{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Winnyace<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 761 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Winnyace<\/a>\n\n \n 2023-11-02T12:53:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Review Saints Row 2<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,328 posts\n <\/a>\n <\/div>\n\n \n ed February 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n 2023-11-02T12:55:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n cephaphysic wrote:<\/h4>pata can you wall-text about disco elysium i really want to see what you have to say about it<\/blockquote>disco elysium <\/a>is my favourite game of all time, however, it's not an easy game to talk about, like, at all, look at the average length of your typical disco elysium analysis, if I truly were to go in depth I would need to write something that's as long as those videosdisco elysium isn't just a videogame for you to play and have fun with it. Disco elysium is art in it's purest form. It doesn't feel like it's trying to be fun, if you play disco you know what you've signed up for, and the game will remind you of itThe game in essence is a cRPG developped in estonia by a bunch of depressed communists. The premise of the game is simple, you're an insomniac detective who just woke up from a night of pure drinking in your hotel room, you learn that there is a corpse hanged up to a tree in a back-yard. Another detective by the name of kim kitsuragi also just arrived to the scene, and it's your duty to try solving the casethe actual gameplay is just pure dialogue, you read text, and then you click on the thing you want your character to say or do, there is no combat or anything here, this game is an interactive book. There are also permanent choices, that have a % chance of succcess depending on the stats of your character, that chance however can never be 100% or 0% success, and in fact, there are some checks that is better to actually fail than to succeed at.However, the game is much more than a murder mistery, that murder mistery is just a medium for the game to disscuss politics and philosophy, nothing about \"games must be apolitical\", this game is hardcore, applicable to the real world, politics. And that is, because everyone in reality does have some sort of politial ideology, and when you try interviewing people for you to solve the crime, you can see that political ideology leaking in, and you can either answer to what the person is saying, or to not, in fact, some side quests require to certain political characters or groups. The main ideology this game represents are Fascism, Communism, Capitalism, and being a centrist. If you think some of the choices are a bit too extreme, dont worry, it's this way by designThere was a meme a while back saying \"every copy of mario 64 is personalized!\", however, every copy of disco elysium is actually personalized. There are hundreds of dialogue choices, and all of them matter, only a few hours in your playthrough is already going to be very different to the playthrough of any other person, there are also multiple endings to the game depending on the choices you make, and also luckIn this way, the RNG also works to differentiate your playthrough even further, not only that, but the RNG works as a way for you to avoid min-maxing the game and playing it following your true feelings. If you cant guarantee anything, why bother grinding it reallyThese dialogue choices at the start may seem kinda normal, however, the game is actually gauging your personality in the background, every choice has an impact on something, so just after a while of playing, the game will know perfectly how you are as a person, and will change some of the dialogue for other dialogue to say stuff that is relevant to you, to challenge YOUR political ideologies, to challenge YOUR philosophy. That combined with the beautifully written dialogue will give for moments that will truly impact you as a person, and it even doesn't really matter if you didn't have too many clears ideas on those more complex issues from before you played disco elysium, after you finish it, you will probably know more about yourself as a person from before you started the game.This game is a cRPG, a computer roleplaying game, and while in many RPG you can just not roleplay and just troll or min-max or whatever, you cant do that for disco, as the only to not really RP while playing disco would be lying to yourself, and the game WILL call you out on it.That's the core of the game, however, every fucking design choice in this game goes contrary to the industry standard. Most of the ways a story is told, you know a lot of the world, if you're reading a book it may even include a map of the world like with something with lord of the rings. You may be reading in a third person perspective with a narrator that will give you more information than the protagonist have, or you maybe can understand the design principles going into a certain piece of media to be able to successfully predict future twists or ideas, disco isn't this way. The world is bigger than you, there will be doors that you will never be able to open and explore, you will never see what the world was really before or after you left it, you don't know the backstories of any of the characters beforehand, you cant predict the game, you dont deserve to know about the actual game as you're just one of the many characters. You as a player dont have more worth than a npcThe actual philosophy of disco is... weird, and i'm not qualified enough to talk about it, but it does seem every person has a different interpretation of disco. I've seen debate over what the actual name of the game means, and if we haven't even reached a conclusion on what the words disco elysium actually means, you know you're going to be fucked trying to piece