{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Bearizm<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,213 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bearizm<\/a>\n\n \n 2015-08-25T01:47:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Please stop blaming QATs.. They're just doing whatever they can to make the set better! and they never said that everything they pointed out includes ALL of the issues in the mapset anyways. They're not final, they even mentioned it, indirectly.\"Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples<\/strong> for the disqualification. We do not outline every issue in detail<\/strong>, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below<\/strong>. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.\"I bolded them in case people can't read<\/span>captin's Extra<\/a>00:35:986 (4) - agreed with the QATs, this shouldn't be here as nothing is ing this circle being there.00:43:812 (4) - ^00:46:583 (6) - ^00:50:007 (3,3) - ^01:14:871 (3) - this isn't exactly the most comfortable thing to play out I feel like, so maybe highlight 01:14:871 (3,4,5,6,7,8) - and move them to x36y184 to make 01:14:545 (2,3) - flow better. Maybe move 01:15:850 (1) - to x304y16 after that 03:13:241 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is literally the hardest part of the song and yet, this isn't even the closing, please nerf it down. you'd agree with me if I say that the part here 04:05:415 (1) - should be a lot harder than that build up right? because right now, the last bit of the song is much easier than that and I believe that it's wrong to have that. and um... 03:13:567 (3) - this jump is the second furthest one in your map. (just sayin)<\/div><\/div>Good luck for re-qualifications!EDIT: Forgot to mention 03:54:817 (1) - remove NC pls<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Bearizm<\/a> 2015-08-25T03:39:13+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Arphimigon<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,681 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Arphimigon<\/a>\n\n \n 2015-08-25T01:58:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Garven wrote:<\/h4>Keep your posts to helping the mapset out. Thanks.<\/blockquote>[Mey Easy]00:09:328 (2) - I think this sliders end would benefit from going a little less left due to the original curve, even by a little bit[Normal]Nice stuff, but its reallll dense lol (id incerase AR but 5 is risky for a normal so w\/e)00:10:632 (1,2) - Nazing here but move slider 2 up 1 pixel *runs*[pk's hard as rock]00:14:219 (2) - Kinda weirdly placed. You probaly have your reasons so I'd suggest adding a few more for the sake of consistency like around 00:17:806 - 01:01:827 (2) - Cant you NC these to signify the change to vocal and different rhythm?01:46:339 (2) - Kinda weirdly placed here with the last 1\/2 spam and all should this be slider+note or note+slider[Extra]Not asymettrical enough00:34:763 (5,6,7,8) - Why zig zag motion it fit so cool when it was a curve like at 00:32:154 (5,6,7,8) - 00:49:111 (5,6,7) - Direction of 6 could be compromised to point between 5 and 7, would look (and play by a small degree) better00:52:045 (4) - Why do i read this as 3\/4... it may aswell be 3\/4asdfsry Kibboo i hav no tim but I might come back to do ur diff[captin's over-DQed diff]Ye the rhythmical inconsistency isnt like all too bad like wh is all the hype onAlthough i can say thats a lot of triplets... and they are sometimes hard to tell when they would be played as they are (consistently) inconsistent, but since its through the whole diff it becomes a theme of the map and is cool00:19:763 (1) - Are you just making that end assymetrical for the sake of the title... it looks prettty bad and would be better pointing left-wards01:02:643 (1) - Remove NC for slider NC consistency here? (or is it a NC per jump, if so thats fine)01:10:632 (1,2,3,4) - Because youd probably use leniency abuse on that first slider I'd say 4 plays nice being lower01:27:589 (1,2) - Fits nicer with all notes imo01:28:567 (5) - I'd NC this or not NC but make it the same spacing as the stream, either one fits nicer01:49:029 - I'd so add a sound here, perhaps make 01:48:947 (4) - into a 1\/4 slider too02:23:350 (6,7,8,1) - Likewise triplet then 1\/4 space would be more fitting here, or not, but definately something at 02:23:431 - 03:36:719 (1) - That end is pretty ugli imo03:45:361 (5,6,7,8,1) - That stacked note is a bit sudden as its the only one placed as so really, i would kinda make it more spottableSorry for bias i wanted to hurry to captin since thats what the fuss has been aboutgl with reranking!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n captin1<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,608 posts\n <\/a>\n <\/div>\n\n \n ed February 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n captin1<\/a>\n\n \n 2015-08-25T04:21:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Really appreciate the that has poured in for this map, even in the posts that have been removed. And big thanks to peppy and Charles for clearing a lot of things up, and thanks to all the modders who have stepped in with their opinions. I'll be doing my best to reply during the day tomorrow, as I'm starting up school this week and I'm losing a lot of my time again.