{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n pishifat<\/a>\n\n \n osu! Paragon\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,817 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n pishifat<\/a>\n\n \n 2014-12-18T23:00:05+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n \"oh i found an issue in the beginning of the map\"\"oh the map is 26 minutes long\"\"oh the same issue is repeated for 26 minutes\"^why marathons suckasdf = minor things\/suggestionsasdf<\/strong> = change it or i punch youasdf<\/strong><\/span> = wowzpopping because unrankable<\/strong><\/span> issues and ten million quality concerns<\/strong>[general]i am first time modder so i put everything in box<\/span>SPOILER<\/a>someone already said it, but \"crystal\" is spelled wrong in the tags<\/li>i can't read anything japanese but according to this pag\u00e9<\/a> things are diff\u00e9r\u00e9nt. \u00e9\u00e9\u00e9\u00e9\u00e9\u00e9\u00e9\u00e9\u00e9\u00e9<\/strong><\/span> oko deciphered stuff so see his post<\/li>preview point is unsnapped<\/strong><\/li>unsnapped green lines everywhere. many are snapped to 1\/16 too<\/strong><\/li>consider audioleadin. there's barely a second before the first object and recommended is 2 seconds yea<\/li>your storyboard flashes<\/a> and break idontknows<\/a> aren't snapped with the song's beat\/timing.<\/strong><\/span> must have not been adjusted whenever the timing was fixed so have fun going through that lol<\/li>apparently the storyboard could use some design improvements, which oko covered i think i dont even know at this point<\/li><\/ol><\/div><\/div>[timing]i dunno what's happened with timing here.<\/strong><\/span> apparently shiro popped becuase it was incorrect, then cdfa popped again because shiro's \"fixed timing\" was incorrect.<\/span>SPOILER<\/a>06:45:908 - this offset is early. other uninherited sections in the slow down are fine tho<\/li>10:09:441 - timing during this section is um not right. if you want to time to the initial symbol crashes like 10:13:549 (1) - or to the bass drum hits like 10:14:071 (3) - do that, but switching between them over and over again is bad. compared to everything, 10:15:233 (1,2,3) - is incorrect the most. i know shiro timed it, but shiro can make mistakes too. there's also no bar lines omitted on non-downbeat uninherited sections so gotta do that too<\/li>13:48:814 - becuase of the red line coming right after a downbeat, there will be two bar lines in taiko.[\/b][\/color] you'll <\/li>13:53:315 - offset here is way late. at 13:54:648 - it is correct, so that just means you have to prolong the gradual speed-up by a measure.<\/li>14:58:648 (1) - the red lines here that aren't on downbeats need their bar lines omitted<\/li>21:39:703 - offset here should be +10. it even snaps perfectly with the previous timing section like that so um<\/li>23:24:018 - majority of the timing sections near the break here are way early. the 125bpm section is the closest to accurate (but still barely early), while the rest are super early in comparison<\/li><\/ol><\/div><\/div>[rhythms]i really can't understand a lot of the rhythms used.<\/strong> there are 50 songs played throughout this, but you ignore the main melody at parts even though it's only featured for a couple seconds. that is um... bad. here's the places that deserve adjusting. they're organized cuz you repeat the same issues over and over againincorrectly snapped objects<\/strong><\/span>these objects are snapped incorrectly<\/span>SPOILER<\/a>02:04:483 (5) - should be on the following 1\/2 tick<\/li>07:41:105 (7) - this is 1\/6<\/li>07:44:534 (7) - ^<\/li>08:11:855 (6) - there is no beat on the 1\/4 here. the song's got a 1\/3 beat on 08:11:891 - instead, which you may have mistaken for 1\/4. it's the same snare noise that's in the 1\/3 section starting at 08:12:605 (1) - so um your best choice is to make 08:11:748 (5,6,7) - into 1\/2 slider. the remixed transition between these two songs sucks so you kind of have to ignore that 1\/3 beat for it to play decently<\/li>08:08:426 (5) - ^<\/li>10:09:391 (1) - should be on the uninherited timing point. you've got it snapped to the previous section which is um nothing<\/li>11:10:414 (1,2,3,4) - all of the tails of these are on 1\/3 and 1\/6 beats but they should just be on 1\/4 like everything else in the section<\/li>12:52:414 (9,10) - i dont even know your intention here<\/li>14:46:981 (2) - tail should be on 1\/3 not 1\/8<\/li>18:29:877 (4,5,6,7,8,9,10,11) - i don't think i'm pro enough to play 1\/12 doubles yet<\/li>20:26:877 (2) - 1\/12 makes no sense. use 1\/8e<\/li>24:38:467 (1,2,3) - none of this should be 1\/3<\/li>25:28:550 (2,3) - these should be 1\/3<\/li><\/ol>uh there's even more than this, which oko put in his post so look there yea k<\/strong><\/div><\/div><\/li>ive sliders<\/strong>all of these have a stronger noise on their tails compared to their heads. they don't play well at all because the points of emphasis in the song are the opposite of what you've mapped. if you're going for rhythm variety, this is not the best way to do it<\/span>SPOILER<\/a>01:01:089 (3) - <\/li>00:59:352 (1) - <\/li>01:17:036 (1) - <\/li>01:40:247 (2,3) -<\/li>01:41:668 (4) - <\/li>02:49:562 (3) - <\/li>02:52:562 (6) - <\/li>04:03:457 (7,1,2,3,4) - <\/li>04:38:510 (5) - <\/li>05:55:247 (3) - <\/li>07:07:891 (2) - <\/li>07:13:034 (2) - <\/li>07:17:105 (3,4) - <\/li>07:18:605 (3,4) - <\/li>07:22:462 (6) - <\/li>10:29:214 (2) - <\/li>10:30:814 (2) - <\/li>10:33:014 (4) - <\/li>10:34:614 (4) - <\/li>10:35:614 (2) - <\/li>10:42:014 (4) - <\/li>11:03:214 (3) - <\/li>12:10:414 (3) - <\/li>14:09:981 (3) - <\/li>15:02:827 (2) - <\/li>15:13:927 (4) - <\/li>15:49:477 (2) - <\/li>16:02:977 (3) - <\/li>17:08:377 (1,6) - <\/li>18:53:127 (4) - <\/li>20:00:252 (4) - <\/li>20:57:547 (2) - <\/li>20:58:047 (3) - <\/li>21:29:547 (2) - <\/li>22:20:536 (4) - <\/li>22:21:036 (1) - <\/li>22:24:369 (5) - <\/li>22:26:369 (1) - <\/li>22:28:036 (2,5) - <\/li>24:59:300 (3,4) - <\/li>25:25:967 (2) - <\/li>25:35:133 (2,3) - <\/li>25:38:467 (1) - <\/li>26:03:300 (4) - <\/li><\/ol>if i'm mishearing something, point it out<\/div><\/div><\/li>extended sliders<\/strong>each slider here has a much stronger object on the 1\/2 tick (or relative equal thing). extending it ignores a strong sound and maps according to a weak\/nonexistent one.<\/span>SPOILER<\/a>00:24:299 (2) - <\/li>00:42:299 (3,4) - <\/li>00:52:404 (3) - <\/li>02:07:562 (1) - <\/li>04:22:720 (1) - <\/li>04:30:299 (1) - <\/li>07:12:605 (1) - <\/li>16:27:577 (1) - <\/li>16:32:377 (1) - <\/li>19:51:377 (1) - <\/li>19:52:377 (1) -<\/li>20:03:377 (1) -<\/li>21:35:713 (6) - and ive when not extended<\/li>22:57:536 (2) - <\/li>24:25:467 (3) - <\/li>24:29:800 (3) - <\/li>24:33:133 (1) - <\/li>24:36:133 (3) - <\/li>25:29:133 (1) - <\/li>25:58:800 (3) - <\/li><\/ol>if i'm mishearing something, point it out<\/div><\/div><\/li>rhythm inappropriate<\/strong>these rhythms are just wrong<\/span>SPOILER<\/a>04:55:562 (1,2,3,4,5,6) - the offbeat stuff here should not overshadow the 1\/2 rhythms since they're way stronger. you're completely ignoring them and it does not play well at all (especially considering the 1\/4 spacing between 1\/2 sliders)<\/li>05:02:825 (6) - this should not be in 1\/4. 05:01:247 (3) - makes sense as 1\/4 but not this<\/li>06:06:931 (4) - nothing s a 3\/4 reverse slider here. the rhythm is in 1\/2<\/li>06:21:457 (1,2) - the 1\/4 on these follows nothing. there's actually a 1\/4 beat between the two sliders on 06:21:694 - but you didn't map it<\/li>07:47:534 (3) - you'll need to shorten this to a 1\/4 slider + circle. not clicking on the downbeat then clicking on the following 1\/4 after a reverse slider does not play well at all. <\/li>07:49:248 (3) - ^<\/li>07:50:641 (4,5,6) - there is no reason why offbeats should be emphasized here in the way you do<\/li>08:04:034 (1,2,3,4) - better to differentiate from 08:04:891 (5,6,7,8) - since completely different rhythms. you've mapped them as if they are just repeating things (as seen by repeating triangle yeatyeay)_<\/li>09:26:962 (2) - unnecessary object. the entire section only places circles on places where there are sounds... then there's this one<\/li>10:43:814 (3,4,5,6,1,2,3,4,5,6) - i can't even explain it<\/li>12:43:314 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - there is no reason to start and end every slider on blue ticks. the song has sounds on every 1\/4 tick, btu the emphasized ones are on white ticks<\/li>14:10:648 - every 1\/1 slider in this section will have to go. they break all sense of rhythm, which is necessary when it's confusing 1\/3 nonsense all the way through<\/li>17:02:977 (5) - should not exist. you excluded the beat on the white tick 3 times before this then included it on this one which why wat plse<\/li>18:55:877 (3) - unnecessary 1\/4<\/li>24:57:467 (2) - 24:58:800 (2) - not gonna work. 1 reverse + circle = success<\/li>25:09:717 (4) - wut white tick is lonely this is snapped wrong prob<\/li><\/ol>if i'm mishearing something, point it out<\/div><\/div><\/li>overmapped 1\/8<\/strong>the following objects are snapped to 1\/8 ticks, but are not ed by anything in the music: <\/span>SPOILER<\/a>most should just be snapped in 1\/4 to actually follow the song instead of pointlessly overmapping. this list does not include anything that is justified to be on 1\/8, such as that obnoxious sound like at 01:05:352 (5) - or stuff with actual 1\/8 in the song like at 08:03:391 (5) - 03:40:247 (3) - would be best to ignore the debatable 1\/8 thing on 03:39:970 - so this doesn't play extremely awkwardly. it's barely noticeable as is and elongating a 1\/8 slider past the 1\/8 rhythms in the song makes no sense. using 1\/4 reverse sliders<\/a> for both works fine.<\/li>04:15:773 (4,5) - i think you just wanted to differentiate these from the 1\/4 kickslider at 04:15:457 (3) - . 