{"content":"\n \n \n <\/a>\n <\/div>\n \n \n LordRaika<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,438 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LordRaika<\/a>\n\n \n 2016-04-13T16:28:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n err 1 more thing that still bugging me...i cant change difficulty.... since the beginning of this new modding ....Notice the link above... 123760\/discussion#:436586<\/strong> (ive already click another diff, the link changed)but its just staying at \"lZenxl's Easy\" difficulty...im using Google Chrome.it just wont load another difficulty's page or something.... any idea whats wrong with it?Deppyforce wrote:<\/h4><\/blockquote>How about when those map got rank... everyone got kds....dont know how much..... but +1 for each person is fair... and \"extra\" kds for those who mod moreeee<\/div>\n <\/div>\n <\/div>\n\n \n \n >>>>>\u300e My Hitsound Library \u300f<<<<<<\/a><\/strong><\/span><\/span><\/a><\/a><\/a><\/a><\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Steinstwo<\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Muu-chan<\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0LordRaika<\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Eternalie<\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Julie<\/a>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Anxient<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,573 posts\n <\/a>\n <\/div>\n\n \n ed June 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Anxient<\/a>\n\n \n 2016-04-14T01:06:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n raika to be fair kds really doesnt do anything other than show that you want this map rankedlooks at brain power<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n Revolving door of hobbies.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Secretpipe<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,316 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Secretpipe<\/a>\n\n \n 2016-04-14T08:40:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n nice<\/div>\n <\/div>\n <\/div>\n\n \n \n Currently away! But drum'n'bass is still life!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Flower<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,728 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Flower<\/a>\n\n \n 2016-04-14T15:51:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I don't know if this has been discussed, but whatever I need to emphasise this.I strongly recommend to avoid using drop-down menu<\/strong>. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty. Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like: <\/span>image<\/a><\/div><\/div>You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.Thanks for reading.<\/div>\n <\/div>\n <\/div>\n\n \n \n \u5982\u679c\u5168\u662f\u8001\u59dc\uff0c\u5c06\u662f\u4e00\u4e2a\u4f55\u7b49\u8f9b\u8fa3\u7684\u793e\u4f1a\u3002 --\u90d1\u6e0a\u6d01<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Mafumafu<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,396 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mafumafu<\/a>\n\n \n 2016-04-14T23:23:56+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Flower wrote:<\/h4>I don't know if this has been discussed, but whatever I need to emphasise this.I strongly recommend to avoid using drop-down menu<\/strong>. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty. Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like: <\/span>image<\/a><\/div><\/div>You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.Thanks for reading.<\/blockquote>Agree with that.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Underforest<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,895 posts\n <\/a>\n <\/div>\n\n \n ed July 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Underforest<\/a>\n\n \n 2016-04-15T02:50:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Flower wrote:<\/h4>I don't know if this has been discussed, but whatever I need to emphasise this.I strongly recommend to avoid using drop-down menu<\/strong>. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty. Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like: <\/span>image<\/a><\/div><\/div>You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.Thanks for reading.<\/blockquote>Same thing<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n iza-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 40 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n iza-<\/a>\n\n \n 2016-04-15T03:17:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n (Not sure if this is the place for suggestions, but here's my first impression of this +suggestions)It looks really clean and nice-looking! I especially like the praise capability. In order to make the modding site a little less busy at first glance, it might be a good idea to automatically collapse all resolved threads (I know that there's a Pending button, but at first glance it's a lot). If another modder finds something at the same note, then s\/he could open up that mod and figure out if the mod was already resolved. Maybe instead, once the map is updated all of the accepted mods could go away completely as they do not need to be dealt with again (this could also reduce the clutter in the timeline as someone above posted something about). This is purely aesthetic, but consider on the timeline to put general time frames (0:00, 1 min, 2 min, end time, etc) , because it seems a bit plain with only the lines on it and it would give a sense of where to click to find the place where a mod might be time wise (to check if one suggestion has been discussed or not). I would definitely not put timestamps on all mod lines. I noticed that when collapsed, there is no way to make there not be shadow on at least one of the boxes, maybe if you click on the same box again it goes back to no shadow. If something is collapsed and it is selected through the top bar, expand the box. Also, maybe make the sidebar icon also able to do that, but it might take away the functionality of the expand\/collapse button... hm<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Drafura<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,620 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Drafura<\/a>\n\n \n 2016-04-29T06:46:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?I like the way you get an overall view on what's pending\/denied?\/resolved very neat idea. I also like the way one problem have one discution thread, search discution about one specific issue in a big ass thread is a real pain.Good work so far.<\/div>\n <\/div>\n <\/div>\n\n \n \n My CtB modding queue.<\/a><\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2016-05-03T06:01:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n 2b5v12