{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Kibbleru<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,846 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kibbleru<\/a>\n\n \n 2015-07-04T21:11:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Quality Assurance Team wrote:<\/h4>Disqualification Notice<\/strong><\/h2><\/center>03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects jesus christ its almost like you didnt even listen to the song. No offense but, even a noob can tell that the song is very intense here with the huge 1\/1 snares and stuff...<\/span>by the way it should be 'to<\/span>'* proper grammar is important here, careful guys <\/li><\/ol>###M<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Lolparty<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 15 posts\n <\/a>\n <\/div>\n\n \n ed January 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Lolparty<\/a>\n\n \n 2015-07-04T21:45:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I would say contest but there is no point because the QATs won't even look at it if you do. Actually why don't you just let the QATs map the whole song because regardless of who maps it, they won't let it get ranked unless it looks exactly how they want it to.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Natsu<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,088 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Natsu<\/a>\n\n \n 2015-07-04T22:02:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Kibbleru wrote:<\/h4>Quality Assurance Team wrote:<\/h4>Disqualification Notice<\/strong><\/h2><\/center>03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objects jesus christ its almost like you didnt even listen to the song. No offense but, even a noob can tell that the song is very intense here with the huge 1\/1 snares and stuff...<\/span>by the way it should be 'to<\/span>'* proper grammar is important here, careful guys <\/li><\/ol><\/blockquote><\/blockquote>lol, that section actually is asking to be mapped like that, totally agree with Kibbleru.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Kotori-Chan<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 496 posts\n <\/a>\n <\/div>\n\n \n ed February 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kotori-Chan<\/a>\n\n \n 2015-07-04T22:20:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n you shouldnt change it...For us players that jumps are perfect ;-;you always have to try something new,,, right!?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Sivies<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 25 posts\n <\/a>\n <\/div>\n\n \n ed November 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Sivies<\/a>\n\n \n 2015-07-05T01:11:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n All my pp <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Emonal<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 168 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Emonal<\/a>\n\n \n 2015-07-05T03:07:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It's not fair to players right?before we play the maps, we need to think about ''If the map is unqualified, I will lose the pp I gained from this map? Should I play it?''why do we need to think of this question? Is osu! not a happy game? this map makes me confused. by the way, I like all the jumps in this map<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nathan<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,161 posts\n <\/a>\n <\/div>\n\n \n ed August 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nathan<\/a>\n\n \n 2015-07-05T03:41:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n nobody cares about your pp now stop ty<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Makyu<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 424 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Makyu<\/a>\n\n \n 2015-07-05T04:32:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Lolparty wrote:<\/h4>I would say contest but there is no point because the QATs won't even look at it if you do. Actually why don't you just let the QATs map the whole song because regardless of who maps it, they won't let it get ranked unless it looks exactly how they want it to.<\/blockquote>Yeah like you said.this is getting out of control...<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Alexis8<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 14 posts\n <\/a>\n <\/div>\n\n \n ed January 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Alexis8<\/a>\n\n \n 2015-07-05T04:41:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Im going to have to agree. I think the QAT Is a good thing. I think there are plenty of ranked maps that need to be reexamined because theyre garbage. The first DQ of this map wasnt the most necessary of DQs but it was understandable...then the mods decide its good enough...but then the QAT determines its still not quite perfect enough...Seriously, there is a point at which youre not making something better, youre just making it different. As a producer that was a lesson I had to learn, at some point you have to say \"its good enough\" and just let someone else enjoy it. And I think the QAT is so important that it really bothers me that you are wasting time on this. Please, there are so many maps that need to be fixed, dont fixate on tiny (nonexistent?) issues in one song thats already quite good.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Frostmourne<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,735 posts\n <\/a>\n <\/div>\n\n \n ed November 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Frostmourne<\/a>\n\n \n 2015-07-05T05:11:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Quality Assurance Team wrote:<\/h4>captin's Extra<\/span><\/u>Examples for the above issue:<\/li><\/ul>00:21:067 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7) - There are jumps between every pair of objects, even though this is not even the most intense sectiondoesn't feel overdone according to the slider velocity used in this map, as to polish the whole map up, avoiding overlaps is needed so that could be the reasons why jumps feel overdone, but in my opinion, they are fine as captin1 did place larger jumps on more intense parts.<\/span><\/li>00:52:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - All the triplets and extended sliders make the rhythm much more dense than it should be. Most of them are overmapped.Could partially agree according to the music itself, however these built-up triples are fitting with the map itself compared with the other non-kiai parts. It becomes much more distinguished when the whole map is chaotic yet reasonable in the range that this song allows as it's an extra that is harder than the other extras.<\/span><\/li>03:08:024 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - This section is a build-up too the chorus with strong emphasis on the white ticks, yet there are jumps between every objectsI see no problems here. Fast slider velocity naturally leads to larger spacing. It artificially looks hard but it practically flows well. Having short spacings with this sv could lead to anti-climax flow, and is distracting to players.<\/span><\/li><\/ol><\/blockquote>Most reasons brought up by the QATs here make sense, but what were mapped by captin1 also make sense to me. Both sides work in their way, I hope it's requalified soon. o705q