{"content":"\n \n \n <\/a>\n <\/div>\n \n \n YTYuyu<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,149 posts\n <\/a>\n <\/div>\n\n \n ed January 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n YTYuyu<\/a>\n\n \n 2013-03-31T04:11:12+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n yo i'm here to mod the taiko diffs requested by Sonic.[General]for both taiko diffs move the BG down so that the faces aren't cut off. to do that, go on the.osu file. under events you'll see the BG name and 2 numbers beside it to the right. then move the BG down by changing the last number to 150 so that the faces don't become cut off and messy. the code should appear like this<\/a>.<\/li>just a personal preference, but i think it'd sound a lot better if the taiko diffs are named \"ReySHeL's Muzu\", and \"ReySHeL's Oni\" you can change this if you like.<\/li><\/ol>[Muzu]00:06:617 (1,2,3) - i think a ddk pattern is more fitting because the 1st and 2nd d follows the drums, and the k is for consistency. if it's too hard to do for a muzu, then just leave it.<\/li>00:08:142 (1) - i can hear cymbals here, so make this a K for emphasis on that part of the song.<\/li>00:12:379 (4,1,1,1,1,1,2,1,2,1,2) - i say that you should stick to the drums and not the guitar because it plays a bit inconsistent for me when you're hitting the last note on this phrase, so for this one, i think that the pattern should be this<\/a>. starting at 00:12:549, it's a k ddkdd k ddk pattern so i think it'd play more fitting for players during gameplay.<\/li>00:19:498 (3) - make this note a d because it's inconsistent with 00:17:125 (1) - and 00:18:651 (1) - . it'll play inconsistently if you follow the vocals.<\/li>00:23:396 (3) - d here as well, but it'll be inconsistent with 00:22:549 (2) - <\/li>00:24:922 (1,1) - switch these 2 because the 1st note i mentioned has cymbals and the 2nd note has drums only, so it'll make a lot of sense during gameplay.<\/li>00:30:346 (1,2,3) - i understand that this follows the vocals, but at the same time it feels too sudden and it doesn't fit for me, so to make it eaiser, make a d k pattern so that it follows the drums and the \"thump\" for the k.<\/li>00:34:583 (1,2,1,1,1,1,2,1,1,2,1,2,3) - here as well. follow the drums so that it'll play more consistently. do this<\/a> pattern instead. so starting from the third downbeat(white line), it's a ddk K dK ddK pattern, and i think doing this would be easier to read during gameplay.<\/li>00:55:600 (1) - do a a D here because it'll be consistent with 00:54:244 (2) - and it'll show emphasis to thepitch of the vocals as well.<\/li><\/ol>[Oni]00:02:718 (1) - make this a K so that it'll be consistent with 00:01:363 (1) -. it'll show that excitement for players and it'll be fun IMO since this is the hardest taiko diff.<\/li>00:04:074 (1) - ^<\/li>00:05:430 (1) - ^<\/li>00:06:786 (1) - ^<\/li>00:08:142 (1) - ^<\/li>00:33:227 (4) - consider making this a d because from what i'm seeing, i can hear a thump. on this part. the k at 00:32:888 (1) - sounds a lot louder in the drums so i figured that a d here would play more fittingly IMO.<\/li>00:36:617 (1) - make this a D for a new phrase in the pattern, and yes this is rankable in case you don't know.<\/li>00:42:040 (1) - ^<\/li>00:46:108 (1,2,1) - i think the pattern here should be K k k because of the cymbals. the 1st once you can hear easily, but the 2nd and 3rd sound feint so you have to listen carefully to that.<\/li>00:48:820 (1) - same as 00:36:617.<\/li>00:55:600 (1) - same as above, but this is up to you.<\/li>00:59:668 (1) - this k plays inconsistently with 01:02:379 (1) - , so you should switch this to a d for consistency with that note.<\/li>01:06:447 (2) - same as 00:55:600.<\/li>01:09:159 (2,3,1,2,1,2,3,4,1,2,3,4,1) - i think that the pattern should be kkkkddddd k k because in the first four k's, the drums rise, and then when it reaches the d's, the volume decreases, and for the last 2 k's...since the drums stop there(that's what i've heard), it'll follow that instrumental sound in the BGM so it'll be more fitting to play IMO. for the last phrase, i can't hear the drums alternating from there, so i feel that it shouldn't belong there.<\/li>01:11:871 (2) - make this a K for consistency with 01:10:515 (1) -, also i can hear a dinging sound in the BGM.<\/li>01:13:227 (2) - ^<\/li>01:14:583 (3) - ^<\/li>01:21:363 (1) - D here for emphasis in the drums if you want.<\/li>01:26:786 (1) - ^<\/li><\/ol>and that's all i got. GL on the rank .