{"content":"\n \n \n <\/a>\n <\/div>\n \n \n Ayu<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,126 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ayu<\/a>\n\n \n 2013-06-04T12:01:30+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n http:\/\/osu-ppy-sh.jeuxcrack.net\/s\/78847<\/a> better mapset huehuauehuaeuhauehua Constructive + mod incoming<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Chloe<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,162 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Chloe<\/a>\n\n \n 2013-06-04T12:24:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n NewRulerNA wrote:<\/h4>why did you make transparent sliderpoints (10, 30 and scorepoint)? this may be rankable (I am not sure, sorry). but at least, it is not needed on this map. you should remove (or use other skins) those.[5.167569%]00:56:820 (2) - (AIMod) unsnapped note<\/span>please resnap<\/li><\/ol>of course, no kdglps, should also remove hitcircleselect.png. it is unused on gameplay.<\/blockquote>lol, fixed unsnap and remove thitcircleselect, wait for bat to check the skin , not change atm. thank you NA<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ayu<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,126 posts\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ayu<\/a>\n\n \n 2013-06-04T14:41:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Gamu's Easy<\/strong>- Remove these invisible sliderticks. Really. Probably in all difficulties, but seriously, I'd say it should be unrankable in here.00:14:150 (1,2) - Could as well blanket (1) around (2)Dekaane's Normal<\/strong>00:19:740 (2) - could already look a little neater by moving the last point 2 grids to the right. (tiny grid?)Good normal, Dekaane. Normal<\/strong>Can't really say I liked this difficulty, I'm not completely sure why but I guess just the form of the slider placements and the hitsound usage. The hitsounds feel a little spammed at moments, so you might want to re-do your hitsounds and look how others hitsounded it. Also, I'm not sure about all the overlaps. I don't think they're really any good, so you might want to try to just avoid them.Banana's Hard<\/strong>Trying to be innovative with the rythm I see? I don't think it worked out that well, since it's bringing down the song.00:24:585 - Put a note here, otherwise it plays really awkward.00:30:734 (2,3) - Needs a note on the white tick between them, because this also plays awkward. Mainly because of the slider starting at the red tick.00:38:560 (3) - Move the slider to x:200 y:400 and then move the last point to x:80 y:24800:41:355 (2) - This note is pretty much placed at nothing, and you skipped an upbeat at 00:41:169. I suggest to just make a slider from 00:41:169 to 00:41:542.00:52:535 (1,2,3,4,1,2,3,4,5) - So many important beats skipped here, in my opinion. Check the rythm again.01:26:076 (2,3,4) - These sound awkard.5.167569%<\/strong>Let's begin with pointing out this: 00:01:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - I don't know how to say it, since English isn't my native language, but I suggest just doing something else because this doesn't work.00:23:281 (4,1) - Isn't this like one of the most easiest mapping rule of osu? http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a>00:24:212 (4) - Sounds better when ending at 00:24:58500:25:330 (1,2) - Feels pretty much overmapped00:48:436 (3,1) - yeah again http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a>00:50:299 (1,2,3,4) - I think this is pretty damn confusing when HiddenInsane<\/strong>Seems alright to me.Good luck with your beatmap.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Gamu<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,606 posts\n <\/a>\n <\/div>\n\n \n ed December 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Gamu<\/a>\n\n \n 2013-06-04T17:28:13+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ayu wrote:<\/h4>Gamu's Easy<\/strong>- Remove these invisible sliderticks. Really. Probably in all difficulties, but seriously, I'd say it should be unrankable in here. invisible sliderticks? I don't know what thing..orz However, no unrankable... maybe, I think so.<\/del><\/span>00:14:150 (1,2) - Could as well blanket (1) around (2) I want to believe it's beautiful ;w;<\/span>Good luck with your beatmap.