{"content":"\n \n \n <\/a>\n <\/div>\n \n \n BanchoBot<\/a>\n\n \n w00t p00t\n <\/div>\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 34,833 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BanchoBot<\/a>\n\n \n 2015-03-01T03:09:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Issue(s) in this thread have been addressed by the following changes: Fix draw order of Co-op mania-stage-left\/right. (Blaizer<\/a>)<\/li><\/ol>The changes will be applied to builds newer than b20150228.4cuttingedge<\/span><\/strong>.Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n IamBaum<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 322 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n IamBaum<\/a>\n\n \n 2015-03-01T13:13:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey there, there has been a new bug with mania.The LN endings have been flipped by 180\u00b0, while the beginning behaves normally. <\/span>Screenshot<\/a><\/div><\/div>I've seen this for several people now, and it's no big deal for skins like mine, but it's confusing for skins like this:<\/span>Screenshot<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bara-<\/a>\n\n \n 2015-03-01T14:30:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n TicClick wrote:<\/h4>For maps that have storyboards, AiMod keeps telling that all sprite images are missing, although they are not. This happens for both separate SB files (.osb) and storyboards integrated into .osu code.Examples:https:\/\/osu-ppy-sh.jeuxcrack.net\/b\/219368<\/a><\/li>https:\/\/osu-ppy-sh.jeuxcrack.net\/b\/233068<\/a><\/li>and many, many others<\/li><\/ol>Video or screenshot showing the problem: http:\/\/puu.sh\/g4Uu8\/a83dc84b28.png<\/a> (beta and cutting-edge)<\/blockquote>Confirming this, as I also reported it<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BanchoBot<\/a>\n\n \n w00t p00t\n <\/div>\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 34,833 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BanchoBot<\/a>\n\n \n 2015-03-01T19:23:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Issue(s) in this thread have been addressed by the following changes: Fix note tails being flipped incorrectly. (Blaizer<\/a>)<\/li><\/ol>The changes will be applied to builds newer than b20150228.5cuttingedge<\/span><\/strong>.Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BanchoBot<\/a>\n\n \n w00t p00t\n <\/div>\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 34,833 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BanchoBot<\/a>\n\n \n 2015-03-02T10:22:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Issue(s) in this thread have been addressed by the following changes: Fix regression causing AiMod showing incorrect missing file warnings. (peppy<\/a>)<\/li><\/ol>The changes will be applied to builds newer than b20150301cuttingedge<\/span><\/strong>.Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Arras<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 70 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Arras<\/a>\n\n \n 2015-03-06T22:20:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The triangle transitions don't use the full menu background for picking a color, while on the main menu they do. It seems to cut off the left and right edges or something?My menu background:What it looks like on the main menu:What it looks like during a transition:Note the complete absence of any blue triangles during the transition. This always happens, so it's not just there not being no blue triangles in the screenshot by chance.Also, the transition colors don't get updated when the active skin changes.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bara-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,980 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bara-<\/a>\n\n \n 2015-03-06T22:35:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OMGDid triangles returnedAWESOME*hype hype*\/me runs<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n -makoto yuki\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n -makoto yuki<\/span>\n\n \n 2015-03-06T22:45:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i don't know it's bug or er feature but why the menu-snow isn't working<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Arnold0<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,675 posts\n <\/a>\n <\/div>\n\n \n ed February 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Arnold0<\/a>\n\n \n 2015-03-07T02:11:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Since triangles returned tooday, after a while playing my FPS become lower and lower until they start to inpact my game play. When they were first introduced I had the same issue, which stopped when they were removed. However as they returned now, the issue is back.Here is two screenshoot of when I was streaming on osufrlive channel tooday, first is at the very first map, you can see FPS are at something like 290ish, and the second at the end of the stream 1 hour and a half later, FPS are 120ish. Later I played for a longer time, and when I closed the game fps where as low as 70ish FPS. Before triangles returned, I could play for as long as I wanted and FPS were always 300-270ish.<\/span>Screenshoot 1 : Start of the stream, normal FPSs :<\/a><\/div><\/div><\/span>Screenshoot 2 : End of the stream, low 120ish FPS :<\/a><\/div><\/div>If you zoom on the images you can see the FPS counter, if you don't want to the 1st says 293FPS, the second 118FPS.For comparaison, a screen of another end of stream yesterday when triangles were not back. You can see it's more than 2 yours after the start of the video, FPS were still 280ish<\/span>screenshoot 3<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n flaming<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 21 posts\n <\/a>\n <\/div>\n\n \n ed April 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n flaming<\/a>\n\n \n 2015-03-07T07:06:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Triangles don't obey parallax settings (I have menu parallax disabled but triangles still parallax)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rori Vidi Veni<\/a>\n\n \n \n \n 246l54