<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n eveless<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,080 posts\n <\/a>\n <\/div>\n\n \n ed April 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n eveless<\/a>\n\n \n 2013-03-31T04:33:11+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Request from eveless's normal queue<\/strong><\/a>[General]I recommend to add video to both taiko diff since we can't use taiko bg anymore. Also dont forget to add video offset at these taiko diffs.<\/strong><\/li>your guest diff (includes taiko) start at the same point, but they have different Audio lead in. Andrea and Verdi' is 2000, and taiko is 1985. <\/strong><\/span><\/li><\/ol><\/div>[Insane]00:02:379 (3) - A bit of an awkward transition from 00:01:871 (2) to 00:02:718 (1), I can understand why you do it, but this is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. <\/span>SPOILER<\/a><\/div><\/div><\/li>00:08:651 (2,3,4,5,6) - I cant say that I like these notes' placements. I just don't think it looks or flows very well. Maybe you can make it better by exchanging 4 and 5's placements each other, but I really recommend just redoing the placement here with a different sort of flow. <\/li>00:11:532 (1,2) - How about change the pattern to this? I dont hate overlaps but I think it would be better if you can change the overlaps to this.<\/span>SPOILER<\/a><\/div><\/div><\/li>00:28:481 (1) - this make your pentagon not so perfect, try to make it better by moving it downwards.<\/li>00:46:956 (5) - How about do it like this to do a transition for vocal. <\/span>SPOILER<\/a><\/div><\/div><\/li>01:26:786 (1) - Flows better if you move the note to the right instead of to the left imo. How about try this<\/span>SPOILER<\/a><\/div><\/div><\/li><\/ol><\/div>[Andrea's Hard]Nothing can be picked.<\/li><\/ol><\/div>[Verdi's Normal]00:12:040 (1) - Can't say that I agree with this 1\/4 repeat for the normal difficulty. I think it would be better to rearrange this. Try to use 1\/2 slider instead of 1\/4 repeat is better imo.<\/li>00:23:905 (4) 00:33:396 (5) 00:48:481 (1) - These notes' placements let me find your AR is too low to play with these.<\/li><\/ol><\/div>[Easy]The volume is too low to compare with other diffs. Especially the beginning parts.<\/li>01:22:210 (2) - There are two timing points at the same time. Delete one of them plz :3<\/li><\/ol><\/div><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Weez<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,318 posts\n <\/a>\n <\/div>\n\n \n ed February 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Weez<\/a>\n\n \n 2013-03-31T04:51:17+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Modding time!! :3Red means its an unrankable issue and needs to be fixed.<\/span>Bold means it is strongly advised to fix the issue to improve the map set.<\/strong>Normal font means a suggestion which still needs to be considered.[General]- The Taiko diffs have a audio Leadin of 1985, please change them both to 2000.[Easy]00:50:515 (2) - This makes sense but it's a bit tough for newer players to follow this. Just make it simple and follow the lyrics more. Move (2) to 00:50:176 and add a hit circle at 00:51:193. Don't forget to move the inherited timing sections too. Should look like so: http:\/\/puu.sh\/2qvbG<\/a>00:53:227 (2) - Same as above.[Verdi's Normal]Unsnapped timing section at 01:01:293.<\/span>Only issue I got with this diff is at this point:00:14:922 (1,2,3,1,2,3,1,2,3) - This part is just straight out boring. Strongly advise you jazz it up more by mapping it more. Having the same rhythm multiple times gets played out really fast. <\/strong>[Andrea's Hard]00:15:939 (1,2) - Don't like how the 2 jump sliders feel :\/ Suggest changing them into 4 hit circles like at 00:18:651. http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682142<\/a>00:16:786 (3) - Empty beat, please remove. Sounds better without it.00:58:312 (1) - Have a finish on the repeat sounds nice, like the other diffs.00:59:329 (3) - Same as above^[Insane]With a fairly low SV please change the AR to 8. Plays much much better when set at 8<\/strong>00:34:074 (2,3) - Switch the spots of these two. It flows much much better when its just a straight line rather than a wonky jump.00:36:617 (1,2,3,4,5,6,7,8) - This whole combo was set up in a bad way. Sliders heads are covered and you can't tell which direction they are going and with the AR being at 9, this makes it even worse. I played this part over 10 times and still hard to get it. I strongly advise you to change it up, maybe to something like so:<\/span><\/span>SPOILER<\/a>00:36:617 (1) - reverse this (ctrl+G)00:37:803 (4) - Move this to x:312 y:244 00:37:973 (5) - Reverse this (ctrl+G)00:39:159 (8) - Move this to x:312 y:244So looks like all the hitcircles are in the center and the sliders are each ending in that center.