4,5 can be replaced with 1\/4 kicksliders and 3 can be replaced with two 1\/4 sliders or four 1\/4 circles to differentiate properly. if there was some other reason for 1\/8 i'm not getting it<\/li>05:05:036 (5) - yea um just use a 1\/4 slider. the snare stuff is on 1\/4 which you even hitsounded according to and it plays the same with that change<\/li>06:12:457 (6) - circles would work fine. dunno what the 1\/8 was intending to follow here since there's absolutely nothing ambiguous <\/li>06:27:457 (5) - 1\/4 reverse would play the exact smae so<\/li>07:57:498 (2) - circles would work here. a 1\/4 slider would not. the beat on 07:57:605 - should be clicked, so if you just do circles or [url=http:\/\/i.gyazo.com\/cdd1a929e0784baecafe82615597373b.png]circle + slider<\/a> it would be ok. if you do a 1\/4 slider i will hurt young animals<\/li>14:46:648 (1) - i know that this one is in 1\/6, but it's the same thing as all these 1\/8 sliders as in it should be cut in half. just use 1\/3<\/li>16:05:677 (4) - that tiny static doesn't really justify a 1\/8 rhythm since it changes pitches on the 1\/4 ticks. would be best to do a rhythm like this<\/a> since the static ends on the 1\/2 tick. your 1\/8 slider extends past that tick so this currently doesn't even follow the static watwatwtat<\/li>16:10:477 (4) - ^<\/li>16:12:877 (7) - clear 1\/4 stuff on this. works as 1\/4 kickslider<\/li>16:25:477 (2,4) - ^<\/li>16:55:177 (1,2,3) - ^<\/li>17:27:277 (8) - ^sunny day<\/li>24:31:133 (4) - there isn't even anything on the 1\/4 beats here, what makes 1\/8 work?<\/li>24:37:717 (3) - 1\/8 here justifies one reverse<\/a>. the reverses after it are excess overmapped crap<\/li>25:03:050 (3) - ^<\/li>25:13:633 (3) - ^ this one starts in teh wrong place actually wat you should know where it goes<\/li>25:48:383 (4) - ^and why does this one start on the 1\/4 tick before the onbeat... just makes playing super awkward since you hold through that beat<\/li>26:01:716 (4) - the end of this one is off. the first 3 1\/8 ticks are appropriate for the music, but everything after is just 1\/4 (and ignores the song's rhythm changes completely)<\/li>26:03:133 (3) - there is 1\/8 stuff 1\/4 tick before this at 26:03:050 - , but not where it's currently snapped. starting 1\/4 earlier would make it the same starting position as 26:01:716 (4) - pretty much (since the same musical things)<\/li><\/ol><\/div><\/div><\/li>rhythm ignored<\/strong>all of these are places where the main rhythm is ignored for something secondary. there are countless better options for what you can do, so think about it<\/span>SPOILER<\/a>00:23:983 (1) - <\/li>01:37:878 (3) - <\/li>01:42:931 (3,4) - <\/li>02:55:562 (1,2) - <\/li>03:03:457 (2,3,4) - <\/li>03:22:720 (6,7,8) -<\/li>03:24:931 (5,6,7,8) - <\/li>03:28:404 (1,2,3,4,5) - <\/li>03:32:510 (2,3,4) - <\/li>03:45:141 (5,6,7) - <\/li>04:10:404 (2,3,4) - <\/li>04:17:668 (1) - <\/li>04:33:457 (3) - <\/li>05:11:036 (2) - 05:12:299 (2) - etc red tick. 22:37:536 (3) - does the same thing properly in another one of your stream sections for reference<\/li>06:47:730 (1,2,3,4,5,6,1) -<\/li>07:01:248 (3,4) - <\/li>12:13:214 (2,3) - \t<\/li>15:14:377 (1) - <\/li>17:09:727 (2,3,4) - <\/li>17:22:777 (1,2,3,4,5,6,1,2,3,4,5,6) - <\/li>17:56:377 (1,2) - <\/li>18:25:877 (4) - <\/li>18:35:752 (3,4) - <\/li>19:07:752 (3,4) - <\/li>19:09:877 (3,4) - why no 1\/4<\/li>25:00:717 (4) - <\/li>25:27:133 (6) - <\/li>25:33:133 (1,2) - <\/li>25:35:967 (2) - <\/li><\/ol>if i'm mishearing something, point it out<\/div><\/div><\/li>objects<\/strong>these are places where you need to add objects in order to keep rhythmic consistency with previous stuff<\/span>SPOILER<\/a>03:52:957 - <\/li>04:10:957 - <\/li>04:45:378 - <\/li>06:12:931 - this one's unrankable<\/li>06:31:168 - <\/li>06:16:799 - <\/li>06:31:168 - <\/li>15:41:752 - <\/li>18:23:752 - <\/li>18:24:752 - <\/li>24:19:383 - <\/li>24:31:383 - <\/li>24:34:050 - <\/li>25:46:050 - <\/li>25:47:050 - <\/li>25:48:717 - <\/li>25:56:716 - <\/li><\/ol>if i'm mishearing something, point it out<\/div><\/div><\/li>other stuff<\/strong>this is um stuff i don't like. there are ways to change them to be better but they are alright i guess. i'd really say change them tho. i left my notes in here so you acn see what i think about them<\/span>SPOILER<\/a>00:33:615 (3,1,2) - tails<\/li>01:39:299 (4) - unnecessary<\/li>10:56:014 (1) - would make more sense to end this on teh previous 1\/2 tick and have a circle on its current tail<\/li>10:57:814 (2,4) - reading length fo 1\/8 sliders can be hard when they're different by only 2 repeats. make them the same length<\/li>22:29:703 (9) - i'd say it would be a lot better to actually map some of the rhythm there uh<\/li>22:51:703 (1,2,3,4) - 2,3 not like<\/li>24:18:800 (3,4) - plays really awkwardly. having a reverse on 3 would make it less weird<\/li>24:55:800 (1,2,3) - cover the tails with clickable<\/li>25:39:133 (3,4) - ^<\/li>25:40:467 (3) - ^<\/li><\/ol><\/div><\/div><\/li>minor<\/strong>these don't matter. i'd prefer them changed, but i can't force you without reasoning. i left my notes in here so you acn see what i think about them<\/span>SPOILER<\/a>02:07:247 (5) - should be treated the same as 02:06:931 (3,4) - <\/li>03:35:352 (4,5) - slider<\/li>03:37:878 (4) - circles<\/li>03:40:720 (6) - circles<\/li>03:43:878 (3,4) - slider<\/li>03:48:931 (2,3) - slider<\/li>03:53:036 (4) - circles<\/li>04:13:878 (1,2,3,4,5,6) - i dont