{"content":"\n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n RBRat3<\/a>\n\n \n osu!painter\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 762 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RBRat3<\/a>\n\n \n 2013-03-19T21:27:44+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I didn't place blame, I simply stated that there was an opportunity that could have been taken.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n kriers<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,963 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n kriers<\/a>\n\n \n 2013-03-19T21:42:41+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n RBRat3 wrote:<\/h4>I didn't place blame, I simply stated that there was an opportunity that could have been taken.<\/blockquote>You talk as if the decision is final. You're even telling us what we should've done when most of us didn't even know such an opportunity even existed, let alone we had to take it. As things stand I just want a toggle. :\/<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n RBRat3<\/a>\n\n \n osu!painter\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 762 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RBRat3<\/a>\n\n \n 2013-03-19T21:46:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n kriers wrote:<\/h4>RBRat3 wrote:<\/h4>I didn't place blame, I simply stated that there was an opportunity that could have been taken.<\/blockquote>You talk as if the decision is final. You're even telling us what we should've done when most of us didn't even know such an opportunity even existed, let alone we had to take it. As things stand I just want a toggle. :\/<\/blockquote>It may or may not be final, That's not up to me but when you become a er that opportunity was always there to help make osu! better when it comes to changes before it hits public.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n TheVileOne<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 8,434 posts\n <\/a>\n <\/div>\n\n \n ed March 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n TheVileOne<\/a>\n\n \n 2013-03-19T21:51:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I like the changes. The new slider bodies are strange for the default skin, but they are just like the skin I like to use, so it doesn't even bother me. The new hitbursts increase visibility. It's a welcomed change. Perhaps there should be an option to use old defaults elements for pre-existing maps though. The new slider bodies may negatively affect certain maps.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n theowest<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,891 posts\n <\/a>\n <\/div>\n\n \n ed January 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n theowest<\/a>\n\n \n 2013-03-19T21:53:40+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n TheVileOne wrote:<\/h4>The new slider bodies may negatively affect certain maps.<\/blockquote>How?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Kodora\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Kodora<\/span>\n\n \n 2013-03-19T22:02:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Sliders can be changed back manually using skin.ini<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rokk<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 133 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rokk<\/a>\n\n \n 2013-03-19T22:18:47+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Why not get it over with and implement a toggle for stuff like falling X's and the slider ticks fading in now? Some maps give you a choice between either heavy memorization OR reading SV changes by slider ticks, which gets really hard when the ticks AREN'T THERE. So why force this on us? The falling X's annoy me to no end, and they annoy me even more when trying to play Taiko.It makes me really lose faith in the dev when a lot of people are complaining about a specific thing and the developer just goes \"Nope, not changing it.\".There's definitely good stuff in the new UI, but why swap something great out for something inferior? The new menus are completely fine and such, but at least implement a toggle for stuff some people tend to not like. That way, everybody wins. People who like the new stuff can use it, and the people who would like to play Taiko with any degree of decency can, too.<\/div>\n <\/div>\n <\/div>\n\n \n Last edited by Rokk<\/a> 2013-03-19T22:25:47+00:00<\/time>, edited 3 times in total.\n <\/div>\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n LoGo<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 133 posts\n <\/a>\n <\/div>\n\n \n ed March 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n LoGo<\/a>\n\n \n 2013-03-19T22:19:07+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Silynn wrote:<\/h4>hitburst changes -- when I hit something (without hidden on), the hit feels \"empty<\/strong>\"<\/blockquote>TechnikaFlash wrote:<\/h4>I have to say, that the hits really feel like I don't get any \"\"<\/strong>, like this popping up...but I played a lot on the testbuild, like theowest (in the post above this) and I'm getting used to it.<\/blockquote>1 page was enough... I don't know how long it will take to get used to but even before i could barely play freedom dive but now... omg... it feels like you are not hitting streams at all (and to hold that insane flow with completely new feel(or to be precise \"nothing\")... ok, not not gonna mention how it distracts<\/span>Please, just add in skin.ini CircleFade: 1-2 and everyone is happy.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n _koinuri<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 451 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n _koinuri<\/a>\n\n \n 2013-03-20T01:24:43+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I didn't even notice these changes until I read this thread (then again, I sometimes don't even notice beatmaps overriding my skin). I'm pretty sure you guys will get used to it pretty quickly.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n ZERO_reel<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4 posts\n <\/a>\n <\/div>\n\n \n ed July 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ZERO_reel<\/a>\n\n \n 2013-03-20T01:40:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n i still don't get the new spinnerthe old: there's a little circle moving toward the center which mark the endthe new gets big the use probability?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n laport<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,240 posts\n <\/a>\n <\/div>\n\n \n ed June 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n laport<\/a>\n\n \n 2013-03-20T03:21:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Silynn wrote:<\/h4>falling \"X's\" on miss -- makes me feel like I failed the map (seriously it feels like sudden death is on whenever I miss a note) 1yi3z