<\/blockquote>thank you for modding ><\/<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Gamu<\/a> 2013-06-05T22:29:23+00:00<\/time>, edited 1 time in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Chloe<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,162 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Chloe<\/a>\n\n \n 2013-06-05T11:14:53+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ayu wrote:<\/h4>Gamu's Easy<\/strong>- Remove these invisible sliderticks. Really. Probably in all difficulties, but seriously, I'd say it should be unrankable in here. ok changed<\/span>00:14:150 (1,2) - Could as well blanket (1) around (2)Dekaane's Normal<\/strong>00:19:740 (2) - could already look a little neater by moving the last point 2 grids to the right. (tiny grid?)Good normal, Dekaane. Normal<\/strong>Can't really say I liked this difficulty, I'm not completely sure why but I guess just the form of the slider placements and the hitsound usage. The hitsounds feel a little spammed at moments, so you might want to re-do your hitsounds and look how others hitsounded it. Also, I'm not sure about all the overlaps. I don't think they're really any good, so you might want to try to just avoid them. Well, I'll consider that.<\/span>Banana's Hard<\/strong>Trying to be innovative with the rythm I see? I don't think it worked out that well, since it's bringing down the song.00:24:585 - Put a note here, otherwise it plays really awkward.00:30:734 (2,3) - Needs a note on the white tick between them, because this also plays awkward. Mainly because of the slider starting at the red tick.00:38:560 (3) - Move the slider to x:200 y:400 and then move the last point to x:80 y:24800:41:355 (2) - This note is pretty much placed at nothing, and you skipped an upbeat at 00:41:169. I suggest to just make a slider from 00:41:169 to 00:41:542.00:52:535 (1,2,3,4,1,2,3,4,5) - So many important beats skipped here, in my opinion. Check the rythm again.01:26:076 (2,3,4) - These sound awkard.5.167569%<\/strong>Let's begin with pointing out this: 00:01:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - I don't know how to say it, since English isn't my native language, but I suggest just doing something else because this doesn't work.00:23:281 (4,1) - Isn't this like one of the most easiest mapping rule of osu? http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a>00:24:212 (4) - Sounds better when ending at 00:24:58500:25:330 (1,2) - Feels pretty much overmapped00:48:436 (3,1) - yeah again http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a>00:50:299 (1,2,3,4) - I think this is pretty damn confusing when HiddenInsane<\/strong>Seems alright to me.Good luck with your beatmap.thank you Ayu <\/span><\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Yasora<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,702 posts\n <\/a>\n <\/div>\n\n \n ed May 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Yasora<\/a>\n\n \n 2013-06-05T12:42:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n heyEasy<\/strong><\/span>00:04:834 (1) - remove this combo because I think same distance with 00:01:852 (1) - ? and add new in 00:06:324 (2) - <\/li>00:07:070 (3) - maybe, add finish in slider end? sounds fit with cymbal in music imo<\/li>00:10:424 (3) - move finish into 00:10:796 (1) - ? the sound weird when clicking this note<\/li>00:31:666 (1) - i know you want to follow the vocal, but I think more easier if more longer until white tick?<\/li>00:52:535 (3) - add finish in slider beginning?<\/li><\/ol>Dekaane's Normal<\/strong><\/span>00:04:834 - decrease volume into 60%? when spinner end sounds is too loud<\/li>00:06:324 (1) - in beginning add finish more fit instead whistle imo<\/li>00:19:740 (2) - sorry nazi.. maybe, move the 3rd point (red) into x:396 y:264 and the last point into x:396 y:164? more blanket slider (1)<\/li>00:31:666 (3) - remove whistle in slider end? too much whistle in here..<\/li>00:42:473 (3) - change clap into whistle? or remove more better. I feel that clap too loud in this part<\/li>00:42:846 (1,2) - maybe, try this<\/a> or this<\/a>? the current notes sounds not really fit with vocal<\/li>00:54:212 (3) - move 1 grid left?<\/li>00:55:330 (1) - add clap in slider end?<\/li>00:56:821 (4) - ^<\/li>01:19:927 (5) - maybe move this into previous white tick? the slider will be good if follow the vocal<\/li><\/ol>Normal<\/strong><\/span>00:29:989 (4,1) - maybe more blanket like this?