like but ugh\t<\/li>04:28:404 (3) - circles<\/li>04:43:562 (4) - circles<\/li>12:26:814 (5) - circles<\/li>12:31:614 (6) - circles<\/li>14:49:981 (3) - slider crap no<\/li>16:29:077 (2) - 1<\/li>16:29:377 (3) - 2<\/li>16:32:677 (2) - 3<\/li>16:33:877 (2,3) - 4 these are all concerning<\/li>17:18:877 (3) - coudl you not 17:19:627 (1,2,3,1,2,3) - dont like it but ok<\/li>18:58:377 (1,2,3,4,5,1) - extends :\/<\/li>19:24:377 (1) - wseird<\/li>20:01:377 (1,2) - maybe circles<\/li>24:26:133 (5) - prefer circlse<\/li>24:53:967 (3,4,1,2,1) - transition between songs here awkward uh dunno what you can even do o well<\/li><\/ol><\/div><\/div><\/li><\/ol>rhythms are bad[spacing]these are either spaced inappropriately or inconsistently<\/span>SPOILER<\/a>01:46:089 (1,2,3) - 1->2 is the same distance as 1->3 yet 1\/1 and 1\/2<\/li>03:13:247 (1,2) - spaced too largely. exact same as the 1\/2 jumps right before this at 03:12:615 (4,5,6) - . spacing similarly to 03:14:510 (1,2) - works<\/li>03:22:089 (1,2,3,4,5) - supernazi inconsistently spaced stream.<\/li>04:08:352 (5,6,7) - yea um same as above. there are more of these and they probably don't matter. if you see them while editing stuff, it would be a good idea to fix them tho<\/li>04:52:641 (7,8) - <\/li>07:52:676 (2,3,4) - it hurts<\/li>10:24:014 (1,2) - too exterme for a 1\/4 jump after tiny 1\/4 spacing. making 10:24:014 (1) - a 1\/2 slider would be fine if you want to keep them far apart<\/li>15:32:377 (1,2,3,4) - consistent spacing or um what were you going for<\/li>16:31:102 (10,1) -<\/li>16:58:477 (4,1) - spacing should be the same as 16:57:877 (2,3,4) - or um<\/li>18:13:377 (3,4,5) - stuff here is just way to close together to play comfortably. should be spaced out more<\/li>26:03:800 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - spacing is just weird throughout all of the stream here. the end gets a little higher than the rest too, which i think was for a climactic ending or something but it looks like a mess right now.<\/li><\/ol><\/div><\/div>[new combos]these are new comboing issues<\/span>SPOILER<\/a>03:33:457 (6) - needs a new combo.<\/li>15:55:777 (4) - nc for consistency with the comboing at 15:53:977 (1,2,3,4,5,1,2,3,4,5) - <\/li>17:40:377 (1,1) - i think you scrweed up<\/li>23:15:386 (2,3,1,2) - comboing like 13:08:614 (2,1,1,2,1) - would make sense. or do it the other way i dunno just #consistency<\/li><\/ol><\/div><\/div>[hit lighting]the following sliders have their reverses covered by hit lighting:<\/strong><\/span><\/span>SPOILER<\/a>i asked around just to make sure these were definite issues and uh yeah you gotta change them.00:54:299 (1) - under 00:53:352 (2) - <\/li>02:55:562 (1) - under 02:54:141 (8,9) - <\/li>04:05:352 (2) - under tail of 04:04:404 (3) - <\/li>04:33:141 (2) - under tail of 04:32:194 (3) - <\/li>05:00:299 (6) - under tails of 04:59:510 (2,3) - <\/li>13:02:214 (1,2) - these can't overlap exactly with the previous 1\/8 sliders. make them offset in a way that at least 50% of the reverse is visible<\/li>13:06:414 (5) - i cant even see<\/a><\/li>15:19:777 (4,1) - this one probably doesn't matter but ugh just do it<\/li>16:41:152 (2) - under tail of 16:40:177 (5) - <\/li>16:51:277 (5) - under 16:50:677 (2) - <\/li>18:55:877 (3) - under tail of 18:55:127 (5) - <\/li>22:41:703 (7) - under that stream<\/li>22:47:703 (1) - under that other stream<\/li>26:05:133 (1) - under that other other stream<\/li><\/ol><\/div><\/div>[other]this is stuff<\/span>SPOILER<\/a>02:10:720 (3) - underlaps any score meter enabled (even .5x)<\/li>02:30:615 (3) - underlaps default hp bar<\/li>05:52:404 (1,3) - placement of 3 would be better if not touching 1<\/li>12:29:614 (3) - hp bar<\/li>14:04:981 (6) - exactly doubling it without indication will make hitting 14:05:315 (1) - confusing af<\/li>14:41:315 (1) - this could really just look better<\/li>17:14:077 (5,2) - could they like not touch thx<\/li>19:04:627 (2) - would be better if this were not hidden under 7. it could be confused with a 1\/2 jump pretty easily if the approach circle is misread underneath another one asfdsf<\/li>19:04:439 - is this green line supposed to be on 19:04:377 (1) - <\/li>20:22:627 (3,6) - reverses are covered by slider body, but not hit lighting. it's technically rankable but don't ffs<\/strong><\/li>20:24:337 (1,2,3,4,5,6,7,8) - plays like crap. stacking stuff at high bpm like this just leads to nope<\/li>20:26:377 (1) - sv being high for the sake of vibrating a sliderball is stupid. just lower it<\/li>20:54:047 (9) - seems like it would play better if this were more to the left<\/li>25:44:800 (10) - just use 1\/8. if you want it to be more \"extreme\" use a slightly higher slider velocity<\/li>25:53:800 (3) - hp bar<\/li><\/ol><\/div><\/div>[hitsounds & gameplay]your hitsounds are illogical and inconsistent throughout.<\/strong> oko went through them, so see his post.