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rakuen<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,654 posts\n <\/a>\n <\/div>\n\n \n ed March 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rakuen<\/a>\n\n \n 2015-08-25T05:56:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Can't just watch anymore<\/span>Legend<\/a>Default = Normal modsBlue<\/span> = Strongly recommendedRed<\/span> = Unrankable issuePink<\/span> = Will be discussed if not changed<\/div><\/div>Combo Colors<\/h2>Could use pink and\/or yellow-ish green, seems the DQs don't like dark colors (me too)<\/li><\/ul><\/div>KIAI<\/h2>Why not KIAI in Normal and Extras XD! KIAI is meant for chorus parts iinw, I don't get why some don't like it, flashing shouldn't be an excuse ^_^<\/li><\/ul><\/div>Meyrink's Easy<\/h2>Not really a mod here, but if it's me, I'd make it looks Easy, less weird shapes<\/li><\/ul><\/div>Normal<\/h2>03:18:458 (1) - This one's fairly hard to slide<\/span>, even the shape (this part) from Hard is way easier to read. Please consider to make the shape simple<\/li>03:56:121 (3,4) - Not a straight line I guess? Move (3) little bit up<\/li><\/ol><\/div>pk's Hard<\/h2>01:28:567 (4) - Don't shrink it, can't see it clearly^ Could be replaced with trips, or slightly faster SV slider<\/li>02:38:676 (3,1) - Looks continuous, like 02:41:611 (4,1) - has way more space :3^ Why not make it like 02:44:219 (3,1) - <\/li>03:07:697 - Map thy vocal<\/span><\/li>04:05:415 (1) - Stacking on 04:05:089 (6) - would be easier to read for me (on testplay)<\/li><\/ol><\/div>Kibboo's Insane<\/h2>00:19:763 (1) - The other parts are quite neat :3<\/li>03:16:176 (2,3,4,5) - Prefer 1,2 + 1,2 x)<\/li>03:27:589 (1) - What's this @_@\" (feels like you're trying to create an epic shape but...)<\/li><\/ol><\/div>PAN's Extra<\/h2>Don't like how Insane has 4.1 CS, and Extra has 3.5??? :\\If circles are big, they are close to each other<\/li><\/ul>02:51:067 (6) - Missing NC?<\/span><\/li>04:01:013 (5,6,7,1) - Weird flow here, (1) is opposite direction from (5) - (7)<\/li><\/ol><\/div>Woop, just leaving some words for captin's Extra here (legends are not related in here)<\/u>Quality Assurance Team wrote:<\/h4>captin's Extra<\/span><\/u>Lack of concept regarding rhythms<\/strong>The issues mentioned by Loctav and listed in the previous disqualification post have not been addressed properly again. Like stated previously, everything is mandatory to be fixed.<\/li><\/ul>00:35:986 (4) - The song\u2019s calm atmosphere does not call for such overmapping. Kinda agree with this<\/span><\/li>00:49:926 (2,3,4,2,3,4) - Overmapped. The music does not have anything in it that would justify these. No, there's definitely trip drum marks there, maybe because the quality is lowered that we can barely hear it, and I think this pattern is much acceptable<\/span><\/li>01:01:502 (1,2,1,2,1,2,1,1) - This part is overmapped. The song does not have a constant 1\/4 rhythm going on. There's 1\/4 here 01:01:502 (1,2,1,2) - on one of the instrument (sort of like organ)<\/span>, meanwhile this part could be a lead in part stream (rhythm)<\/span><\/li>03:16:013 (2,3,4,2,3,4) - This case is similar to 00:49:926 (2,3,4,2,3,4) - just more extreme. There is literally nothing in the music, making this completely overmapped. I'd use 3 circles if it's me, no opinion for this, but it's okay-ish for an Extra<\/span><\/li><\/ol><\/div><\/blockquote>Call me back if you need!Quality Assurance Team wrote:<\/h4>everything is mandatory to be fixed.<\/blockquote>peppy wrote:<\/h4>THE THINGS WRITTEN BY QATS ARE NOT FINAL> IF YOU DONT AGREE THEN SAY YOU DONT AGREE><\/blockquote>I'm confused on this one, can I get an explain please?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n pw384<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,300 posts\n <\/a>\n <\/div>\n\n \n ed January 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pw384<\/a>\n\n \n 2015-08-25T06:57:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Throwing my cents here. Maybe I need to stand out, share my voice and help with the situation. <\/span>To QATs<\/a>Subjective things are acceptable to oneself but not always good to others, espacially when you are in power. Have you ever discussed before disqualify a map? Ranking Criteria have lost their power bcz of such irresponsible disqualification. Where's the standards? How do you judge whether a map should be dq'd or not? Laws should never be invisible. We mappers could never have idea about whether a map is safe or not, thus making mapping an unhappy thing. It's unfair to us. I wonder how QATs check maps. Different QATs have different standards. This is unfair to the mapping community. Things like extended sliders are controversial and I believe that some QATs like them while some don't like, and thus singletapping is always safe while extended sliders, triplets, huge jumps, hi-speed sliders, high speed streams etc are likely to be disqualified Whenever I a new map I can only see singletappings throughout the whole mapset. I am sick of the mapping with no personnal style. And what's more, how can you be qualified to become a QAT? No common people vote for this. No common people see the process of this. It is quite unfair.