thanks for your hard work JBH.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n JBHyperion<\/a>\n\n \n osu!catch Paragon\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,885 posts\n <\/a>\n <\/div>\n\n \n ed September 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n JBHyperion<\/a>\n\n \n 2016-05-01T08:57:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n - Magic Bomb - wrote:<\/h4>This might be on the tutorials you mention, but it may be worth giving a quick mention to new combos, making sure they fit, that they're consistent, used often enough, etc.Edit: just read through again, and yeah you mention them, but I'd still prefer a mention at least on trying to make sure they are used consistently.<\/blockquote>Expanded on NC consistency a little by advising use of downbeats as an initial guide.Absolute Zero wrote:<\/h4>1. CtB mapping uses only the x-axis. The placement of objects varies only with the x-position assigned to it. Two objects with the same x-position will appear at the same place during play regardless of their y-positions. The y-axis is used only to space objects out in the editor space, making it easier to interpret. Placing all objects at the same y-position causes many objects to overlap, which can be very confusing to read when modding! to note that sliders are affected by the angle in which the ends are placed from their head.<\/span>Gave a slider angling \/ rotation example to accompany the explanation.<\/span>If necessary, slow the beatmap down to inspect things more closely. Exactly how<\/em> do you slow the beatmap down? You might want to explain that.<\/span>This is assumed knowledge from the recommended tutorials I listed, but I did give a bit more contest as to where this can be found just in case people don't want to look through lots of video to find that.<\/span>Odd spacing - Ensure that the spacing between objects complements the intensity of the sound(s), and look out for any borderline dashes or hyperdashes that require near-perfect timing to catch.More spacing = more intensity. Please explain that?<\/span>This is explained under the 354j5k