<\/li>as for gameplay, i didn't even pay attention to it yet. rhythms were more concerning and things will probably change because of that. both of these will be checked next time i look at the map<\/li><\/ol>[]thanks xgor for the storyboard modding. see oko's post see oko's post see oko's post see oko's post see oko's post ringating visually improved your bg\/storyboard images. whenever you update, he'll do some stuff so it works in 16:9, since more players use widescreen resolutions according to this thing<\/a>. if you have a problem with 16:9 say so before he does anythingat least the difficulty spread is good yay. get more mods before asking me to check again. the map has problems.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Okoayu<\/a>\n\n \n Nomination Assessment Team\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,010 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Okoayu<\/a>\n\n \n 2014-12-18T23:00:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2014-12-18 00:04 pishifat: can you mod the 240bpm section then<\/span><\/center>hi you just won yourself some opinions:1. according to the artist's blog, the Artist<\/strong> should be \u306f\u3074<\/strong>it reads hapi Burogu (which is just how jap. write \"Blog\")2. according to this blog entry<\/a> the title of this song is \u30dd\u30b1\u30e2\u30f3\u4ea4\u97ff\u66f2\u300cTHE MEDLEY OF POK\u00e9MON RGBY+GSC -3PBs-\u300d<\/strong>it also links to the nico nico video which romanises it as Pok\u00e9mon Symphony \"THE MEDLEY OF POK\u00e9MON RGBY+GSC -3PBs-\"<\/strong> (note that you will not be able to use \u00e9<\/strong> in song title)on this note why not mute the normal-sliderslide.wav? i think you muted the soft one, so why not the normal...?if you want to you can add english names for pokemon in bg to tags18:30:439 - i would seriously get another normal-hitnormal because the current hitsound for that is UNTZUNTZUNTZ my EaRSsS ;_;00:35:352 - i would so search for a clap that matches 00:35:668 - better and put it on the bassline for this song if i were youI will sort that in a way that makes sense now: Hitsounds<\/strong><\/center>00:01:562 (2) - soft-sliderwhistle being here for no reason00:20:510 (3,6) - finish on head00:22:404 (6) - ^00:22:720 - you lose the claps here by changing hitsound things, would change back to previous sampleset to put finishes on 00:23:036 -00:23:352 -00:23:668 -00:23:825 -00:24:457 -00:24:931 -?00:39:457 (2,3,4) - look how you hitsounded 00:37:247 (3,4,5) - , same applies for all other instances here, you can do it, you're just lasy00:42:299 (3,4) - ^00:44:510 (2,3) - ^00:47:352 (3) - ^00:49:562 (3,4) - ^00:52:404 (3) - ^00:54:931 (3,7,9,1) - ^00:59:352 (1) - ^00:57:457 (3,4,5) - oooooo you do the thing again here, which is nice hitsound wise, but all of the above are inconsistent to that, overall i'd suggest using the same pattern for same rhythms01:05:036 - you missed a clap finish i think01:05:668 - clap01:13:720 (4,5) - destroys hitsound pattern of 01:12:773 (5,6,7) - i think due to not going for a triplet ?01:17:668 (3,4,5) - hitsounds inconsistent with 01:20:036 (3,4,5) - 01:24:615 (1,2,3,4) - ^ the other clap things would sound nicer for that imo01:27:457 (2,3,4,5) - same thing01:29:983 (2,3) - ^if you don't go for the other hitsounds in 01:24:615 (1,2,3,4,5,6) - then at least add a clap in 01:34:720 (1) - i think sounds like 01:50:510 - and 01:50:668 - should be hitsounded01:53:983 (2) - inconsistent with clap pattern for this part01:57:141 - , please just decide on which things to use and whatnot02:01:720 - yess i like that, and would like to see it for all other cases where this appears in this part here02:07:404 - the clap you use in ^ would be nice02:09:457 (3,4,5) - |:02:11:668 (2,3,4) - ^02:14:510 - , 02:14:668 (4,5) - ??? you never did this before, this idea is kinda new02:16:404 (1,2) - the other clap things or finishes or whatever i'm suggesting you to use all over this would be nice here02:21:773 (2,3,4) - see 02:19:562 (3,4) - for hitsounds02:29:668 (3) - ^02:32:194 (5) - ^02:39:773 (6,7,8) - ok now this is inconsistent with 02:27:141 (3,4,5) - and everything else where you put the green lines to do that, please consistency in hitsounds is not that hard but important02:41:983 (3,4,5) - 02:52:089 (3,4,5) - 03:05:036 (6,7,8) - -- i decided to stop mentioning those, by now you should know which ones i'll complain about --03:30:299 (5,6) - inconsistent to 03:06:931 (1,2,3,4,5) - 03:48:141 (7) - finish03:50:983 (9) - finish04:01:247 (1,2,3,4) - should all use the things you use as finishes in 04:00:615 (4) - imo04:02:510 (1,2,3,4,5) - ^04:04:799 (5,6,7) - oh look this already does what i'm suggesting<\/em>04:18:299 (4,5) - i don't understand the way you randomly put one of the finishes in there when the sounds are the same as the 3 things i kept mentioning over and over04:20:194 (1) - whistle on whole sliderpath is intentional ? 