<\/div><\/div>00:48:481 (1) - Slider should start at the red tick 00:48:312. It has a better transition into the kiai time if done.[Final Comments]Easy plays better decent, but normal seems to be on the harder side but since this song feels like its a bit challenging, I'll let that slide. Hard is fun to play and Insane can be just as fun with a little more mods. All in all you got a good mapset here going on!! Thats all for me and good luck :3<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Mystyk<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 950 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Mystyk<\/a>\n\n \n 2013-03-31T14:19:32+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Hi! Random free mod Easy:<\/strong>I think you should add a lead-in, because it starts quite early. (and the other difficulties also have lead in)Also check AiMod (even if it's buggy)<\/span>, it said 2 timing points at the same time, and true! look - http:\/\/puu.sh\/2qWfg<\/a> - so it's better to check.00:06:447 (3,1) - this doesn't flow well in my opinion, because the the slider (3) leads into a different directionthis is an example of how you could change it without ruining the distance (and I think 1,04 is not much but it can be adjusted)<\/span>:http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681881<\/a>00:06:447 (3) - add new combo? because actually this is the part where she starts singing xD (and remove new combo from next slider)00:42:718 (1) - it feels weird to click this, I cannot really tell exactly on what did you place it (lyrics or beats), because you placed it when she has been singing already, so I would suggest you to add a hit circle here - 00:42:37900:23:057 (3,1) - i mentioned before, I think that this doesn't flow well, because after (3) players will have to go up, but it leads down, si I would suggeset you to try something else so that it has better flow and it might make it easier to play (since it's an easy)00:50:176 - this place very empty, and a bit confusing too, I would suggest you to add hit circle00:52:888 - ^ same as above00:54:752 (2) - it feels weird to click this slider (probably because it starts on a red tick), so i would suggest you to remove 00:54:244 (1) - and put (2) in it's place, and add a repeat, for example:http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681928<\/a>(but of course it's just an example, but at least you can see on the timeline what I mean)<\/span>00:55:600 (1,2) - ^ i suggest the same as above, since it's weird to click them, so remove hit circle place the slider earlier and add repeat and rotate it a bit or make a blanket so that distance will be fine, example:http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681930<\/a>I think it plays better and flow is still good and it doesn't change your pattern so much in my opinion.Overall this diff is pretty nice already, so there is not much to say about it Verdi's Normal:<\/strong>00:00:854 (2,3) - I think this is too hard for the beginning of the map, so you should change (3) and make it a repeat slider, and delete (2) (it's only the beginning, so you can easily rearrange without having to change a lot of stuff)00:11:532 (4,5,1) - isn't this a bit hard for normal? such a short repeat slider, and then players will have to hurry to reach (2), I would suggest you to delete that repeat slider and add a hit circle instead, here 00:12:210 - 00:16:108 (2,3) - I think this is a bit hard for a Normal, and the whole difficulty is already pretty hard for a Normal, so I think you could just make this a repeat slider to make it a little bit easier00:18:820 (2,3) - ^00:21:532 (2,3) - ^00:45:430 (6,1,2) - to be honest I think it's weird that the distance suddenly changes to something bigger, while obviously they were closer to each other (even if it shows that distance snap is fine), so I would put these closer to each other - http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682736<\/a> - and leave the rest like that, because further on it's not that noticeable that they are not so close to each other00:57:634 (6) - this slider leads upwards, but players will have to go down, so you should try to make the flow better here, for example like this - http:\/\/puu.sh\/2rcOL<\/a>Well, sorry to