{"content":"\n \n \n <\/a>\n <\/div>\n \n \n ddr2c68<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 16 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n ddr2c68<\/a>\n\n \n 2013-02-26T10:43:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n pretty good <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n Buccakazu\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n Buccakazu<\/span>\n\n \n 2013-02-26T11:43:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n O.K Peppy <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Fllandre<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 81 posts\n <\/a>\n <\/div>\n\n \n ed May 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Fllandre<\/a>\n\n \n 2013-02-27T07:47:26+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Nice! <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Theeph-<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 18 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Theeph-<\/a>\n\n \n 2013-02-27T10:07:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n problem here,in !mania mode there's an extra column when i was playing 6Kis that column can bw disabled ?the extra column is on the right side of the table<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n kllnt<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 13 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n kllnt<\/a>\n\n \n 2013-02-27T10:09:16+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I'm stuck at the main screen with the change logs after updating. Anyone else have this problem?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n wtfuwant<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 7 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n wtfuwant<\/a>\n\n \n 2013-02-27T10:16:21+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n an ingame update? well i cant even play osu annymore also my cursor is flipping out from left to right <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2013-02-27T10:55:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Please fix this by running the osu! updater from your start menu once, or by running osu!.exe from your osu! folder. The desktop shortcut will break currently (until you update once).<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n The Muffin Man<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 32 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n The Muffin Man<\/a>\n\n \n 2013-02-27T17:23:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Mio_96 wrote:<\/h4>Blaziken wrote:<\/h4>Their must of been some performance fixes since I can now play on Widescreen 1440x900 without lag.<\/blockquote>not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-game<\/blockquote>That shouldn't matter much, if at all. Monitors only refresh the image 60 times per second (i.e. 60 Hz), and it becomes difficult to see any changes between 100 FPS and above.As far as I know, the only reason you'd want such a phenomenally high FPS count is so that no frames are accidentally discarded by the graphics card. That is, if the frame count was lower, the U wouldn't be checking the graphics buffer as often, meaning some frames are not shown. [I'm not certain if this also occurs between the monitor and the U also, though it's unlikely.]60 FPS is already more than enough, so going from 1000 to 150 isn't a bad thing.<\/del>After researching a little more, the preferred frame per second count for games is a multiple of the monitor's refresh rate, since that way, updates to the screen will be synchronized. This website<\/a> has a nice explanation in the 'Think of that, too' section.EDIT: Just checked myself, 60 FPS on low latency does differ quite a lot from 120 FPS. This explains all that I should have said<\/a>, and vsync too.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Darkimmortal<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 264 posts\n <\/a>\n <\/div>\n\n \n ed May 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Darkimmortal<\/a>\n\n \n 2013-02-28T13:02:00+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The Muffin Man wrote:<\/h4>Mio_96 wrote:<\/h4>not really my fps at 1024x768 decreased from ~ 1000 to 90-150 max 300 in-game<\/blockquote>That shouldn't matter much, if at all. Monitors only refresh the image 60 times per second (i.e. 60 Hz), and it becomes difficult to see any changes between 100 FPS and above.As far as I know, the only reason you'd want such a phenomenally high FPS count is so that no frames are accidentally discarded by the graphics card. That is, if the frame count was lower, the U wouldn't be checking the graphics buffer as often, meaning some frames are not shown. [I'm not certain if this also occurs between the monitor and the U also, though it's unlikely.]60 FPS is already more than enough, so going from 1000 to 150 isn't a bad thing.<\/del>After researching a little more, the preferred frame per second count for games is a multiple of the monitor's refresh rate, since that way, updates to the screen will be synchronized. This website<\/a> has a nice explanation in the 'Think of that, too' section.EDIT: Just checked myself, 60 FPS on low latency does differ quite a lot from 120 FPS. This explains all that I should have said<\/a>, and vsync too.<\/blockquote>It's very rare that you get a game engine where extra fps does not benefit perceived smoothness and input lag quite significantly. osu is one of the 99% that does benefit, especially due to its 'software' cursor. (with a software cursor I believe you need fps > the mouse hz for ideal input lag conditions)<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n The Muffin Man<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 32 posts\n <\/a>\n <\/div>\n\n \n ed December 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n The Muffin Man<\/a>\n\n \n 2013-02-28T17:03:34+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Darkimmortal wrote:<\/h4>It's very rare that you get a game engine where extra fps does not benefit perceived smoothness and input lag quite significantly. osu is one of the 99% that does benefit, especially due to its 'software' cursor. (with a software cursor I believe you need fps > the mouse hz for ideal input lag conditions)<\/blockquote>Ah, I didn't consider input lag. That was the problem I had on both vsync mode and low latency. Perceived smoothness is a bit arbitrary, though, since for me there is no discernible difference between ~140 FPS (Unlimited (Gameplay)) and 500 (Unlimited), and only a small amount of input lag on 120 FPS.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ishmon<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 80 posts\n <\/a>\n <\/div>\n\n \n ed July 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ishmon<\/a>\n\n \n 2013-02-28T17:38:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n That uncensored channel log <3<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n puffle32<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed July 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n 2nr31