{"content":"\n \n \n <\/a>\n <\/div>\n \n \n XPJ38<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,570 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n XPJ38<\/a>\n\n \n 2012-10-31T06:21:54+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Oops, my bad.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a>Click image for full resolution (8960 x 800)<\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n RAMPAGE88<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 128 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RAMPAGE88<\/a>\n\n \n 2012-10-31T06:52:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Love the game!but too hard for me <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n HakuNoKaemi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,828 posts\n <\/a>\n <\/div>\n\n \n ed October 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n HakuNoKaemi<\/a>\n\n \n 2012-10-31T09:14:52+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>DYBNAMICBUFFERELEMENT<\/blockquote>I was pointing to adding a buffer so the game pre-load heavier parts before playing them, dynamic so that the buffer size is adapted to how many elements the map will have in the next seconds.I don't actually even know if it's doable, though.<\/div>\n <\/div>\n <\/div>\n\n \n \n To peoples who are in a pinch or so. You can freely request my help. I just like to hear peoples thankfulness.<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DFLT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DFLT<\/a>\n\n \n 2012-10-31T12:50:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n So I guess that means after this weeklong beta test we will then be able to mania charts? I'm anxious to get mine up haha<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n thelewa<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,537 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n thelewa<\/a>\n\n \n 2012-10-31T12:55:15+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n H_Hitachiin wrote:<\/h4>Peace Bird wrote:<\/h4>o.othese four hinder the scorebar o.ocan i hide them?<\/blockquote>I want to hide them too >.<Also kinda wondering why there are 4 buttons >.<<\/blockquote>Because clicking with the mouse is different from pressing a button on your keyboard. It gives us a lot more information about how the player we spectate is playing.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n MMzz<\/a>\n\n \n Elite Mapper\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,979 posts\n <\/a>\n <\/div>\n\n \n ed June 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n MMzz<\/a>\n\n \n 2012-10-31T14:09:02+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n DFLT wrote:<\/h4>So I guess that means after this weeklong beta test we will then be able to mania charts? I'm anxious to get mine up haha<\/blockquote>They won't get ranked.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n DFLT<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 53 posts\n <\/a>\n <\/div>\n\n \n ed March 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n DFLT<\/a>\n\n \n 2012-10-31T16:26:09+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n MMzz wrote:<\/h4>DFLT wrote:<\/h4>So I guess that means after this weeklong beta test we will then be able to mania charts? I'm anxious to get mine up haha<\/blockquote>They won't get ranked.<\/blockquote>So there's not going to be any type of official quality filter on the mania charts? It seems silly that there would be an osu!mania ranking system if they aren't going to filter them. The generated charts from regular osu beatmaps aren't very fun, and I wouldn't really care to try and compete for scores on them.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/span>\n <\/div>\n \n peppy<\/a>\n\n \n \n \n <\/div>\n\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 19,323 posts\n <\/a>\n <\/div>\n\n \n Here since the beginning<\/div>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Topic Starter\n <\/span>\n <\/div>\n \n \n peppy<\/a>\n\n \n 2012-10-31T16:27:19+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Of course there will be ranking criteria for osu!mania maps. It may take a few weeks\/months to get everything in place, but BSS submissions will be accepted in the near future after ranking goes live.I urge anyone with previous experience in any bemani style games to start working on the criteria, using one of the existing game mode's criteria pages on the wiki as a template.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Espionage724<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 943 posts\n <\/a>\n <\/div>\n\n \n ed August 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Espionage724<\/a>\n\n \n 2012-10-31T18:14:49+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n XPJ38 wrote:<\/h4>Leasath wrote:<\/h4>peppy, a single question. The levels gained in the beta will be reseted too?<\/blockquote>Yes, because level is directly linked to ranked score.<\/blockquote>Is everything mania-related on profiles being wiped, such as S's, palycounts, etc.? Sorry if it was asked before...<\/div>\n <\/div>\n <\/div>\n\n \n \n RoE | Wiki<\/a> - Linux notes, self-hosted<\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n CoreFantasy\n <\/span>\n \n \n \n \n <\/div>\n\n \n \n \n \n \n CoreFantasy<\/span>\n\n \n 2012-11-02T12:31:46+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n hakE wrote:<\/h4>i'm trying to drag the image file into the game but it don't works. I don't konw why :S More info: I'm using Osu! in windowed mode (1024x768) and trying to drag this<\/a> image<\/blockquote>you must buy er tag.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Kurokami<\/a>\n\n \n osu! Alumni\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4,024 posts\n <\/a>\n <\/div>\n\n \n ed February 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n u15r