a full proof argument on the game.Art exists for a reason, there is a reason why someone would draw a book depicting an idea instead of just writting a little summary on why they think x is bad, and that is, because art conveys feelings. A lot of feelings. With disco elysium those feelings are extremely complex, and it's actually nearly impossible to describe what disco elysium actually feels like to me, I don't have the vocabulary. Even by writting this is in a way prioritizing some feelings over others, because many of the ideas feel like they contradict, however you dont feel like there is anything wrong with it, however, when you write about it, you cant really contradict yourself in the same way and keep the same emotions.A lot of the game feels like it's impossible, like the ending. By any metrics and following the bases of any review or literally analysis i've seen in my life, the finale is just bad. However, when you reach the ending, even if it feels like it's objectevely unfair, frustrating, unsatisfactory, underwhelming, an insult to you as a person, and a contradiction to everything you've been led to believe while playing disco, the finale is good, really good.It's this reason why every disco elysium video is at least one hour long, and that none of the video actually share any ideas with the other videos, disco is such a fucking wild experience that it's nearly impossible to correctly portray. You can't have a matpat video here explaining a theory that supposedly resolves the game, such explanation does not seem to exist.This games goes DEEP too, it doesn't just try to argue for certain philosophical ideas, it shows how those ideas can change a person, how that person change can change other person. This game tries to describe how you would a political extreme, why would you want to believe that, why sometimes being radical is needed, why sometimes being racial is a bad idea, what does it mean to believe in a political ideology, it shows that not having a political ideology on itself is a political ideology. It talks about love, about breakup, about depression, about addiction, about racism, about police, about the paranormal, about disco music, about death, about mental disorders, about deligion. Disco elysium can mean whatever you want it to mean, as what disco elysium teachs you is a way of thinking, not just an idea.If you internalize what disco elysium tells you, you will learn many things. If you decide to put on the same lenses that disco elysium instructs you to use while playing the game for another videogame, you will understand shit, and probably be more depressed on the end, but that's just a side effect. In many ways, it does really make you think different about the fnaf movie and this is actually not a joke, disco elysium changed the way I see art in the first place, in many ways it's unfair to compair disco to most videogames, since disco tries to be much, much moreThe game currently is on a weird legal ground, basically the developpers dont get any money, so it's morably justifiable to it over the seven seas, so feel free to do so if you want to give this masterpiece a try, there is a 2 hour video by people make games where they try breaking it down, nothing about disco elysium can be simple it seemsI haven't really touched much on the actual message of disco elysium, honesly I feel all of this falls short. but I think it's just clear why, you could try watching one of those video analysis but I dont promise you will understand much after you watch two different ones<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Patatitta<\/a> 2023-11-02T13:06:25+00:00<\/time>, edited 4 times in total.\n <\/div>\n \n \n <\/a> <\/a> <\/a>Discord de CTB Espa\u00f1a<\/a><\/em> | OT!eras<\/a><\/em> | Patatitta's analysis corner<\/a><\/em><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,328 posts\n <\/a>\n <\/div>\n\n \n ed February 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n 2023-11-02T13:03:27+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n sorry, you posted this while I was writting that postWinnyace wrote:<\/h4>Review Saints Row 2<\/blockquote>I never played saints row 1 or any saints row, do I need to play it to understand 2?---updates: still finishing shinsekai yori, i'm at chapter 20 rnrain code is good, still on it, probably will take me a month to finish seeing how long the game seems to be<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a> <\/a> <\/a>Discord de CTB Espa\u00f1a<\/a><\/em> | OT!eras<\/a><\/em> | Patatitta's analysis corner<\/a><\/em><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Winnyace<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 761 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Winnyace<\/a>\n\n \n 2023-11-02T14:12:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Patatitta wrote:<\/h4>I never played saints row 1 or any saints row, do I need to play it to understand 2?<\/blockquote>Somewhat. The story is less important here since it is kinda generic and mostly just a backdrop for the gameplay. There are videos that explain the story.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,328 posts\n <\/a>\n <\/div>\n\n \n ed February 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n 2023-11-02T14:17:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Winnyace wrote:<\/h4>Patatitta wrote:<\/h4>I never played saints row 1 or any saints row, do I need to play it to understand 2?<\/blockquote>Somewhat. The story is less important here since it is kinda generic and mostly just a backdrop for the gameplay. There are videos that explain the story.