{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Drum-Hitnormal<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,777 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Drum-Hitnormal<\/a>\n\n \n 2023-12-08T00:36:31+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n agree, not really worth wasting time debate about audio quality when most ppl cant tell the difference<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Nao Tomori<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,078 posts\n <\/a>\n <\/div>\n\n \n ed December 2014<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Nao Tomori<\/a>\n\n \n 2023-12-08T00:39:55+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i think keeping the minimum guideline at 128kbps is still good because below that genuinely sounds awful (because most of the time it is an even lower quality source + shitty rip). and 192 should be the recommended standard regardless. i would not want to see people start defaulting to worse youtube rips then point to this guideline to defend using crappy audio.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Nao Tomori<\/a> 2023-12-08T00:40:20+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Doormat<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,050 posts\n <\/a>\n <\/div>\n\n \n ed September 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Doormat<\/a>\n\n \n 2023-12-08T00:41:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n +1Nao Tomori wrote:<\/h4>i think keeping the minimum guideline at 128kbps is still good because below that genuinely sounds awful (because most of the time it is an even lower quality source + shitty rip). and 192 should be the recommended standard regardless. i would not want to see people start defaulting to worse youtube rips then point to this guideline to defend using crappy audio.<\/blockquote>+2the sooner we get rid of these asinine restrictions the better<\/div>\n <\/div>\n <\/div>\n\n \n \n insert witty remark here<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,916 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ryu Sei<\/a>\n\n \n 2023-12-08T00:44:04+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Putting the minimum bitrate rule to the guideline is a better option than going with arbitary way like background file does. I agree with 128 kbps as minimum on guideline.<\/div>\n <\/div>\n <\/div>\n\n \n \n Do not send me unsolicited gacha screenshots.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Ryuusei Aika<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,125 posts\n <\/a>\n <\/div>\n\n \n ed January 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ryuusei Aika<\/a>\n\n \n 2023-12-08T00:44:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nao Tomori wrote:<\/h4>i think keeping the minimum guideline at 128kbps is still good because below that genuinely sounds awful (because most of the time it is an even lower quality source + shitty rip). and 192 should be the recommended standard regardless. i would not want to see people start defaulting to worse youtube rips then point to this guideline to defend using crappy audio.<\/blockquote>Ryu Sei wrote:<\/h4>Putting the minimum bitrate rule to the guideline is a better option than going with arbitary way like background file does. I agree with 128 kbps as minimum on guideline.<\/blockquote>yes that sounds better. i didn't write this because i believe the majority -- mostly the bns because most of the times we're dealing with qualified maps -- should be able to tell when there's a significant audio quality improvement (usually compared with a really bad audio file). but keeping these can definitely cut down on a lot of unnecessary debates<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Ryuusei Aika<\/a> 2023-12-08T00:48:08+00:00<\/time>, edited 3 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n AJT<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 571 posts\n <\/a>\n <\/div>\n\n \n ed August 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n AJT<\/a>\n\n \n 2023-12-08T00:57:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n how does this change anything, guidelines are rules except in exceptional circumstances, and most of these cases just boil down to \"it's already qualified and the current one sounds fine so i don't want to waste my time\" which doesn't really count as an exceptional circumstance since which is literally true in almost 100% of these cases anyway at which point there's no point even writing that in the rules if everyone will ignore it because they don't want to dq - if something is up to mapper preference to that extent then it doesn't need to be in guidelines or rules...but when visiting the topic of removing that part I believe Ephemeral said no and that mp3 bloat will always be a rule when we reworked the audio RC last yearEphemeral wrote:<\/h4>I presume people refer to a \"bloated\" mp3 as one that is transcoded to a higher bitrate from a lower quality source (for example, a 128kbps natural mp3 being transcoded up to 192kbps would be considered bloated).Spectrograms are a common way of identifying some of the shelving and peaking artifacts that this causes in a track, but as outlined in other posts, it isn't an entirely perfect way of detecting them. To my knowledge, short of training an AI to identify this kind of thing, the only semi-reliable way of doing it is to have both the ears and the audio hardware available to tell.Naturally, modders and mappers respond poorly to claims of perceptual differences without objective evidence to point to, which is part of why spectrograms and other forms of audio visualisation have become common place in these discussions. Worse still, I think a significant proportion of the modding\/mapping community completely ignores the opportunity to even educate themselves to a basic threshold on how digital audio quality works for whatever reason, and instead resort to complaining about rules surrounding them or even to intimidate the modders who raise issues like this for consideration.I'm not even really sure how we begin to address this. It is as trivial as it has ever been to find tracks of an acceptable quality to use in osu! - just find a YouTube video that isn't absolute dogwater in quality and use a utility like youtube-dl or yt-dlp to it and transcode the track for you, and practically nobody will ever know. If they do, they'll do what these infamous modders often do and likely supply an improved audio file and offset change for you, which you then use Mapping Tools to apply with about a minute or two's work. What is even the issue here?<\/blockquote>Ephemeral wrote:<\/h4>A song's audio file must not be encoded to a bit rate more than or equal to 32kbps higher than the original files.<\/li><\/ol><\/blockquote>This is not fine. No degree of upward transcoding is permissible.<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n Last edited by AJT<\/a> 2023-12-08T01:08:38+00:00<\/time>, edited 4 times in total.\n <\/div>\n \n \n I've been Southampton but I've never been to Scunthorpe.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ryu Sei<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,916 posts\n <\/a>\n <\/div>\n\n \n ed October 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ryu Sei<\/a>\n\n \n 2023-12-08T01:10:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Oh, right. I forgot to see that. Definitely don't remove the bit of \"upwards encoding\" rule, bloated audio is NG.<\/div>\n <\/div>\n <\/div>\n\n \n \n Do not send me unsolicited gacha screenshots.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Ryuusei Aika<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,125 posts\n <\/a>\n <\/div>\n\n \n ed January 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Ryuusei Aika<\/a>\n\n \n 2023-12-08T01:39:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n 4w151m