{"content":"\n \n \n <\/a>\n <\/div>\n \n \n K2J<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 872 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n K2J<\/a>\n\n \n 2010-11-25T18:16:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Any chance of getting the new comboburst? I might consider adding it a posteriori<\/em> to ICBYF.<\/div>\n <\/div>\n <\/div>\n\n \n \n Retired, lurks for cool Storyboards<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Verdisphena<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,240 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Verdisphena<\/a>\n\n \n 2010-11-25T19:45:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yay for taiko skin<\/div>\n <\/div>\n <\/div>\n\n \n \n \u275d It\u2019s not that people can\u2019t love you if you don\u2019t love yourself. It\u2019s that you won\u2019t feel it because it\u2019ll always seem like you don\u2019t deserve it.<\/center>\u2014 But It\u2019s Not a Matter of Deserving (#53: January 11, 2014)<\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n NaomiMinette<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,916 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n NaomiMinette<\/a>\n\n \n 2010-11-25T20:30:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm surprised no one mentioned this yet, but anyway...peppy wrote:<\/h4>[*]Removed some elements in taiko mode that didn't make sense (countdown\/warning arrows).<\/blockquote>Well the countdown doesn't bother me, but the removal of the warning arrows might be an issue, especially if you play a map that has many\/long breaks.<\/div>\n <\/div>\n <\/div>\n\n \n \n Why I'm more-or-less no longer a GMT<\/a><\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n mm201<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,495 posts\n <\/a>\n <\/div>\n\n \n ed August 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mm201<\/a>\n\n \n 2010-11-25T20:42:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Zekira wrote:<\/h4>Explorer09 wrote:<\/h4>The new skin caused me to realize that in the original Taiko no Tatsujin, the text \u30c9 \u30ab \u30c9 \u30ab (do ka do ka) etc. helps colorblind players.Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco )<\/blockquote>I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.2.) The symbols used for the normal notes are not always \u30c9 and \u30ab. From my understanding, for each note-distancing below 1\/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either \u30c9\u30f3 or \u30ab\u30c3. E.g:d d d d d d d<\/pre>The symbols that would be seen here are:\u30c9\u3000\u30c9\u3000\u30c9\u3000\u30c9\u3000\u30c9\u3000\u30c9\u3000\u30c9\u30f3<\/blockquote>However for something like: d d d ddd d d d ddd d<\/pre>It should come up with something like this:\u30c9\u3000\u30b3\u3000\u30c9\u30f3\u3000\u30c9\u30b3\u30c9\u30f3\u3000\u30c9\u3000\u30b3\u3000\u30c9\u30f3\u3000\u30c9\u30b3\u30c9\u30f3\u3000\u30c9\u30f3<\/blockquote>A foreign character, '\u30b3' (ko), is introduced when there are 3 consecutive don notes.I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, \u30c9 and \u30ab ?<\/strong> From experience in using the Doron mode, fully reading the words like \"Don Dokodon don don don\" is easier to predict in a musical sense than if it sounded like \"Do dododo do do do\"...(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)<\/blockquote>If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do\/ka? How are rolls\/spinners represented?Also, how should the screen layout be adjusted to accommodate this new strip?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n OnosakiHito<\/a>\n\n \n osu!taiko Paragon\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,856 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n OnosakiHito<\/a>\n\n \n 2010-11-25T22:41:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Taiko:<\/span>Oh, there is one more thing.The new sound for kat in the edit mode is not suitable.You can't choose\/hear sometimes well, between some timing sections when the kat<\/span> has an echo.Edit:<\/span>And you can't re-check the map good by hearing, because, if you have many kat's the echos are overlapping.Why is there an echo?:o<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by OnosakiHito<\/a> 2010-11-25T22:55:35+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/a>DropBox<\/a><\/strong> | Taiko Forum<\/strong><\/a> | Mapping Guide<\/a> | Spotlights<\/a><\/strong><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n arien666<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,301 posts\n <\/a>\n <\/div>\n\n \n ed May 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n arien666<\/a>\n\n \n 2010-11-25T22:44:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MetalMario201 wrote:<\/h4>If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do\/ka? How are rolls\/spinners represented?Also, how should the screen layout be adjusted to accommodate this new strip?<\/blockquote>1. 3 katsu in a low? Just ka ka kat(\u30ab \u30ab \u30ab\u30c3) orz2. About distance, Check about 366\u65e5 [Oni] play video and orz ;_;<\/span>SPOILER<\/a><\/iframe><\/div><\/div>Also, Hataraku2000 [Oni] would help<\/span>SPOILER<\/a><\/iframe><\/div><\/div>3. rolls and spinners? rolls = \u9023\u6253~~~~~~ (\u9023\u6253 would be at start and ~~~ would be at during roll after '\u9023\u6253' comment)Spinners = \u3067\u3093\u3067\u3093 at the spin start point :3Sorry, zeki-katsu ;_;<\/div>\n <\/div>\n <\/div>\n\n \n \n Yup, just signature meow<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n X-Ray_old_1<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 41 posts\n <\/a>\n <\/div>\n\n \n ed September 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n X-Ray_old_1<\/a>\n\n \n 2010-11-25T23:04:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I loved the old comboburst. Why did you change it? ;_;<\/div>\n <\/div>\n <\/div>\n\n \n \n Yo dawg...<\/strong>I heard you like World Cups...<\/strong>Spanish Trolling TeamExpect us.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n mm201<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,495 posts\n <\/a>\n <\/div>\n\n \n ed August 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n mm201<\/a>\n\n \n 2010-11-25T23:04:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I forgot to mention big hits. u.u;Also (even though this is bad mapping practice, it's important for completeness), is there any special way of showing big hits when too close together to fit the usual text?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lepidopodus<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,548 posts\n <\/a>\n <\/div>\n\n \n ed 4r3x2k