<\/blockquote>I'm not a fan for watching a video to recap, I would have to play saints row 1 and 2 which is probably going to take a while<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a> <\/a> <\/a>Discord de CTB Espa\u00f1a<\/a><\/em> | OT!eras<\/a><\/em> | Patatitta's analysis corner<\/a><\/em><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Winnyace<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 761 posts\n <\/a>\n <\/div>\n\n \n ed June 2016<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Winnyace<\/a>\n\n \n 2023-11-02T14:27:50+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n You would have to use an emulator to play SR1 on PC, as it is a Xbox 360 exclusive. The PC port of SR2 is also junk, so you might as well play the second game in the emulator too.<\/iframe><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n synthwavesquid<\/a>\n\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 231 posts\n <\/a>\n <\/div>\n\n \n ed February 2021<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n synthwavesquid<\/a>\n\n \n 2023-11-03T03:05:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n -<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by synthwavesquid<\/a> 2024-02-03T01:53:22+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/audio>>> [ now playing: The Unmatched Power of the Scag - Kreagato ]<\/code><\/span><\/a>it\/they\/ey<\/code><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,328 posts\n <\/a>\n <\/div>\n\n \n ed February 2020<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Patatitta<\/a>\n\n \n 2023-11-03T07:57:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n cephaphysic wrote:<\/h4>Patatitta wrote:<\/h4><\/span><\/a>cephaphysic wrote:<\/h4>pata can you wall-text about disco elysium i really want to see what you have to say about it<\/blockquote>disco elysium <\/a>is my favourite game of all time, however, it's not an easy game to talk about, like, at all, look at the average length of your typical disco elysium analysis, if I truly were to go in depth I would need to write something that's as long as those videosdisco elysium isn't just a videogame for you to play and have fun with it. Disco elysium is art in it's purest form. It doesn't feel like it's trying to be fun, if you play disco you know what you've signed up for, and the game will remind you of itThe game in essence is a cRPG developped in estonia by a bunch of depressed communists. The premise of the game is simple, you're an insomniac detective who just woke up from a night of pure drinking in your hotel room, you learn that there is a corpse hanged up to a tree in a back-yard. Another detective by the name of kim kitsuragi also just arrived to the scene, and it's your duty to try solving the casethe actual gameplay is just pure dialogue, you read text, and then you click on the thing you want your character to say or do, there is no combat or anything here, this game is an interactive book. There are also permanent choices, that have a % chance of succcess depending on the stats of your character, that chance however can never be 100% or 0% success, and in fact, there are some checks that is better to actually fail than to succeed at.However, the game is much more than a murder mistery, that murder mistery is just a medium for the game to disscuss politics and philosophy, nothing about \"games must be apolitical\", this game is hardcore, applicable to the real world, politics. And that is, because everyone in reality does have some sort of politial ideology, and when you try interviewing people for you to solve the crime, you can see that political ideology leaking in, and you can either answer to what the person is saying, or to not, in fact, some side quests require to certain political characters or groups. The main ideology this game represents are Fascism, Communism, Capitalism, and being a centrist. If you think some of the choices are a bit too extreme, dont worry, it's this way by designThere was a meme a while back saying \"every copy of mario 64 is personalized!\", however, every copy of disco elysium is actually personalized. There are hundreds of dialogue choices, and all of them matter, only a few hours in your playthrough is already going to be very different to the playthrough of any other person, there are also multiple endings to the game depending on the choices you make, and also luckIn this way, the RNG also works to differentiate your playthrough even further, not only that, but the RNG works as a way for you to avoid min-maxing the game and playing it following your true feelings. If you cant guarantee anything, why bother grinding it reallyThese dialogue choices at the start may seem kinda normal, however, the game is actually gauging your personality in the background, every choice has an impact on something, so just after a while of playing, the game will know perfectly how you are as a person, and will change some of the dialogue for other dialogue to say stuff that is relevant to you, to challenge YOUR political ideologies, to challenge YOUR philosophy. That combined with the beautifully written dialogue will give for moments that will truly impact you as a person, and it even doesn't really matter if you didn't have too many clears ideas on those more complex issues from before you played disco elysium, after you finish it, you will probably know more about yourself as a person from before you started the game.This game is a cRPG, a computer roleplaying game, and while in many RPG you can just not roleplay and just troll or min-max or whatever, you cant do that for disco, as the only to not really RP while playing disco would be lying to yourself, and the game WILL call you out on it.That's the core of the game, however, every fucking design choice in this game goes contrary to the industry standard. Most of the ways a story is told, you know a lot of the world, if you're reading a book it may even include a map of the world like with something with lord of the rings. You may be reading in a third person perspective with a narrator that will give you more information than the protagonist