{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Hofstee<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 23 posts\n <\/a>\n <\/div>\n\n \n ed October 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Hofstee<\/a>\n\n \n 2015-06-05T03:57:24+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Problem Details:After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection\/failure to free previous elements from memory?Video or screenshot showing the problem:mspaint\/windows\/puu.sh hates me and wont let me paste screenshots. sorry.osu! version: 20150605cuttingedgeAlso taiko graphics are misaligned with certain skins.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Isshiki Kaname<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 934 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Isshiki Kaname<\/a>\n\n \n 2015-06-05T08:23:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ver: b20156005cuttingedgeBug: Wrong moved Random & Options buttons in MP map select. (In custom skins)Screenshot: If you need, i can give the skin.It works fine in Solo menu: <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Trosk-<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,796 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Trosk-<\/a>\n\n \n 2015-06-05T08:41:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It actually is working fine i guess. <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MegaApple_Pi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 147 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MegaApple_Pi<\/a>\n\n \n 2015-06-06T22:34:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hofstee wrote:<\/h4>Problem Details:After reloading [the same skin] several times the skin begins to incorrectly render graphical elements, eventually leading to an unplayable osu! complaining about errors. osu! memory usage also goes up every time the skin reloads. Possibly an issue about garbage collection\/failure to free previous elements from memory?Video or screenshot showing the problem:mspaint\/windows\/puu.sh hates me and wont let me paste screenshots. sorry.osu! version: 20150605cuttingedgeAlso taiko graphics are misaligned with certain skins.<\/blockquote><\/span>SPOILER<\/a>Skinning (well kinda):I doubt this is repeatable via another person but if you use CTRL + ALT + SHIFT + S you get, of course, the \"Skin Reloaded.\" (yay)- if you do it correctly* (or enough times), you could mess up all of osu!'s images- I tried this on stable and it took too long for me to actually get it to work :p-- *correctly = CTRL + ALT + SHIFT + S (as many times as you think) >>> enter a map >>> leave >>> repeat.<\/div><\/div>This is what I assume on what you meant :p-- If I try to play a level, rarely it es on and allows me to play OR it'll give me the generic \"oh no!\"By the way, this was how I did it anyways, CAUTION: the objects in the video will FLICKER (or be jumpy)<\/span><\/iframe><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n VeilStar<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,773 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VeilStar<\/a>\n\n \n 2015-06-06T22:45:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).The event viewer showed many 'out of memory' warnings.Sounds like a very similar out of memory issue to me.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MegaApple_Pi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 147 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MegaApple_Pi<\/a>\n\n \n 2015-06-06T22:54:38+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n VeilStar wrote:<\/h4>About that skin reload issue: while I can't seem to replicate it, it reminds me of a different 'issue' I 'discovered' a few days ago.If you have a lot (38k for me) of beatmaps and set it to no grouping and sort by difficulty, if you hold the right mouse button and scroll trough the songs list from top to bottom repeatedly osu! will have a hard time keeping up.Your framerate will start to go lower and lower, and eventually be horrible, the game will start to stutter, eventually get audio looping issues, and at one point render many things incorrectly.If you keep doing this for a little bit longer it eventually crashes (well, the game just closes without a trace).The event viewer showed many 'out of memory' warnings.Sounds like a very similar out of memory issue to me.<\/blockquote>Dat 38k --- XD I gotta get more maps!Ya, originally I just assumed it was a memory type of thing rather than osu!'s problem.But strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n VeilStar<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,773 posts\n <\/a>\n <\/div>\n\n \n ed April 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n VeilStar<\/a>\n\n \n 2015-06-06T23:08:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 123MegaApple123 wrote:<\/h4>strangely enough, on my end, I couldn't get it to work with stable (or it just took too long for it to occur)<\/blockquote>Well, it doesn't use the new OpenGL implementation. That's probably why.Just posting this here while I'm at it.