{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 533 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n 2016-04-07T23:51:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ty for the input, added to the list.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -yuo-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 428 posts\n <\/a>\n <\/div>\n\n \n ed August 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -yuo-<\/a>\n\n \n 2016-07-06T23:50:25+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hey,I don't know if anyones suggested this or not, but i suggest you add a 'Blending Mode' or 'Shader' column to the image tables, since some items aren't rendered normally. (e.g. mode-#-small, and mania-lighting-L, which use linear dodge (add) [i think] )Also you can put in this column how things like the 'selection-tab' and 'menu-button-background' are coloured. I know selection-tab is coloured by subtracting opposite colours, so the green and blue channels are taken away. But the menu-button-background is coloured differently... i think it uses an overlay that osu generates and sticks it onto the image... i don't really knowThis is more for the out-of-the-box skinners... not really for beginners though... it's a bit complicated but useful....sorry if i bothered youanyway apart from this, this resource is really good i use it all the time! (and i didn't know some of these items could be skinned!!) good work!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 533 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n 2016-07-07T15:30:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n osu! won't subtract the colors or separate color channels. They are mostly blended mulitplicatively with the images. For example if you colour selection-tab.png cyan, it will appear purple ingame, not red.I just added that column. Along with that I moved most of the remarks and notes about colours into that column as notes.Feel free to correct me if I use the wrong terminology. On a side note: lighting.png is still used in osu!taiko during kiai time and can be used on beatmap skins. When I was experimenting with it I added a black background to my sliderfollowcircle and used it as lighting. During osu!taiko it was really prominent due to its size. I never noticed it since lighting is hidden behind the bar images on the hit position. I also blanked out the taiko-bar-right images. This may be a layer order mistake when the new taiko skin was included.EDIT: clarified how I found lighting for taiko.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Haskorion<\/a> 2016-07-08T22:47:40+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -yuo-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 428 posts\n <\/a>\n <\/div>\n\n \n ed August 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -yuo-<\/a>\n\n \n 2016-07-08T10:24:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Haskorion wrote:<\/h4>osu! won't subtract the colors or separate color channels. They are mostly blended mulitplicatively with the images. For example if you colour selection-tab.png cyan, it will appear purple ingame, not red.<\/blockquote>?\u2193?\u2193?i'm pretty sure osu colours it using subtractive... otherwise i would get purple tabs...Haskorion wrote:<\/h4>I just added that column. Along with that I moved most of the remarks and notes about colours into that column as notes.Feel free to correct me if I use the wrong terminology.<\/blockquote>Thanks! that was great work! but i would suggest a few things...make something like...normal+subtractive<\/pre>for coloured items. this means:normally, this is what it looks like+this is what happens to it when it is coloured<\/pre>Haskorion wrote:<\/h4>On a side note: lighting.png is still used in osu!taiko during kiai time and can be used on beatmap skins. When I was experimenting with it I added a black background to my slider followcircle and used it as lighting. During osu!taiko it was really prominent due to its size. I never noticed it since the default lighting is just that glow and hidden behind all the notes and images on the hit position.<\/blockquote>sorry for this i kinda got lost... what do you mean? (sorry if this was criticising)<\/span><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 533 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n 2016-07-08T13:14:57+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well, not pure cyan (at full saturation). It doesn't get multiplied with a pure red either (220,21,61).I said none of the colours are seperated into channels or subtracted. If you multiply a colour with pure white it will simply be the colour as if it never got multiplied ( x,x,x * 1,1,1 = x,x,x).To add subtractive doesn't fit when it is not the right term.<\/span>What is subtractive blending?<\/a>Subtractive blending just subtracts the colour from the image and mostly leaves the remaining colours.For example: An image with rainbow gradient gets subtracted by pure red. All colours that contain any red values get subtracted leaving only blue or green colours and making red colours black (1,0.5,0.3 - 1,0,0 = 0,0.5,0.3) <\/div><\/div>Don't care about the side note. It was just a finding when I checked taiko-glow.png being multiplicative or additve while leaving my lighting as that giant ring.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -yuo-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 428 posts\n <\/a>\n <\/div>\n\n \n ed August 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -yuo-<\/a>\n\n \n 2016-07-09T03:00:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I guess so... They both do extremely similar things(i did it to your image)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 533 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Haskorion<\/a>\n\n \n 2016-07-09T04:29:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n UO 073 wrote:<\/h4>I guess so... They both do extremely similar things(i did it to your image)<\/blockquote>You subtracted cyan from the image, not red. Of course it would look like it was multiplied by red.But osu! does not subtract<\/strong> any colours. osu! multiplies<\/strong> the colours. It even is coded like this in the game. I saw one of peppy's streams where he was working on reworking the menu-button-background tinting. And he used the direct colour,<\/strong> not the opposite one.Using multiplicative blending is far more logical if you want you tint something in a specific colour. So why would you want to define subtracting the opposite colour if there is a easier way by defining it directly? If you want another proof just that you can change some colours via the skin.ini. You define a colour and it is displayed in that colour,<\/strong> not the opposite one. So why should this principle not apply to any other game intern tinting processes as well?<\/span>How it looks like in osu!<\/a>Normal image:Rainbow image:<\/div><\/div><\/span>subtracted<\/a> <\/div><\/div><\/span>multiplied<\/a> <\/div><\/div>Just stop spreading more confusion.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n -yuo-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 428 posts\n <\/a>\n <\/div>\n\n \n ed August 2015<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n -yuo-<\/a>\n\n \n 2016-07-09T05:30:08+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n sorry about that...what i meant by my comment was 'i agree' sorry<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/a><\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n HappyRocket88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,322 posts\n <\/a>\n <\/div>\n\n \n ed May 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HappyRocket88<\/a>\n\n \n 2016-08-20T23:41:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This is the most useful thread I've seen by far regarding skinning! THANK YOUUUU FOR MAKING THIS! >w<<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n h3oCharles<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,509 posts\n <\/a>\n <\/div>\n\n \n ed July 2016<\/strong>\n <\/div>\n <\/div>\n\n \n 3ql5d