have, or you maybe can understand the design principles going into a certain piece of media to be able to successfully predict future twists or ideas, disco isn't this way. The world is bigger than you, there will be doors that you will never be able to open and explore, you will never see what the world was really before or after you left it, you don't know the backstories of any of the characters beforehand, you cant predict the game, you dont deserve to know about the actual game as you're just one of the many characters. You as a player dont have more worth than a npcThe actual philosophy of disco is... weird, and i'm not qualified enough to talk about it, but it does seem every person has a different interpretation of disco. I've seen debate over what the actual name of the game means, and if we haven't even reached a conclusion on what the words disco elysium actually means, you know you're going to be fucked trying to piece a full proof argument on the game.Art exists for a reason, there is a reason why someone would draw a book depicting an idea instead of just writting a little summary on why they think x is bad, and that is, because art conveys feelings. A lot of feelings. With disco elysium those feelings are extremely complex, and it's actually nearly impossible to describe what disco elysium actually feels like to me, I don't have the vocabulary. Even by writting this is in a way prioritizing some feelings over others, because many of the ideas feel like they contradict, however you dont feel like there is anything wrong with it, however, when you write about it, you cant really contradict yourself in the same way and keep the same emotions.A lot of the game feels like it's impossible, like the ending. By any metrics and following the bases of any review or literally analysis i've seen in my life, the finale is just bad. However, when you reach the ending, even if it feels like it's objectevely unfair, frustrating, unsatisfactory, underwhelming, an insult to you as a person, and a contradiction to everything you've been led to believe while playing disco, the finale is good, really good.It's this reason why every disco elysium video is at least one hour long, and that none of the video actually share any ideas with the other videos, disco is such a fucking wild experience that it's nearly impossible to correctly portray. You can't have a matpat video here explaining a theory that supposedly resolves the game, such explanation does not seem to exist.This games goes DEEP too, it doesn't just try to argue for certain philosophical ideas, it shows how those ideas can change a person, how that person change can change other person. This game tries to describe how you would a political extreme, why would you want to believe that, why sometimes being radical is needed, why sometimes being racial is a bad idea, what does it mean to believe in a political ideology, it shows that not having a political ideology on itself is a political ideology. It talks about love, about breakup, about depression, about addiction, about racism, about police, about the paranormal, about disco music, about death, about mental disorders, about deligion. Disco elysium can mean whatever you want it to mean, as what disco elysium teachs you is a way of thinking, not just an idea.If you internalize what disco elysium tells you, you will learn many things. If you decide to put on the same lenses that disco elysium instructs you to use while playing the game for another videogame, you will understand shit, and probably be more depressed on the end, but that's just a side effect. In many ways, it does really make you think different about the fnaf movie and this is actually not a joke, disco elysium changed the way I see art in the first place, in many ways it's unfair to compair disco to most videogames, since disco tries to be much, much moreThe game currently is on a weird legal ground, basically the developpers dont get any money, so it's morably justifiable to it over the seven seas, so feel free to do so if you want to give this masterpiece a try, there is a 2 hour video by people make games where they try breaking it down, nothing about disco elysium can be simple it seemsI haven't really touched much on the actual message of disco elysium, honesly I feel all of this falls short. but I think it's just clear why, you could try watching one of those video analysis but I dont promise you will understand much after you watch two different ones<\/div><\/div><\/blockquote>oh hell yesi have actually played it myself, though from what i've seen and heard (including this), i've barely scratched the surface of what it has to offer. i've only gone through one playthrough so far, which i went into almost completely blind and with the goal of doing whatever i felt like doing, which turned out to be solving the case and prying for as much information as i could. i got called a human can opener several times lolmy feelings about the game are pretty straightforward tbh. to me, it feels like a discussion. like i'm engaging in a conversation with the game and its narrarative, if that makes sense. and like any discussion, it hinges on the dynamic between both partiesi guess a more flowery description of what you've already saidit sucks that the devs got screwed over though, cause they've made something unlike any other game i've played, and in the best way possible. i can easily say it's one of my favorite pieces of media as a whole<\/blockquote>if you've played it one that's enough, I personally love since I'm a sucker for cRPGs and this type of storytelling, not everyone will have the same experience as me<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a> <\/a> <\/a>Discord de CTB Espa\u00f1a<\/a><\/em> | OT!eras<\/a><\/em> | Patatitta's analysis corner<\/a><\/em><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n 1v643