{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2007-11-05T17:53:18+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Awesome because the beatmap submission thing is a bit volatile right now. It'd also be nice for mods to be able to see how often the most current version of a song in the \"Completed Beatmaps\" and \"Beatmap Help!\" has been ed. Some of them aren't getting a whole lot of attention.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-06T19:55:59+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-06(+) Beatmap submission integration in osu!. Mostly complete, just needs some touch-ups.Not much else to say really. Tonight I was able to the osz and separate osu files, enter them in the database, and post to the forums all from within osu! with no more than two mouse clicks. Things seem to be going prettty good .<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-07T19:02:45+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-07(+) Current time counter added to test mode.(+) Forum posts from in-game submission are linked to beatmap database.(*) Huge optimisations in sprite management (U load).(*) Small optimisations in GPU drawing calls. Unfortunately it seems like I'm hitting a fill-rate limit with starbursts during gameplay. Can people who get lag with this effect please report it?(*) Scratch that. Did some optimising on star-bursts and now maintain a constant 60fps on my nvidia card. Lets see how this goes.(*) Combo fire effect capped at a lower maximum height. It looks better this way.They say \"don't optimise until its broked\". I say don't optimise until someone complains. Ivalset was whinging about fps drop with the star-burst effect last night, so I set out to fix this problem tonight. After about 5 hours of code changes and research into d3d calls, I managed to cut over 50% of the u time required for the sprite rendering loop, and reduced shader loads quite significantly. Hopefully some of you with lower-end PCs will feel this change more than I do, making it worth the effort I put into it. Should be up public tomorrow sometime.Also made a bit of progress on beatmap submission. Now I can hit the submit button and my osz\/osu files will , and a post with a template header will be submitted to the forums. All that is left is to add for editing\/bumping posts which have an update since the initial beatmap version. This will not require a re of the osz file as I'll handle this with server-side zipping of new files inside the old osz (unless something like video gets added.. but there will be a prompt for reing the osz file too).Oh wow, its 4am too. *misses sleep*<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2007-11-07T19:31:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This sounds pretty awesome! Maybe my computer will have less frequent random fits of gay when playing.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ZZT the Fifth<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 196 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ZZT the Fifth<\/a>\n\n \n 2007-11-07T20:08:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n awp wrote:<\/h4>This sounds pretty awesome! Maybe my computer will have less frequent random fits of gay when playing.<\/blockquote>What this guy said. <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2007-11-08T17:35:39+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n 2007-11-08(+) Roulette mode added to song selection (Ctrl+R for testers).(+) If a note is clicked way too early (more than 400ms currently) it will shake rather than count as a miss.(*) Force topmost window when opening.(*) Optimisation of hitobject drawing loop.(*) Slider drawing code does much less overdraw.(*) Memory footprint reduced significantly.(*) Fixed flame not drawing during spinners.(*) Fixed first flame\/star-burst occurring on 31 combo rather than 30.New build tomorrow, I hope!!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n awp<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 11,869 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n awp<\/a>\n\n \n 2007-11-08T19:00:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>2007-11-08(*) Memory footprint reduced significantly.<\/blockquote>Oooooooh. We'll see.<\/div>\n <\/div>\n <\/div>\n\n \n \n Twally Spocks is best pony \u2665Proud of Etna Sliders<\/strong>.<\/span>You'll never pierce my tium armour.<\/del> Turns out, someone did!<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n TiZ<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 134 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TiZ<\/a>\n\n \n 2007-11-08T21:09:03+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n This map has been deleted on the request of its creator. It is no longer available.<\/div>\n <\/div>\n <\/div>\n\n \n \n Synaptic Absolution<\/a>: Turn your laptop touchpad into a mini-tablet!Beatmaps:- Shinedown - Devour<\/a>- Nobuo Uematsu - Dark Saint<\/a>- Puddle of Mudd - She Hates Me<\/a>- Sixx:A.M - Life Is Beautiful<\/a><\/span><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/div>\n \n eyup<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 549 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n 5y5j4s