04:26:194 (4,5,6,7) - see 04:01:247 (1,2,3,4) -04:40:720 (2,3,4) - ??04:45:931 (3,4) - finishes04:49:878 (3,4,5) - ???05:20:510 (6) - i don't like skipping clapsound with this05:40:404 (4,5) - instead of having the finishes here, you should probably have them in 05:40:720 - , 05:40:878 - 05:43:089 (4) - finish06:07:247 - (06:08:194 (4,5) - green line should be in 4 and a finish06:20:668 (4,5) - finishes?06:24:773 (4) - move green line to next object?06:26:825 (3,4) - uhhhh06:29:668 (4,5,6) - uhhhm06:31:878 (3,4,5) - uhhhh06:36:931 (2,3,4) - ehmmm06:55:248 - whistle ?07:28:784 (8) - clap cuz 07:27:069 (6) - , the following claps are the same:07:32:212 - clap07:33:926 (4) - clap07:35:641 - clap07:39:069 (3,4) - swap clap07:30:498 (4) - clap07:52:891 (4,5,6) - kinda sudden and unnecessary to do that here, could stick to simple clap pattern you did for the rest of this part07:54:498 (4) - clap?07:57:926 (4) - clap07:59:319 (2) - on tail08:01:355 (7) - clep11:14:114 - whistle?11:23:214 (1,2) - sometimes you do this and sometimes you do 11:25:214 (2,3) - and other times you do 11:31:814 (3) - nothing on these, idk exactly what you're doing and which of the se are missed and which of these are intentional, it would be better you recheck these on your ownfor example: 11:32:114 (5) - has a whistle on that blue tick and 11:34:014 (5) - has a really really similar sound on its head but gets nothing11:42:014 (5) - shouldn't the normal addition clap be here because of 11:38:414 (3,4) - ?12:01:214 (5) - clap cuz 11:58:014 (5) - ?11:50:414 (1,2) - the way you did this hereafter is not consistent with 11:44:014 (1,2,3) - ..?12:10:014 (2,3) - you have claps on red ticks here and on 12:13:214 (2,3) - white and red tick here12:18:614 (5) - should have the whistle and not the sliderend12:20:814 (1) - should have a whistle too12:25:014 (5) - same thing as 12:18:614 (5) -, if you did do that12:28:814 - i can't comprehend whistle usage in this kiai part, if you can't comprehend it either i'd advise you doing something that makes sense to everyone14:09:648 (2,3) - would add claps to heads14:12:648 (3) - why does this have a normal addition, the rest up to here doesn't do that either (see 14:16:648 (3) - )15:09:577 (1) - whistle on sliderbody why also why this slider at all, an 1\/2 slider makes sense too, and it makes more sense15:10:177 (3) - ^ the sliderbody whistle15:10:477 (4) - clap on tail ?15:15:277 (4) - ^?15:23:677 (5) - clap15:37:177 - from here until 15:39:577 - i think you use a few too many finishes you even tone that down immediately after16:36:577 (4) - would sound better to me if you removed clap from head here16:47:377 (3) - finish on head?16:52:177 (3) - ^?16:53:377 (6) - ^?16:54:577 (3) - ^?17:25:177 (1,2,3,4,5) - i don't understand why exactly you change your claps on red ticks pattern you had before here18:26:377 (1) - has claps while 18:25:752 - does not, while being the same thing in rhythm18:29:377 (2,3) - would use same hitsounds as for 18:25:877 (4,5) - ?18:37:127 (4) - clap on head19:07:877 - whistle21:02:880 (2) - shouldn't whistle be on red tick of 21:02:380 (1) - 21:29:547 (2) - last time you did that you hitsounded it differently: 20:57:547 (2) - 21:45:786 - hear no reason for clap also it should be in 21:46:203 (6) - then~just confirming that the following soft-sliderwhistle are intentional:21:56:703 (6) - , 21:58:036 (6) - , 21:59:369 (6) - , 22:00:703 (6) - , 22:03:369 (5) - , 22:02:036 (5) - if that's ^ the case you might want to add one to 22:04:703 (4) - ? 22:32:870 (12) - clap22:36:870 (9) - clap22:38:203 - at least a clap here22:43:536 (8) - clap on head22:47:536 (12) - palc22:48:870 - calp22:52:70 - and 22:52:870 - claps?22:55:370 (11) - clap on tail22:59:536 - cAlP23:00:870 - neither a whistle, nor a finish nor no hitsound (hint it starts with c)24:17:800 - , 24:18:133 - would include these things into your hitsounding 24:24:967 - + 24:35:633 - this is so random lol24:59:800 (1,2,3,4,5) - the way these partly ignore the claps on white ticks by ignoring the white tick in 25:00:800 - might go bad with 25:01:133 (1,2,3,4,5,6,7,8,9,10) - where you map all of them and have finishes on them25:20:800 (4) - just saying that this is close to hp bar and you barely every do that so25:23:800 - just saying that starting here you could do 2 bar ncing because this part is slow?Rhythm & Placement & Snapping<\/strong><\/center>00:10:404 (2) - would prefer a 1\/2 slider with a doublet in end 00:33:615 (3) - the rhythm from 00:31:089 (3,4) - would provide more appropriate for players00:42:299 (3) - rhythm thing about this one skipping a thing you put finishes on in prev section00:44:510 (2) - circles for reasons concerning sliderend being ive for strong sound00:52:404 (3) - uhhh at least a rhythm like 00:43:562 (3,4) - would be more appropriate imo 00:57:457 (3,4,5) - replacing these with 2 1\/2 sliders would be fitting the held down sounds, on the contrary you could make 00:56:825 (1,2) - circles01:09:931 - |: also not mapping it destroys your hitsound pattern with 01:07:562 (3,4) - 01:25:878 - rhythm for this part is a bit dodgy but i think pishi talks about rhythm so i ignore that02:04:404 (4,5) - lol for snap<\/strong>02:55:247 (5,6,7) - lol for snap<\/strong>04:20:194 (1) - also this makes you skip things with finishes everywhere else so i don't like it for that reason04:39:457 (3,5) - ewww overlap04:59:668 (3,6) - idk if hitburst or either 04:59:510 (2,3) - overlap the repeat arrow too much?