say this, but I didn't like this difficulty so much, becase I think it's too hard for a Normal, because of those overlaps and distance change because of slider velocity, I wouldn't change slider velocity on easy and normal, maybe you could be more careful about this in the future? oh well, it's just my opinionAndrea's Hard:<\/strong>00:10:007 (5) - i think this breaks the flow, because of it's placement, so I woudl suggest you to place it similar to this - http:\/\/puu.sh\/2rddl<\/a>00:16:786 (3) - this feels unnecessary and a bit confusing here, because there is almost nothing in the music at this point, so I think you should remove this hit circle, removing it would make things better matching to lyrics and beat too00:22:549 (1) - there are too many repeats on this slider, and it's confusing and breaks the flow, because the last repeat leads upwards, so I think you should remove all the repeaps and make another short slider, example:http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682807<\/a>orhttp:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682812<\/a>(3) is symmetrical with (5)00:35:769 (2) - very minor thing but why not make this a blanket? ofc you would have to move some hit circles a little bit - http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682817<\/a>00:59:668 (5) - I would add NC here, because she starts singing the chorus again, so I think you should emphasize it, also, don't keep previous combo just to have symmetry >.<01:00:176 (6,1) - (1) is a bit weird in my opinion, because in the lyrics she finishes singing a word and not starts it, and also, the end of that slider only fits a beat, but doesn't fit lyrics, I think you could just leave that white tick empty (you did that before this slider anyway), so I think this would work a lot better - http:\/\/puu.sh\/2rdvB<\/a>It's a pretty nice difficulty.Insane:<\/strong>Add lead-in, like in the other difficulties.00:18:142 (2) - I think this hit circle is kind of unnecessary, because she doesn't really sing at this point, so I would remove this hit circle00:21:701 (1) - well this does fit the lyrics, but you miss to hit the big beats, not that necessary but maybe you could try to add hit circles or short sliders instead of this long slider00:24:413 (1,1,1) - if you are trying to make them a blanket, then you should make them nicer so, don't make such a big curve, example - http:\/\/puu.sh\/2re2j<\/a>00:26:956 (5) - ctrl+G on this slider for better flow?00:48:312 - she already starts singing here, and it's also confusing without it, because it feels like the slider starts too late, so I think it would be nice if you added a hit circle00:58:820 (6) - continue the stream, because it feels like the flow is kind of killed and that space is too empty01:09:668 (6) - it feels like this is alone, and before and after it's too empty, while there are still beats in the backgroun so you should continue that stream imo - http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682886<\/a> - plus it feels like the flow is killed if you don't add anything >.<Very nice diff!Overall very nice mapset, good luck with it!EDIT: btw, I hope I can get a reply on my mod, so what you changed or didn't, so if you guys have the time to answer, please do so, thanks!<\/strong><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n Darksonic<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2,805 posts\n <\/a>\n <\/div>\n\n \n ed November 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n Darksonic<\/a>\n\n \n 2013-04-02T05:04:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mystyk wrote:<\/h4>Easy:<\/strong>I think you should add a lead-in, because it starts quite early. (and the other difficulties also have lead in) Insane doesn't have lead-in, and the other diffs are guest diffs, so I think it's not necessary.<\/span>Also check AiMod (even if it's buggy)<\/span>, it said 2 timing points at the same time, and true! look - http:\/\/puu.sh\/2qWfg<\/a> - so it's better to check. Removed the useless line.<\/span>00:06:447 (3,1) - this doesn't flow well in my opinion, because the the slider (3) leads into a different direction Changed it in a different way.<\/span>this is an example of how you could change it without ruining the distance (and I think 1,04 is not much but it can be adjusted)<\/span>:http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681881<\/a>00:06:447 (3) - add new combo? because actually this is the part where she starts singing xD (and remove new combo from next slider) I'm not following voice with combos here, also it's better if the combos are 3,3 instead 2,4.