{"content":"\n \n \n <\/a>\n <\/div>\n \n \n RoyalMilkTea<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 67 posts\n <\/a>\n <\/div>\n\n \n ed January 2013<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RoyalMilkTea<\/a>\n\n \n 2013-03-26T22:46:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Good Job! That'll help out a bit. You play the piano? (I'm only asking because of that video on your channel)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n helion<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n helion<\/a>\n\n \n 2013-03-26T22:52:23+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>As long as it is being limited to ~50 items, I am not splitting it out into multiple options, sorry. Looking to keep things simple when it comes to the interface, because i'd like to increase vertical space in the near future. Scrolling ain't that hard .<\/blockquote>If anything, the unified ranking increases complexity in my opinion. It doesn't make a lot of sense to have four different sets of scores mashed together. You're usually only interested in one of the sets at a time. Since the sets overlap on the scoreboard, you'll have to gather the information you're looking for yourselves.About same mod scores: I'm not really interested in them. Competing with players who (for the most part) I've never heard of seems kinda pointless to me. It doesn't really tell me how good my score was unless I look up all the players who got similar scores. I don't want to do that. Comparing yourselves to the top 50, your friends or your country tells you way more about the quality of your score. It's more fun too since you have some sort of relation to these players, they're not just names. Most people play nomod anyway, and having tons of SS on the scoreboard is useless.The scoreboard is an important part of the game. I think giving up usability for a bit of vertical space is a bad idea. I don't think the current implementation is simple at all. A scoreboard switcher doesn't have to be fancy either. A single button for switching through the scoreboards would be sufficient.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Bobbias<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,447 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Bobbias<\/a>\n\n \n 2013-03-27T00:04:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n mochi wrote:<\/h4>peppy wrote:<\/h4>I am considering everyone's opinions here.<\/blockquote>I just want to view the rankings of my friends. I don't want to search for my friends that are scattered amongst a bunch of other scores i don't care about.If you're gonna keep the unified list, don't even bother putting in our local scores in it too. Because sometimes i clear a single map like 20 times ok? I don't need to see my name 20 times in a already cluttered list.<\/blockquote>Following from this, here's an idea:How about customizable scoreboard settings, instead of one design forced upon everyone?If someone only wants to see their local scores, they shoud be able to only see local scores. If they want to see locals+friends, or friends+local top (only their top) score, or local+friends+online, they should be able to control exactly which of these are visible (and even maybe which colors are used for highlighting, etc.)<\/div>\n <\/div>\n <\/div>\n\n \n \n Looking for mods for my mania map Minori Chihara - Kyoukai no Kanata (TV Size)<\/a>.<\/span>Need some tips on how to improve in osu!mania? Try reading our guide<\/a> and map suggestions<\/a>!Need some tips on how to map in osu!mania better? Try reading this guide<\/a>!Looking for the o2jam skin I use? This folder<\/a> has it and a few other o!m skins!<\/strong>Message me if this link doesn't work, and I will update it.<\/span><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n capes-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 30 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n capes-<\/a>\n\n \n 2013-03-27T00:59:14+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n It seems that the best way to solve the problem would be just to separate the local\/online scores.It gets to a point where the leaderboards start to look ridiculous...<\/span>some fc<\/a><\/div><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2013-03-27T01:09:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Silynn wrote:<\/h4>Also, you're doing the same thing you did with the last update - forcing a large change (full of bugs) with very minimal testing on the entire playerbase.<\/blockquote>You're obviously new here. This is how I've developed osu! for the last 6 years and I don't intend on changing that. The fact that bugs are fixed within hours if not days should be enough to counter any negatives brought on by this rapid release cycle.If you would like to help with testing, you can the few people on the test server that tend to help me test. Anyone is welcome to help.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Horo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 214 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Horo<\/a>\n\n \n 2013-03-27T01:20:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>Silynn wrote:<\/h4>Also, you're doing the same thing you did with the last update - forcing a large change (full of bugs) with very minimal testing on the entire playerbase.<\/blockquote>You're obviously new here. This is how I've developed osu! for the last 6 years and I don't intend on changing that. The fact that bugs are fixed within hours if not days should be enough to counter any negatives brought on by this rapid release cycle.If you would like to help with testing, you can the few people on the test server that tend to help me test. Anyone is welcome to help.<\/blockquote>>new hereAlso the minimal testing refers mostly to the playability of the new features and how much they change the game.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2013-03-27T01:25:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n If you feel this way then how about helping test? The features were live weeks before public release, and heavily tested by only 3-4 s.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Stefan<\/a>\n\n \n Global \n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 10,425 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Stefan<\/a>\n\n \n 2013-03-27T01:33:51+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Silynn wrote:<\/h4>Also, you're doing the same thing you did with the last update - forcing a large change (full of bugs) with very minimal testing on the entire playerbase.<\/blockquote>Don't you think that there is a possibility that a hand full of people cannot find every single Bug and that the Community which doesn't use the Test Build would be a good way to find them?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n MillhioreF<\/a>\n\n \n Pro Tester\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 5,004 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MillhioreF<\/a>\n\n \n 2013-03-27T01:56:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Stefan wrote:<\/h4> 4xa5z