{"content":"\n \n \n E m i\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n E m i<\/span>\n\n \n 2015-12-19T10:38:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n omg imoutosan i love you<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n chainpullz<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,335 posts\n <\/a>\n <\/div>\n\n \n ed June 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n chainpullz<\/a>\n\n \n 2015-12-19T10:52:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n imoutosan wrote:<\/h4>derminYagami wrote:<\/h4>Edit: would slider bodies be considered in how difficult they are to move in, such as fast long sliders being harder to read, or would slower bigger sliders be worse?<\/blockquote>A single slider isn't very difficult to read because players can it in some retrys. Also only fast sliders or slow sliders are not difficult to read too imo (e.g. fast sliders in the last kiai<\/a>). Frequent sv changes and overlapping sliderbodies could be really difficult for reading I guess. e.g. sv changes<\/a><\/blockquote>Fast sliders very easy to memorize... https:\/\/osu-ppy-sh.jeuxcrack.net\/b\/821549<\/a> >.> <.<Also, memorizing is the opposite of reading.<\/div>\n <\/div>\n <\/div>\n\n \n \n I'm slow like a turtle. Plz no bully, I hide in my rock hard shell.Modding Queue<\/a><\/strong><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n Fushimi Rio\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Fushimi Rio<\/span>\n\n \n 2015-12-20T04:24:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n chainpullz wrote:<\/h4>Fast sliders very easy to memorize... https:\/\/osu-ppy-sh.jeuxcrack.net\/b\/821549<\/a> >.> <.<Also, memorizing is the opposite of reading.<\/blockquote>I I said \"A single slider\"... Of course, multiple sliders can be arranged into some really hard patterns (of reading), just like some hw's maps you listed. And memorizing is the opposite of reading in some respects. But memorizing would affect the scores that players got. Since the topic is about the reading skills in scores, things that could be easily memorized should be somehow eliminated (or recalculated?).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n tecu<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 97 posts\n <\/a>\n <\/div>\n\n \n ed May 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n tecu<\/a>\n\n \n 2015-12-21T11:19:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Stacked, temporally unevenly spaced circles on Hidden.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n jaaakb<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,493 posts\n <\/a>\n <\/div>\n\n \n ed December 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n jaaakb<\/a>\n\n \n 2015-12-21T17:06:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n chainpullz wrote:<\/h4>Also, memorizing is the opposite of reading.<\/blockquote>memorizing something is a good way to learn to read it and similiar things you might encounter laterwhen you know how it goes, brains have a better chance of making something out of the jumble on your screen<\/div>\n <\/div>\n <\/div>\n\n \n \n [strike][spoiler]4<\/span>[\/color]2<\/span>0<\/span><\/span><\/span><\/span><\/span><\/strong><\/span><\/del>[\/spoiler][\/strike]<\/span><\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ManRei<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7 posts\n <\/a>\n <\/div>\n\n \n ed August 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ManRei<\/a>\n\n \n 2016-01-28T12:25:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n For me : AR 11, BPM >250, massive jump, and pattern<\/div>\n <\/div>\n <\/div>\n\n \n \n I'll marry her soon<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n N0thingSpecial<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,355 posts\n <\/a>\n <\/div>\n\n \n ed November 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n N0thingSpecial<\/a>\n\n \n 2016-01-29T08:13:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Im dyslexic so every map difficult waht !!1!1!!1!??<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Hakj3r<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 30 posts\n <\/a>\n <\/div>\n\n \n ed August 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hakj3r<\/a>\n\n \n 2016-02-24T02:09:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hmmm...1. Amount of elements on screen. The lower AR and\/or CS and\/or higher BPM the harder it is. (EZDT? This is madness!)2. Suddenly changing patterns\/speeds. Those are really hard to catch, the higher AR and\/or bigger spacing the harder it is.3.<\/div>\n <\/div>\n <\/div>\n\n \n \n Life is never as nice as you would like it to be...It's so boring that you wonder: \"why I'm here?\"...Don't worry, you are not the only one like that...That's just because we didn't tried many things yet...For now just go play whatever you can...If not, dream about whatever you can't...<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Sayorie<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 975 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Sayorie<\/a>\n\n \n 2016-02-24T02:18:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Why you do this<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/span>RSI and TICS HIATUS LMAO<\/a>kids, don't joke about rsi, it's not cool to have it, it doesn't inflate your e-peen, just makes you look retarded for being proud of it<\/em><\/span><\/div><\/div>CLAIMING<\/span><\/span><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DeathHydra<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 652 posts\n <\/a>\n <\/div>\n\n \n ed November 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DeathHydra<\/a>\n\n \n 2016-02-24T03:11:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n vietnam13231 wrote:<\/h4>Hmmm...1. Amount of elements on screen. The lower AR and\/or CS and\/or higher BPM the harder it is. (EZDT? This is madness!)2. Suddenly changing patterns\/speeds. Those are really hard to catch, the higher AR and\/or bigger spacing the harder it is.3.<\/blockquote>Dude, you need to stop necroing threads. Not only once but twice wtf<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Kert<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,079 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Kert<\/a>\n\n \n 2016-02-24T12:51:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This thread isn't over thoughJust saying<\/div>\n <\/div>\n <\/div>\n\n \n \n 1c1e3n