<\/strong>05:05:036 - 2 green lines, what does one of them do05:52:404 (1,3) - unnecessary overlap imo06:12:615 (1) - ?? why not end it in 06:12:931 - or put a circle there idk since you have claps on 1 and 3 you should put one on that06:43:134 - the bpm changes around here and 06:45:908 - here sound off<\/strong> (halp pishi)07:12:176 (7,8) - lol<\/strong>08:43:034 - noo for clap on sliderend ): i want to click09:28:034 (1) - ehm you followed other sounds for the whole thing and that makes this look a bit unfitting10:16:369 - pretty sure the bpm also changes here, but irrelevant cuz spinner but all other breaks are timed so idk11:20:914 (6,1) - not my taste to overlap these so much10:09:391 (1) - lol<\/strong>14:47:648 (4,5,6,1) - this played really unintuitively due to 1\/3 spacing being so high 16:13:777 (2,3,1) - might be just me but you could arrange them in a less \"messy\" manner like everywhere else17:40:252 (9,1,1) - 911 confirmed, but why18:13:377 (3,4,5) - even your hitsounding suggests some other kind of pattern to be more straightforward here (aka having claps clickable pleasdhfjkl;)18:29:877 (4,5,6,7,8,9,10,11) - this made me laugh<\/strong>18:51:377 (1) - .... nooo you miss the thing on the white tick D:19:40:752 (3) - uhh yea this one is not any different than any place in the music here so why skipping the white tick19:56:252 (3) - u failed the ds20:08:877 (4,1) - overlap is so easy to avoid here D:20:57:547 (2,3) - guitar is strong here, i don't really get why you'd do that rhythm21:27:047 (3) - so closely overlapping :\/21:29:547 (2) - guitar is on big white, big white is on sliderend..,21:32:880 (4) - you even did rhythm differently in 21:32:213 (2,3) - 21:33:547 - , 21:33:713 - should be objects with more impact21:35:713 (6) - for whatever reason i think guitar plays on 1\/3 tick in 21:35:935 - so sliderend should go there22:03:703 (1,2,3,4) - strongest part in combo but weakest impact objects with lower spacing, is a bit of an anticlimax imo22:18:703 - would move sv change to over here so that it's not so easy to misread 22:18:369 (6) - as being slower22:33:703 (4,5) - compared to other instances of this pattern the left movement is quite big in this one , while i think zig zag would do as well22:34:286 (7,4) - just been wondering why these don't match the streamspacing for this part (i like 22:42:286 (9) - more)22:34:870 (3) - the hold sound even ends on the white tick though, and you miss a clap thing by skiipping it so please don't22:45:703 - why do you skip that thing, i think this thing is important22:51:703 (1) - do you know why this feels weird?-> there's a sound in 22:52:286 - which you skipped and 22:52:453 (3) - is not nearly as strong as 22:52:370 - so i would delete it and crtl+g 22:52:536 (3,4) - the rhythm of this so that the finish is on the sliderhead and not the tailor go all circles instead of slider22:57:536 (2) - would not skip white tick either23:53:141 - the 180 bpm red line should be moved to somewhere around here because that's where the next part actually starts ...? 24:02:133 - you should like really map this sound because unlike 23:56:467 (3,1) - the strong sound is on the white tick D:24:29:800 (3) - you mapped that with circles or 1\/2 sliders and now you put a 3\/4 slider over it...24:31:133 (4) - idk this feels overdone because you skip this sound in most other cases24:38:467 (1,2,3,4) - why aren't you mapping the 1\/4 sounds here as you do in 24:39:800 (1,2,3,4,5,6,7,8,9,10) - , would make more sense to methis is also possible<\/a>24:46:911 (2,3) - + 24:48:244 (2,3) - would use a slider instead because based on how you did streams in like 23 min of this map these could easily be also read as 1\/4 which might not be what you want also these are the only 2 instances where you use that in this song so sliders are safer<\/strong>24:54:300 - judging by what you mapped before it would be wise to add an object24:54:967 - similar to 24:53:633 (2) - in sound so24:55:633 - same24:56:911 (4,5) - why is this 1\/3, you just did it differently in 24:56:300 (2) - so doing the same here fits better imo<\/strong>25:03:050 (3) - shouldn't this sound end in 25:03:133 - ?? would make sense to add a circle in 25:03:300 - thenor just ignore it and do the same as 25:08:133 (2,3,4) - ...?25:09:800 - why no triplet on sliderhead D:25:11:383 (6,7) - the way 6 overlaps nearly the whole slider is a bit uhhh25:17:883 (4) - sound unnecessary imo (not by hitsounding, but i also think a circle is too muchi mpact for the faint sound here)25:28:550 (2,3) - lol. falsely put on 1\/4<\/strong>25:29:717 - object? (hint: don't take a slider \/ spinner)25:33:133 (1) - why not same rhythm as 25:32:467 (3,4) - would be more intuitive25:33:133 (1) - rhythm should be similar to 25:32:467 (3) - imo because it is like really the same, also a circle on sliderend would fit it music better25:39:133 (3,4) - ok now i don't understand why you don't do 3\/4 slider like 25:38:467 (1,2) - which would have more impact...?25:43:717 - could avoid skipping this beat by using a 1\/4 slider for 25:43:633 (9) - maybe25:48:383 (4) - doing this and then 25:50:716 (2,3) - is a bit inconsistent in