<\/div><\/div>00:49:763 (1,2,3,4,1,2,3,4) - The triplets used here are really great because:1. It avoids boring rhythm. No one hopes to see 1\/2 singletappings thoughtout the whole map. 2. It makes this part more playable. 3. It allows the player's mouse\/pen to stop for a while, which could strengthen the rhythm, give a better flow, smoothen the spacing change from 1.66x to 2.54x and so on. 4. It is the symbol of the fade-in of the chorus. 5. We are never limited by the song. Making a beatmap fun is what we mappers do. Why should we be forced to follow the boring rhythm here even if we are mapping \"Extra\"? 01:01:502 (1,2,1,2,1,2,1,1) - The short sliders used here are reasonable because: 1. Such 1\/4 sliders are used commonly since 2013. Why did only this map get dq'd bcz of this? 2. These 1\/4 sliders indicates the second half of the chorus. It adds to the playability otherwise it would be quite boring. Modding:------------------------------------------------------------------------------------ The following things are all subjective things. Feel free to reject any of them. [Captin1's Extra]Though I am not a fan of extended sliders, I have to it that the use of extended sliders are quite reasonable and they plays well. I think I need to learn something from the map. * 00:51:393 (2) - I prefer to divide it into a 1\/2 slider and a circle with 1\/4 interval. I believe it sounds quite well and if you put the circle on the next slider, this pattern will be more fun. * 01:18:458 - I think it's better to add a note here. If the note is added, it will follow the instrumental line and indicate the end of the chorus; otherwise, 01:18:132 (1) - this slider tends to follow the vocal line, which I don't quite agree cuz vocal ends at here 01:19:600 - .* 01:27:589 (1,2) - changing into 4 circles feels would be better from my point of view. 4 notes here shares the same status and sliders does not fit in my opinion. * 02:10:632 (1) - The curve of the slider is somehow too extreme imo bcz it doesn't fit the overall style of this map. You can make the central angle smaller. * 02:20:415 (1,2,1,1) - I don't like the flow here but since you like it, I appreciate it. * 03:18:458 - What about adding a kiai fountain here? * 04:10:306 (1,2) - YES THIS JUMP IS REALLY AWESOME PEOPLE IN AUTHORITY DON'T NERF IT PLZpro diff and plz keep on working!<\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bearizm<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,213 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bearizm<\/a>\n\n \n 2015-08-25T07:06:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 384059043 wrote:<\/h4>Throwing my cents here. Maybe I need to stand out, share my voice and help with the situation. <\/span>To QATs<\/a>Subjective<\/strong> things are acceptable to oneself but not always good to others, espacially when you are in power. Have you ever discussed before disqualify a map? Ranking Criteria have lost their power bcz of such irresponsible disqualification. Where's the standards? How do you judge whether a map should be dq'd or not? Laws should never be invisible. We mappers could never have idea about whether a map is safe or not, thus making mapping an unhappy thing. It's unfair to us. I wonder how QATs check maps. Different QATs have different standards. This is unfair to the mapping community. Things like extended sliders are controversial and I believe that some QATs like them while some don't like, and thus singletapping is always safe while extended sliders, triplets, huge jumps, hi-speed sliders, high speed streams etc are likely to be disqualified Whenever I a new map I can only see singletappings throughout the whole mapset. I am sick of the mapping with no personnal style. And what's more, how can you be qualified to become a QAT? No common people vote for this. No common people see the process of this. It is quite unfair.<\/div><\/div>00:49:763 (1,2,3,4,1,2,3,4) - The triplets used here are really great because:1. It avoids boring rhythm<\/strong>. No one hopes to see 1\/2 singletappings thoughtout the whole map. 2. It makes this part more playable. 3. It allows the player's mouse\/pen to stop for a while, which could strengthen the rhythm, give a better flow, smoothen the spacing change from 1.66x to 2.54x and so on. 4. It is the symbol of the fade-in of the chorus. 5. We are never limited by the song. Making a beatmap fun is what we mappers do. Why should we be forced to follow the boring rhythm here even if we are mapping \"Extra\"? <\/strong>01:01:502 (1,2,1,2,1,2,1,1) - The short sliders used here are reasonable because: 1. Such 1\/4 sliders are used commonly since 2013. Why did only this map get dq'd bcz of this? 2. These 1\/4 sliders indicates the second half of the chorus. It adds to the playability otherwise it would be quite boring<\/strong>.<\/blockquote>this is the funniest thing I've ever read. you complain about subjectivity in their criticism and yet, you're throwing out an adjective that contradicts your point. Brilliant mate literally 10\/10 comedic genius. You don't simply make a map \"fun\" by overmapping<\/strong>. That would be unappreciative towards the song itself because you're basically ADDING things in, and that has never been the intention of extras, or any other difficulties in this game.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n pw384<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n 5z7216