{"content":"\n \n \n <\/a>\n <\/div>\n \n \n lolcubes<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,437 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lolcubes<\/a>\n\n \n 2015-05-17T20:45:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I experience those stutters as well, but only for the first few minutes.Otherwise, I can no longer seem to get a stable framerate when using limiters. I set a frame limiter to 1200 (on stable without it it goes up to 6000 fps and really weird things start to happen then) and it jitters between 1120 and 1250 all the time, and that causes some speedups\/slowdowns of notes in taiko (almost like a stutter, but more smooth).GTX970 with the latest drivers here.edit:It seems that after a while it no longer jitters that much, but after reaching 1200 limit it sorta drops back to 1130ish and climbs back up to 1200 and this repeats endlessly.Here's an example: http:\/\/puu.sh\/hR0HD\/e2b42a4dd6.mp4<\/a> (first 3 seconds are because of the recording, the rest acts exactly the same like without recording)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n bigfeh<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,148 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n bigfeh<\/a>\n\n \n 2015-05-18T03:36:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hit lighting effects and combo bursts will cause UI and graphics to become slightly more aliased for its duration<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Deleted_4329079\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Deleted_4329079<\/span>\n\n \n 2015-05-18T06:52:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Tom94 wrote:<\/h4>Actually if you absolutely want your desktop to run at a lower refresh rate you can go into osu!'s config and change \"RefreshRate\" to whatever refresh rate you desire and \"OverrideRefreshRate\" to 1. This will only apply to fullscreen.If a resolution change to the overridden refresh rate fails, e.g. when your graphics card or screen don't it, osu! will automatically set \"OverrideRefreshRate\" back to 0.<\/blockquote>After changing my resolution to a wider one and changing it back to how it was before, that setting has magically stopped working :\/ now it's always capped at 60hz<\/span>SPOILER<\/a><\/div><\/div>Edit: currently using beta tho, so it's not cutting-edge specific <\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Deleted_4329079<\/span> 2015-05-18T15:34:42+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n peppy<\/a>\n\n \n 2015-05-18T08:01:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n lolcubes wrote:<\/h4>I experience those stutters as well, but only for the first few minutes.Otherwise, I can no longer seem to get a stable framerate when using limiters. I set a frame limiter to 1200 (on stable without it it goes up to 6000 fps and really weird things start to happen then) and it jitters between 1120 and 1250 all the time, and that causes some speedups\/slowdowns of notes in taiko (almost like a stutter, but more smooth).GTX970 with the latest drivers here.edit:It seems that after a while it no longer jitters that much, but after reaching 1200 limit it sorta drops back to 1130ish and climbs back up to 1200 and this repeats endlessly.Here's an example: http:\/\/puu.sh\/hR0HD\/e2b42a4dd6.mp4<\/a> (first 3 seconds are because of the recording, the rest acts exactly the same like without recording)<\/blockquote>Such small changes in fps should not be visible. Anything over your refresh rate should not be visible.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Fredgido<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 14 posts\n <\/a>\n <\/div>\n\n \n ed November 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Fredgido<\/a>\n\n \n 2015-05-18T12:09:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Refresh of this old benchmark:https:\/\/osu-ppy-sh.jeuxcrack.net\/forum\/p\/3908475<\/a>This time the timeinterval of the statistics are almost perfectly equal and syncronized.What I noticed new:Fullscreen reduced the time\/amount of slowest frames. 0.1% slowest frames average 3.78ms vs 4.66ms. BANZAI Cutting edge is slowest than beta, couldn't think of any reason. 0.1% slowest frames average 4.19ms vs 3.85ms or avg 1.83ms vs 1.56ms. ???DX performace is almost the same, that is dx vs opengl is now:0.1% slowest frames average 3.24ms vs 3.85ms or avg 0.96ms vs 1.56msIgnoring the fullscreen improvement everything seems the same.2015-02-23 open gl not full screen http:\/\/puu.sh\/hRGc5\/08781f3fd5.png<\/a>2015-05-18 opengl beta fullscreen http:\/\/puu.sh\/hRGaf\/39ddf70734.png<\/a>2015-05-18 opengl edge fullscreen http:\/\/puu.sh\/hRGby\/803e362a75.png<\/a>2015-02-23 DX not fullscreen http:\/\/puu.sh\/hRGfl\/ec874f239a.png<\/a>2015-05-18 DX not fullscreen http:\/\/puu.sh\/hRGgp\/7ae203cba4.png<\/a>I tested frame limiter now... For the porpuse of checking if the slowest 0.1% frames improved.double screen refresh rate http:\/\/puu.sh\/hRGj7\/6977631ba6.png<\/a>I noticed the 1ms intervals... and reminded of windows timer . Checked it and it was at 1ms. After I forced to 0.5ms:double screen refresh rate 2 http:\/\/puu.sh\/hRGok\/0900a72a3f.png<\/a>Not sure if exists a real difference or it is just mesurement issues.Oced my u by 1.097 and got 1.100 more average frames lol 0.1 percentil only improved by 1.031 times.Tested the new Vsync that now really vsyncs beyond 65hz~. It was A LOT laggier than just frame limiting to 144fps. Any possibility of a low latency V-sync?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lolcubes<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,437 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lolcubes<\/a>\n\n \n 2015-05-18T13:01:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Such small changes in fps should not be visible. Anything over your refresh rate should not be visible.<\/blockquote>I know, they are visible in other ways though. The effect of this is that a small stutter happens occasionally, like it's trying to skip some frames. For example, 60 and 120 fps look really terrible in taiko, despite being above the 60Hz required for an average screen (massive stutters).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Tom94<\/a>\n\n \n osu!dev\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 750 posts\n <\/a>\n <\/div>\n\n \n ed August 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Tom94<\/a>\n\n \n 2015-05-18T13:04:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Can you go into your config, change \"FrameTimeDisplay\" to 1 and record some taiko gameplay so that we can analyze further? Please also make sure the shown display looks the same when you're recording and when you are not.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Shizuyi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 130 posts\n <\/a>\n <\/div>\n\n \n ed July 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Shizuyi<\/a>\n\n \n 2015-05-18T18:07:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I know closed all background applications (usually i am running League of Legends Client + Skype in the background) and still experience some stutter, micro lags and cursor lag.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Tom94<\/a>\n\n \n osu!dev\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 750 posts\n <\/a>\n <\/div>\n\n \n ed August 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Tom94<\/a>\n\n \n 2015-05-18T18:08:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Can you press Ctrl+F11 and record what you are seeing while it's stuttering? A screenshot would be fine.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n those<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,135 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n those<\/a>\n\n \n 2015-05-18T20:56:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n When I hit the boss key, \"Display driver Intel Graphics Accelerator Drivers for Windows 7(R) stopped responding and has successfully recovered.\"When I try to load osu! from the taskbar, osu! stops responding.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lolcubes<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,437 posts\n <\/a>\n <\/div>\n\n 1rg2f