<\/span>SPOILER<\/a>http:\/\/puu.sh\/38Prm.jpg<\/div><\/div><\/li>00:34:275 (2,1,2) - I guess more epic if add whistle in 00:34:275 (2) - 's end, then remove in (1), and add again in 00:35:206 (2) - 's begin xD<\/li>00:35:765 (3) - add finish in the end?<\/li>00:36:883 (1) - ^<\/li>00:42:473 (4) - I think this slider more better if just regular curve, not sharp<\/li>01:19:740 (5) - remove clap in reverse and add in end? sounds more fit with music..<\/li>dunno why I still don't like the close spacing xD<\/li><\/ol>Hard<\/strong><\/span>00:07:070 (2) - make shorter this slider into 00:07:442 - ,remove clap and whistle in slider body. just add whistle in the end. the current is not fit with music really well<\/li>00:34:647 (1) - remove this new combo and add in the next one?<\/li>00:41:914 (1,2) - hee, maybe add clap in slider end too, then add clap in (2) too? make the rhythm more good imo<\/li>00:54:585 (4) - here too, add clap?<\/li>01:04:834 (2) - ^ , well in here the sounds like 01:04:088 (3) - imo<\/li><\/ol>5.167569%<\/strong><\/span>nothing found here, epic '-')b also this diff name remind me about my math exam..<\/span><\/li><\/ol>Insane<\/strong><\/span>00:14:896 (4) - add something in here (clap maybe)? feels like something missing..<\/li>00:22:722 (1,2,3,4) - make more symmetrycal square? the current seems not good-looking during gameplay -> http:\/\/puu.sh\/38QnA.jpg<\/a><\/li>00:39:865 (4) - I guess make sound in the end slider just like 00:38:746 (4) - 's end is good..<\/li>00:51:790 (4) - similar with above<\/li>00:56:076 (5) - whistle in slider beginning more fit with vocal instead in the end imo<\/li>01:03:343 (3) - add finish in the end? sounds epic with music~<\/li>01:09:306 (2) - ^<\/li>01:15:268 (3) - ^<\/li><\/ol>nice map~ sorry if mod isn't useful ><<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n [CSGA]Ar3sgice<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,298 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n [CSGA]Ar3sgice<\/a>\n\n \n 2013-06-05T13:20:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ayu wrote:<\/h4>5.167569%<\/strong>Let's begin with pointing out this: 00:01:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - I don't know how to say it, since English isn't my native language, but I suggest just doing something else because this doesn't work. hmm, how would you not like the big line, i don't want to map it like the general 1\/2 full maps<\/span>00:23:281 (4,1) - Isn't this like one of the most easiest mapping rule of osu? http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a> i know that.. at first i thought of stacking the note, then i tested and decided that when i play the map, the antiflow note requires more movement, therefore could correspond to a larger time period within a same spacing (English isn't my native language either, i hope you could understand .-.)<\/span>00:24:212 (4) - Sounds better when ending at 00:24:585 .-. sorry don't want to change.. personally don't like that<\/span>00:25:330 (1,2) - Feels pretty much overmapped it has stream in music from 00:25:144 - on..<\/span>00:48:436 (3,1) - yeah again http:\/\/osu-ppy-sh.jeuxcrack.net\/wiki\/images\/1\/14\/Beatspacing.jpg<\/a>00:50:299 (1,2,3,4) - I think this is pretty damn confusing when Hidden YES that's what i want!<\/span><\/del><\/blockquote>wwwwwthanks for modding anyways, i hope you can understand my word 0.0<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Chloe<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,162 posts\n <\/a>\n <\/div>\n\n \n ed April 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Chloe<\/a>\n\n \n 2013-06-05T13:36:22+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Yasora wrote:<\/h4>heyEasy<\/strong><\/span>00:04:834 (1) - remove this combo because I think same distance with 00:01:852 (1) - ? and add new in 00:06:324 (2) - <\/li>00:07:070 (3) - maybe, add finish in slider end? sounds fit with cymbal in music imo<\/li>00:10:424 (3) - move finish into 00:10:796 (1) - ? the sound weird when clicking this note<\/li>00:31:666 (1) - i know you want to follow the vocal, but I think more easier if more longer until white tick?<\/li>00:52:535 (3) - add finish in slider beginning?<\/li><\/ol>Dekaane's Normal<\/strong><\/span> 2w1r59