<\/span>00:42:718 (1) - it feels weird to click this, I cannot really tell exactly on what did you place it (lyrics or beats), because you placed it when she has been singing already, so I would suggest you to add a hit circle here - 00:42:379 Ok.<\/span>00:23:057 (3,1) - i mentioned before, I think that this doesn't flow well, because after (3) players will have to go up, but it leads down, si I would suggeset you to try something else so that it has better flow and it might make it easier to play (since it's an easy) If it doesn't flow doesn't mean that it's harder for beginner since the spacing is always the same, also that slider is there because it's making a blanket with the previous one, so I prefer to keep this.<\/span>00:50:176 - this place very empty, and a bit confusing too, I would suggest you to add hit circle Ok.<\/span>00:52:888 - ^ same as above ^<\/span>00:54:752 (2) - it feels weird to click this slider (probably because it starts on a red tick), so i would suggest you to remove 00:54:244 (1) - and put (2) in it's place, and add a repeat, for example: If a slider it's on a red tick isn't the same confusing as a note can be, that's why I added them like this, also fits with the voice.<\/span>http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681928<\/a>(but of course it's just an example, but at least you can see on the timeline what I mean)<\/span>00:55:600 (1,2) - ^ i suggest the same as above, since it's weird to click them, so remove hit circle place the slider earlier and add repeat and rotate it a bit or make a blanket so that distance will be fine, example: Same as before.<\/span>http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/681930<\/a>I think it plays better and flow is still good and it doesn't change your pattern so much in my opinion.Overall this diff is pretty nice already, so there is not much to say about it Insane:[\/b]Add lead-in, like in the other difficulties. Easy doesn't have lead-in, and the other diffs are guest diffs, so I think it's not necessary.<\/span>00:18:142 (2) - I think this hit circle is kind of unnecessary, because she doesn't really sing at this point, so I would remove this hit circle If I delete this hitcircle I feel this part a bit empty, it plays better with that circle imo, makes it funnier.<\/span>00:21:701 (1) - well this does fit the lyrics, but you miss to hit the big beats, not that necessary but maybe you could try to add hit circles or short sliders instead of this long slider That's why I added Clap slidertick here. As you can see I'm trying to follow voice here instead music.<\/span>00:24:413 (1,1,1) - if you are trying to make them a blanket, then you should make them nicer so, don't make such a big curve, example - http:\/\/puu.sh\/2re2j<\/a> Sounds good, done.<\/span>00:26:956 (5) - ctrl+G on this slider for better flow? No, if this slider starts almost in the same place as (3) wouldn't flow really well imo.<\/span>00:48:312 - she already starts singing here, and it's also confusing without it, because it feels like the slider starts too late, so I think it would be nice if you added a hit circle Doesn't fit, that would sound really random, even if it really fits with the voice.<\/span>00:58:820 (6) - continue the stream, because it feels like the flow is kind of killed and that space is too empty That's like overmapping, if you listen carefully you will realize that there will not make any sense because the music doesn't sound like to continue the stream.<\/span>01:09:668 (6) - it feels like this is alone, and before and after it's too empty, while there are still beats in the backgroun so you should continue that stream imo - http:\/\/osu-ppy-sh.jeuxcrack.net\/ss\/682886<\/a> - plus it feels like the flow is killed if you don't add anything >.< Same I said before.<\/span>Very nice diff!<\/blockquote>I answered this mod only because she requested it.Thanks everyone for modding!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n Andrea<\/a>\n\n \n Beatmap Nominator\n <\/div>\n \n \n \n \n <\/i>\n <\/div>\n <\/a>\n\n \n <\/i>\n <\/div>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 16,650 posts\n <\/a>\n <\/div>\n\n \n ed August 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Andrea<\/a>\n\n \n 2013-04-02T23:04:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Thanks everyone for modding :3http:\/\/puu.sh\/2sLZU<\/a> <- Updated my difficulty.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n 242u73