{"content":"\n \n \n <\/a>\n <\/div>\n \n \n tatatat<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 923 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n tatatat<\/a>\n\n \n 2024-10-11T20:27:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Net0 wrote:<\/h4>tatatat I disagree with you but I don't have data to proof my point, but at least consider this. When we talk about new player experience, most of the time that I've seen, they will prefer to play shorter maps compared to longer maps. I don't know if it's just coincidence because short maps are more popular, but from my own personal empirical experience, new players tend to play more shorter maps compared to longer ones.A good threshold imo is the rhythm game size (~2:00min drain time) and this proposal is already bigger than that, ~2:30. Also would be great to see this aprooved because if this eventually happens in ctb, alongside mania, it probably spark the discussion in taiko and std as well.+1<\/blockquote>I do the same in catch but ONLY because of how catch\u2019s scoring\/performance system is setup. Playing anything longer than 2 minutes guarantees that my score is going to be worthless. Why bother? Not that way in taiko\/mania. But it is what it is.Also I seriously hope this doesn\u2019t happen in taiko. There is a very very low barrier to entry for low difficulty creation in taiko. Takes minutes. Would be net negative.edit: As a player I would love to play rain marathons, if the gamemode actually ed it.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by tatatat<\/a> 2024-10-11T20:36:43+00:00<\/time>, edited 5 times in total.\n <\/div>\n \n \n ~with peace and love, tata~<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n Secre<\/a>\n\n \n osu!catch Champion \/ Nomination Assessment Team\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 411 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Secre<\/a>\n\n \n 2024-10-11T20:28:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n BIG H ZONDA KIT wrote:<\/h4>idk man this just sounds like ur trying to prioritise end game maps for the sake of focusing on a select few players when the constant stream of new players who are way slower at learning are discouraged because they don't have many maps to choose fromthere are already plenty of end game maps ranked and loved already for top players to try and practise on so i don't see the point of this change, this is pointlessif people want to make a high star on a shorter map, make a proper spread and don't be lazy-1<\/blockquote>I want to redirect you to the amount of high SR maps specifically within the range of 2:30 and 4:00. (with NM)The most pp you can gain is 850 from verti's fin arc dear in this range. This is a negligible amount of pp, and is the MOST you can gain from a whole entire length range. 850 pp to a top 50~ player is nearly meaningless, giving single digit values. To a top 20 player, it gives 1-2 pp..The real \"cutoff\" starts at about 750 pp, theres only a handful between 750-850. 750 pp to a top 100 player, is, again, nearly meaningless.There are not any endgame maps ranked between this draintime range, and this is an attempt to alleviate some of the struggles with ranking these maps.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BIG H ZONDA KIT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 135 posts\n <\/a>\n <\/div>\n\n \n ed March 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BIG H ZONDA KIT<\/a>\n\n \n 2024-10-11T20:32:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n ok but people are still too lazy to create and push the gap i don't think catch mappers need restrictions lifted even more than they need to be to fulfil this goal just encourage bns to be more open to spreads like that or smth and then more of them will keep coming<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Linkff001<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 182 posts\n <\/a>\n <\/div>\n\n \n ed May 2021<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Linkff001<\/a>\n\n \n 2024-10-11T20:33:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Disagree I think it is more important to open the mod to newer player than just make an elistist game. Newer player are the futur of this game don\u2019t if people want to make more higher SR people just have to not be lazy-1<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bastian<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 166 posts\n <\/a>\n <\/div>\n\n \n ed April 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bastian<\/a>\n\n \n 2024-10-11T20:37:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n THIS HAS NOTHING TO DO WITH LAZYNESS WHY IS LAZYNESS A COUNTERARGUMENT WHAT IS WRONG WITH MORE FLEXIBILITY IN OF THE BEATMAP RANKING PROCESS LOWER DIFFS ARE NOT GOING TO DISSAPEAR FROM EXISTENCE<\/div>\n <\/div>\n <\/div>\n\n \n \n You're not just a clown, you are the whole circus.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n tatatat<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 923 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n tatatat<\/a>\n\n \n 2024-10-11T20:38:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Secre I think as a top player your opinion might be biased towards those of your skill level. Please us noobs <\/div>\n <\/div>\n <\/div>\n\n \n Last edited by tatatat<\/a> 2024-10-11T20:40:38+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n ~with peace and love, tata~<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cielbami<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 627 posts\n <\/a>\n <\/div>\n\n \n ed March 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Cielbami<\/a>\n\n \n 2024-10-11T20:41:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n tatatat wrote:<\/h4>edit: As a player I would love to play rain marathons, if the gamemode actually ed it.<\/blockquote>might i kindly point you towards the absolute entirety of 5 minute long rains available today?iscariot no sakebi, paranoid lost, go 4 it, i could go on<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n BIG H ZONDA KIT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 135 posts\n <\/a>\n <\/div>\n\n \n ed March 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n BIG H ZONDA KIT<\/a>\n\n \n 2024-10-11T20:42:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Bastian wrote:<\/h4>THIS HAS NOTHING TO DO WITH LAZYNESS WHY IS LAZYNESS A COUNTERARGUMENT WHAT IS WRONG WITH MORE FLEXIBILITY IN OF THE BEATMAP RANKING PROCESS LOWER DIFFS ARE NOT GOING TO DISSAPEAR FROM EXISTENCE<\/blockquote>why else do u think that nobody is making 2-3 minute 8-9* spreads anymore? because mappers cannot be bothered to make them and host them in the first place<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n tatatat<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 923 posts\n <\/a>\n <\/div>\n\n \n ed March 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n tatatat<\/a>\n\n \n 2024-10-11T20:43:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hareimu wrote:<\/h4>tatatat wrote:<\/h4>edit: As a player I would love to play rain marathons, if the gamemode actually ed it.<\/blockquote>might i kindly point you towards the absolute entirety of 5 minute long rains available today?iscariot no sakebi, paranoid lost, go 4 it, i could go on<\/blockquote>Yes\u2026 but playing those difficulties as a rain level player isn\u2019t enjoyable. Because the play will end up in the garbage. Less experienced players will make more mistakes, gets compounded over longer drain times. Miss ONCE, your play is cooked<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by tatatat<\/a> 2024-10-11T20:44:00+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n ~with peace and love, tata~<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Cielbami<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 627 posts\n <\/a>\n <\/div>\n\n \n ed March 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n 6c615w