{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2017-11-17T03:33:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 1 upvote = 1 kudosu\n2 upvotes = 2 kudosu\n5+ upvotes = 3 kudosu\n\nthis will be tweaked as we figure how the system is used (and retroactively applied).\n\nalso the teams will be going through discussions when qualification\/ranking happens to weed out abuse and reward discussions which haven't been upvoted by s.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n timemon<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,310 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n timemon<\/a>\n\n \n 2017-11-17T13:49:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into \"Resolved\" which most modders will mod just on the pending.Wouldn't it be cooler to tie kudosu gain to \"resolved\" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.<\/div>\n <\/div>\n <\/div>\n\n \n \n oyasumon<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n hi-mei<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 786 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n hi-mei<\/a>\n\n \n 2017-11-18T00:49:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n timemon wrote:<\/h4>upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into \"Resolved\" which most modders will mod just on the pending.Wouldn't it be cooler to tie kudosu gain to \"resolved\" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.<\/blockquote>yes, pleaseliterally everyone from modhelp wants that, its just impossible to mod cause you dont know if the mapper gonna upvote ur mod or not, even if the suggestion gonna get \"resolved\"there will be \"squads\" of upvoters for abuse for sure.i hope devs gonna figure this thing out asap.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2017-11-19T02:50:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.\n\nWe'll tackle \"abuse\" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n abraker<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,355 posts\n <\/a>\n <\/div>\n\n \n ed July 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n abraker<\/a>\n\n \n 2017-11-19T06:27:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Rather than worrying about the system, please try using it as intended.<\/blockquote>Some are not going to use it as intended, and you know it\n\npeppy wrote:<\/h4>We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.<\/blockquote>Gathering data to know how the system is being is used is good, yes. Also, we are stating a possible scenario which your gathered data should, in theory, show eventually. We are not giving up on the system.\n\npeppy wrote:<\/h4>We'll tackle \"abuse\" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.<\/blockquote>Just curious, what advantages does having it moderated have over what is proposed?<\/div>\n <\/div>\n <\/div>\n\n \n \n std skin 2021<\/a>: link<\/a>\u2002\u2002|\u2002\u2002mania skin 2021<\/a>: (vanilla ver<\/a> ~ hidden ver<\/a>)<\/span>osu!Skills<\/u><\/strong><\/a> - Compare your skills in a slightly<\/em> different way<\/strong><\/span>OT!neus<\/span><\/strong><\/a> - osu off-topic subforum's very own discord server<\/strong><\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Murasame<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 189 posts\n <\/a>\n <\/div>\n\n \n ed May 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Murasame<\/a>\n\n \n 2017-11-19T09:19:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n lol so is kudosu still usable for raising the Star Rate or something for catching the BN's attention etc. or it just becomes useless number like pp in modding v2?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n hi-mei<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 786 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n hi-mei<\/a>\n\n \n 2017-11-20T20:54:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.<\/blockquote>Im kinda curious what you think if there will be no upvotes and checkmarks, but instead something like icons that would indicate if the suggestions was helpful?Honestly, I think that \"problem\" icon should be only available for QAT\/BNG, since it would force the mapper to respond accordingly right away. For now, if you put \"problem\" on ur post, the mapper can put \"solved\" without ur agreement, which makes this button useless and equates it to \"suggestion\" button.Few words in regards of upvotes\/downvotes.We are not on reddit. Mapping\/Modding is something that demands competence, its not the place where you can shitpost and get upvotes for it cuz its funny. Now we are forced to use timeline, which removes all the possibility for meme trains, dramas and such. I can ensure you that nobody will use it, there are very low amount of people who checks mod posts of others, and you know, almost all of them are from QAT\/BNG when they rechecking the thread for something they could miss.Now, you might also think that this thing could be usefull if a disscussion appears and two people cant decide what to do, so others can upvote what they think is right. No. It will never be like that and never was. At the end of the day, only staff decide what is going to be ranked and what is not, they dont care what people think, because 95% of them are incompetent.However, going back to initial thing, I modded a map and got 8 suggestions applied. And 0 kudosu received. We'll also ensure that upvotes happen for resolved issues which were not upvoted.<\/blockquote>How? All of the suggestions people are bring up getting \"solved\" no matter if they were solved or not. How would you track that if the modder gonna suggest something, and the mapper gonna say \"yea okay\" but instead of applying it, he forgets it\/or even makes something way different. But the suggestion is \"solved\", modder got the point for it, when in reality nothing changed in map.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Asaiga<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 850 posts\n <\/a>\n <\/div>\n\n \n ed July 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Asaiga<\/a>\n\n \n 2017-11-21T14:14:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hi, i dont know if this has been addressed before so forgive me if i repeated something from ages ago. Is it possible to go back to the beatmap page from modding pannel like the old site? And doesn't it show who favorites your beatmap anymore?edit : a way to change map's description directly on new site?<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Asaiga<\/a> 2017-11-21T17:27:32+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n \u2764<\/span><\/span><\/strong><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Pachiru<\/a>\n\n \n Global \n <\/div>\n \n \n 4p4a8