<\/span>Logs and stuff.<\/a>The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. (stop logging every single event of this type because there are too many)<\/pre>Fault bucket , type 0Event Name: AppHangTransientResponse: Not availableCab Id: 0Problem signature:P1: osu!.exeP2: 1.3.3.7P3: 557115d0P4: unknownP5: unknownP6: unknownP7: unknownP8: P9: P10: Attached files:These files may be available here:Removed this line. If the file could be any useful to you devs just PM me.Analysis symbol: Rechecking for solution: 0Report Id: 5c4717e4-0bbb-11e5-95f0-6c626d45738aReport Status: 1<\/pre><\/div><\/div>I also tried to record a video of, but Dxtory seemed to give up recording before it reached rendering issues.I could record it with OBS if needed, but I think it'll be pretty useless.<\/span>Pictures and stuff.<\/a>For the RAM usage graph; The left side till about half way is without osu! running. The slight increase is osu! running, and when it suddenly spikes up and then keeps going up is when 'abusing' osu! trough song selection scrolling.<\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n abraker<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,355 posts\n <\/a>\n <\/div>\n\n \n ed July 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n abraker<\/a>\n\n \n 2015-06-06T23:15:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'll add my side to Veilstar's posts<\/span>SPOILER<\/a><\/div><\/div>EDIT:<\/strong> Finally managed to crash it!Problem signature: Problem Event Name:\tCLR20r3 Problem Signature 01:\tosu!.exe Problem Signature 02:\t1.3.3.7 Problem Signature 03:\t556c0b86 Problem Signature 04:\tSystem Problem Signature 05:\t4.0.30319.34239 Problem Signature 06:\t53e4531e Problem Signature 07:\t1c7d Problem Signature 08:\t27 Problem Signature 09:\tSystem.OutOfMemoryException OS Version:\t6.3.9600.2.0.0.768.101 Locale ID:\t1033 Additional Information 1:\t7803 Additional Information 2:\t7803b6ffbd323f34cda379c616a0e8e3 Additional Information 3:\tfae4 Additional Information 4:\tfae43f55893e687b7ac3441d4539ef1f<\/pre>Problem signature: Problem Event Name:\tAPPCRASH Application Name:\tosu!.exe Application Version:\t1.3.3.7 Application Timestamp:\t556c0b86 Fault Module Name:\tKERNELBASE.dll Fault Module Version:\t6.3.9600.17278 Fault Module Timestamp:\t53eeb460 Exception Code:\tc000041d Exception Offset:\t00012f71 OS Version:\t6.3.9600.2.0.0.768.101 Locale ID:\t1033 Additional Information 1:\t212b Additional Information 2:\t212b5d9857e2bbf192e35ccdb501ee60 Additional Information 3:\t1615 Additional Information 4:\t1615d3eac6fc21c4762ce30738ceba7f<\/pre><\/div>\n <\/div>\n <\/div>\n\n \n Last edited by abraker<\/a> 2015-06-09T01:55:31+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Top Bunk<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 212 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Top Bunk<\/a>\n\n \n 2015-06-07T06:12:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm not positive if this is an issue with cutting edge or just a freak error that occurred (I apologize if it's just the latter). And this is probably pointless to post about since it's I guess self-fixable in the end. But normally the game auto-updates before actually starting, and this time it didn't, even though the main menu said there was a new version once it started up. And when it booted up, all my settings were defaulted and I wasn't even logged in, even though I've always had it saved to keep me logged in. I thought logging in and updating myself would fix it, but it didn't. I just decided to re-set all my settings how I liked it and continued on.I started playing a multiplayer game and once it came to my turn to pick a song, I went into the song select and it suddenly started maintenance. Except that it froze part way and I didn't want to keep the other guys waiting, so I x'd out of the maintenance popup and suddenly everything got extremely laggy. I decided to restart my game, and all my settings defaulted again. So that annoyed me quite a bit and I'm still not sure why it did that.I was able to replicate the maintenance popup, but I let it run through longer this time to finish (even though the game was already fully updated, so I'm not sure why it would even need to do this).It also seems to have caused all the beatmaps to become set as \"unplayed\".<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FrzR<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,237 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FrzR<\/a>\n\n \n 2015-06-07T06:13:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 5z651o