itself imo26:01:716 (4) - why is this longer than ^because of that 26:03:133 (3) - feels super weird26:04:633 (3,4,5) - what the heck happened to streamspacingThings I spammed pishi IRC<\/strong><\/center>2014-12-18 00:07 Okoratu: 19:14:127 (5) - should rotate for transition reasons2014-12-18 00:07 Okoratu: 19:16:877 (3) - somehow circles because did that everywhere else yes2014-12-18 00:08 Okoratu: 19:18:877 (3,4,5) - crtl+g rhythm so that 19:19:377 (1,2,3) - is less surprising2014-12-18 00:08 Okoratu: 19:21:627 (2,3,4,5) - personally disagree with rhythm here once more because hitsound wise focus is on 19:21:877 (4) - 2014-12-18 00:09 Okoratu: 19:23:377 (1,2,3) - this looks somewhat not that neat2014-12-18 00:09 Okoratu: 19:27:127 (4) - circles for considerably loud bg instrument2014-12-18 00:10 Okoratu: 19:28:127 (5) - crtl+g maybe, having 2 sliders into the same direction plays weirdly after having circular flows all over the place2014-12-18 00:10 Okoratu: 19:30:127 (3) - this would be perfect for tirangle, did it in 19:26:002 (4,5,6) - already so2014-12-18 00:11 Okoratu: 19:31:627 (2,3) - slider2014-12-18 00:11 Okoratu: 19:31:877 (4,5) - more circles because focus is on these 2014-12-18 00:12 Okoratu: 19:33:564 (2,3,4,5,6,7,8) - simplify please, the whole rest of this part is simplified but not this, which is really offputting and causes random spam because unexpected jumps and triplets for no reason because they are more simple in other cases2014-12-18 00:12 Okoratu: 19:37:127 (5) - didn't flow too well2014-12-18 00:13 Okoratu: due to sharp edges2014-12-18 00:13 Okoratu: 19:40:752 (3) - skipping white tick not only destroys hitsounding but also feels very weird while playing2014-12-18 00:14 Okoratu: 19:46:252 - whistle on here cuz it's same as 19:44:127 (4,5) - , would recommend mapping with circles as well 2014-12-18 00:15 Okoratu: 19:50:127 (4) - circles because that would fit everything else2014-12-18 00:16 Okoratu: 19:50:627 (2,3) - slider, 19:51:127 (5) - circles 2014-12-18 00:16 Okoratu: 19:56:377 (4,1) - not a fan of overlapping with the repeat of that slider2014-12-18 00:18 Okoratu: 20:03:377 (1) - pls have it end on red tick in 20:03:752 - would be more straight forward when overmapping because 240 bpm 1\/2 is easier to comprehend than 240 1\/4 for no reason2014-12-18 00:18 Okoratu: 20:04:377 - should maybe gradually increase SV for for 20:04:377 (4,5) - to have the transition between these parts be not like a punch in the face2014-12-18 00:19 Okoratu: 20:10:627 (2) - why extending2014-12-18 00:20 Okoratu: btw offset for this part sounds early...?2014-12-18 00:21 Okoratu: +10ish sounds a lot better...2014-12-18 00:22 Okoratu: 20:08:752 (3) - space could be less cruel2014-12-18 00:23 Okoratu: 20:24:377 (1,2,3,4,5,6,7,8) - come all of a sudden and don't play that neat, would replace at least one of stacks with a slider and would do a pattern with more movement with restOpinions:Get some mods aimed at the sb only Idk if xgor's post alone is sufficient<\/del>, there are some things in there which look a bit weird (aka the text flying through screen could actually be flying through whole screen in the very end, and not just get halfway out of it starting in 26:11:466 - etc...), you also don't seem to disable the Background in the storyboard in places where you have a custom background in front of it which makes some instant free sb load and all that stuffone additional<\/em> mod only focusing on hitsounds would also be goodi mentioned rhythms mostly but i saw a lot other things which could be more polished, honestly, aka general blanket stuff<\/span>whatever because I went through this thing again today I wrote down some blankets which could be more neat because you seem to like blankets overall<\/a>00:44:825 (3,5) - 01:04:404 (1,3) - 01:20:510 (6,1) - 01:43:247 (4,1) - 01:44:036 (2,3) - 02:03:141 (3,4) - 02:15:457 (3,4) - 02:38:825 (7,3) - 03:46:089 (1,2) - 03:54:615 (6,7) - 04:33:457 (3,4) - 04:55:404 (9,1) - 05:00:615 (1,2) - 05:10:089 (5,6) - 06:05:825 (5,6) - 06:17:036 (5,6) - ye i know the blanket to 7 is ok but 5, 6 are the objects which are visible06:20:668 (4,6) - 07:03:605 (4,1) - 07:05:748 (1,2) - 07:59:319 (2,5) - 08:19:319 (6,1) - 08:28:891 (3,1) - since you want to have them stack you need to change both slidershapes in order to do that, if you want to08:39:176 (3,4) - 11:12:614 (3,4,1) - 11:51:214 (3,4) - 12:13:614 (3,4) - 12:25:014 (5,6) - 12:58:814 (6,1) - 14:23:203 (2,3) - 14:40:648 (3,4) - 14:43:315 (3,4) - 14:50:648 (1,2) - 14:53:314 (1,2) - 15:15:277 (4,1) - 16:17:677 (5,1) - 18:42:252 (5,1) - 21:03:047 (3,4) - 21:27:047 (3,4) - 21:18:380 (1,3) - 21:30:047 (3,4) - lol21:31:547 (6,1) - 23:59:800 (1,2) - 24:05:800 (2,3) - 24:11:133 (4,5,6) - uhhh25:34:467 (1,2) - 25:53:466 (2,3) -<\/div><\/div>Please note that none of this mod is intended to be rude, I'm seriously just trying to help avoiding a stupid disqualification |:Edit: yes<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n AruOtta<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,303 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n 6c4360