{"content":"\n \n \n <\/a>\n <\/div>\n \n \n FrzR<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,237 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FrzR<\/a>\n\n \n 2015-05-25T12:07:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>What graphics card are you running?<\/blockquote>It's an Nvidia GeForce 7150M \/ nForce 630M from my old laptop. It's a crappy card but it's the first time that happened.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2015-05-25T13:15:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Any better on the latest build?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FrzR<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,237 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FrzR<\/a>\n\n \n 2015-05-25T13:23:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Still happening. Did the same procedure with the skins and restarting.EDIT<\/span>: Still happens on .7 build. :<Still happens on .10. I'll just re-edit this post once the problem is fixed.<\/center><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Nintyboy245<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 31 posts\n <\/a>\n <\/div>\n\n \n ed February 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nintyboy245<\/a>\n\n \n 2015-05-25T15:02:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n There's still a bit of stuttering during gameplay, but my fps is mostly stable. And the stuttering seems pretty consistent. It won't screw me over while playing now it seems haha.Something with the video is up now though. The video plays during the intro, but when the gameplay starts it immediately changes back to the default background for the map. Tried toggling background video and restarting osu after toggling.Thanks for being so quick with replies and fixes.Edit: Storyboard is now making me stutter heavily.Edit2: Okay it's not just the storyboard. Stuttering more heavily than previous build. 20150525.11<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Nintyboy245<\/a> 2015-05-25T23:58:23+00:00<\/time>, edited 2 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lolcubes<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,437 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lolcubes<\/a>\n\n \n 2015-05-25T16:54:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Did a test run on my laptop. HD4000 issues seem to be gone for me now (after running the game for 30 mins, I didn't crash once, compared to crashing every few mins on live using dx)I actually get more FPS with Intel HD4000 than my GT740. (that's good I suppose, that card can get really hot for giving no real performance)I will post some real data later, it appears I don't have fraps installed here, haha.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n _index<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 336 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n _index<\/a>\n\n \n 2015-05-26T00:45:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.Latest cutting edge\/stable, opengl fullscreen, AMD FX-8150 w\/ GTX 970 on a windows 8.1Is it on my end or might be fixable?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2015-05-26T01:33:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n _index wrote:<\/h4>Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.Latest cutting edge\/stable, opengl fullscreen, AMD FX-8150 w\/ GTX 970 on a windows 8.1Is it on my end or might be fixable?<\/blockquote>you're seeing the same issue on both cutting edge and stable? only when using opengl?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n FrzR<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,237 posts\n <\/a>\n <\/div>\n\n \n ed October 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n FrzR<\/a>\n\n \n 2015-05-26T02:13:20+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Made a fresh install of osu! and run it on cutting edge. Problem still occurred for the cursor. If no one else experiences this, this might be a problem on my end. The drivers aren't updated anymore since the gpu is so old.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Ayesha Altugle<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,091 posts\n <\/a>\n <\/div>\n\n \n ed October 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ayesha Altugle<\/a>\n\n \n 2015-05-26T05:24:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The cross of the cursor stays where you position it when you are about to enter the editor.<\/strong><\/iframe><\/center><\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Ayesha Altugle<\/a> 2015-05-26T06:27:27+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n _index<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 336 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n _index<\/a>\n\n \n 2015-05-26T05:58:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>_index wrote:<\/h4>Experiencing random slight lag, according to Ctrl+F11, drawcall spike once per 5-9 seconds, mes any input (either aim-wise or key-wise). Pretty damn annoying.Latest cutting edge\/stable, opengl fullscreen, AMD FX-8150 w\/ GTX 970 on a windows 8.1Is it on my end or might be fixable?<\/blockquote>you're seeing the same issue on both cutting edge and stable? only when using opengl?<\/blockquote>yes, on bothframe limiter doesnt help, however issue seems to be totally random, sometimes appearing for a few hours and sometimes not. u load is usually at 70% one core and 20-30% other cores, while gpu stays about 50-60%<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Fredgido<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n 4s7041