{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-11T03:36:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Luckily that was test version only (full game breakage). Fixed now. If this happens in the future you can always swap to the public release .As for chat not working - MCXD can you try again? I swapped over to a new irc server located at irc.ppy.sh on #osu if you want to test that directly too.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-11T19:22:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-11(+) Totally reworked how alt-snapping\/grid snapping is handled.(+) Bookmark reset button.(*) Sharpened and recreated all editor side-tab sprites.(*) Fixed avatars where width is greater than height.(*) Fixed editor resolution change not resizing the black overlay area.(*) Fixed \"load thread after submit\" not doing anything.(*) Select All forces 'selection' tool.(+) Web: Ranking added to new submission system! Should make the mod's job easier .Just been keeping the beatmap submission working has taken a chunk of my time today. Small bugs nonetheless, and all seems good now.I spent the rest of today working on minor editor enhancements - I feel like I want to get the editor (and its code) in a nice and solid state before starting on the new feature that could make or break it .SLEEP is me<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2007-11-11T20:02:28+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Dude you're insane.It looks so much prettier now.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n GuardianHX<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 117 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n GuardianHX<\/a>\n\n \n 2007-11-12T04:43:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The editor looks awesome, now. ^_^Nice.<\/div>\n <\/div>\n <\/div>\n\n \n \n My Youtube Channel<\/a>Currently working on:Please Teacher - Snow Angel (With official AMV) [On Hold]Evanescence - Bring Me to Life [Working... Slowly]<\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-12T18:40:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-12(+) New mods: Hidden (+6%) and NoVideo (no effect).(+) Crosshair mouse pointer while placing notes in editor.(+) Double-clicking on a note in the gamefield\/timeline seeks to that point in time.(+) Accuracy added to in-game results screen.(*) Changes to layout of results screen.(*) Made selection of notes in the gamefield more sensible (closest time-wise gets selected first).(*) Fixed combo numbers being incorrect after a paste\/duplicate.(*) Game prompts for if F8 is pressed before logged in.(*) GPU load reduced by almost half in play\/edit modes.(*) Web: Accuracy stat is now a rolling average. It will be a lot more dynamic, and mean you can make larger improvements\/dents in it . Temporarily adjusted to have a huge effect for plays over the next week or so.Another hueg performance increase that those with low-end graphics cards will appreciate (myself included). I hope to release a public build tomorrow - there's a lot of nice stuff I've got done over the last 2 days. For those wonering about the progress of storyboarding... this will begin soon - I'm trying to tie up some loose-ends beforehand to please people waiting on these features for quite a while now. <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Kanda Aoi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 54 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Kanda Aoi<\/a>\n\n \n 2007-11-12T21:35:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n A performance increase for low-end graphic cards?! Does that mean it'll work for me!?...Probably not... *test*Edit: I can't get Osume to fully unzip the stuff anyway o_O<\/div>\n <\/div>\n <\/div>\n\n \n \n -desu<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-13T17:49:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-13 (b144)(+) Skins can skin soft\/loud soundsets separately (ask me for now, will update post later).(+) Can move threads from WIP to completed from the dialog.(*) Fixed dodginess with system.(*) Fixed 'played by guest' displaying on ranking.(*) Fixed soft sampleset slider loop not looping properly.(*) Fixed distance snapping not toggling properly in select mode.(*) Fixed editor bug where sprites would appear incorrectly after moving on timeline.(*) Combo bursts occur every 50 hits, rather than 100.(*) Moved replay marquee text slightly higher. Added a note about skipping intros with 'space'.Public riri-su! Lets hope plays nice. Give me if it fails ASAP so I can stop the havoc before it spreads .Hidden mode, more performance increases, and quite a wide array of bug fixes and new features - especially for the editor.I'm tired, nite.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ZZT the Fifth<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 196 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ZZT the Fifth<\/a>\n\n \n 2007-11-13T18:08:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 'Fraid that copy-pasted notes are still acting weird in the editor. I'll get a screenshot and post in the bug reports forum in some time.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-13T18:18:48+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 3v176l