{"content":"\n \n \n <\/a>\n <\/div>\n \n \n lepidopodus<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 3,548 posts\n <\/a>\n <\/div>\n\n \n ed November 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lepidopodus<\/a>\n\n \n 2012-10-09T10:54:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Ahhh current osu hitsound system is only good for percussion sounds. Tried to mapping osu mania map with various hitsounds other than percussions, like guitar sound or piano sound or something(of course since I'm no professional in music, so my samplings are really crappy, lol. I just wanna test something technical.), and the result was quite painful. At least it would hane been much better if setting hitsound-set for each note was woking properly, but unfortunately whenever I used that too much, it got break in testplay in gameplay. Also there were some irritating bugs in osu mania editor...Well but if we play osu mania with proper maps, the gameplay itself is pretty fine, I guess.<\/div>\n <\/div>\n <\/div>\n\n \n \n Self-claimed Taiko mapping master. I was CAT once, but kicked out due to laziness. me thought forum-PM if you need me.Sometimes I cannot mod\/map in time since I'm lazy<\/del> busy. Sorry about that.--> Some Taiko maps<\/a> <--<\/strong>Twitter: @lepidopodus \/ @lepidopodus_2nd<\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n <\/span>\n <\/span>\n <\/div>\n \n RBRat3<\/a>\n\n \n osu!painter\n <\/div>\n \n \n \n <\/a>\n\n <\/div>\n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 762 posts\n <\/a>\n <\/div>\n\n \n ed April 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n RBRat3<\/a>\n\n \n 2012-10-09T10:59:37+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Well its going to be a rarity for mass hitsound sets to be used in mania properly unless someone has the master for a song to pull out instrument sections for it to be played off in mania anyways or if someone here produces music and maps :SBut in reality I believe Djmax and EZ2on use 2 tracks where whats played is nonexistant on one track while whats suppose to be played is on an instrument track so whats actually happening is the sounds are seek indexed and played off of the instrument track when the button is pressed so I don't think its just a bunch of samples for the sake of simplicity but its just a guess.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Rey-volution<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1,342 posts\n <\/a>\n <\/div>\n\n \n ed June 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Rey-volution<\/a>\n\n \n 2012-10-09T13:00:35+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I see some problem here<\/span>SPOILER<\/a><\/div><\/div>Why I use HD and not reach 100% the rank score is X not SH? is a bug or not?<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/center><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Jisagi<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed July 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Jisagi<\/a>\n\n \n 2012-10-09T13:57:33+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n I think, but don't know exactly, if it's possible to change the icons of the 4k, 5k, 6k, ... mods in osumanie. I like to create my own one.Does anyone know the name, my files should have to owerwrite the existing icon designs?Something like \"selection-mod*******\".@ the Update: Like it. Looks good!!<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/a><\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ate7Ex<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 1 post\n <\/a>\n <\/div>\n\n \n ed December 2011<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ate7Ex<\/a>\n\n \n 2012-10-09T14:11:01+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n peppy wrote:<\/h4>This is a big release not only because it has a new game mode, but because it brings in a lot of changes which may have been lost over the last two years, and makes further changes a breeze to make in comparison (if you want to know more about this, I explain it briefly here<\/a>). But who am I kidding, you all want to try osu!mania, and now you can! A huge shout-out to woc2006<\/a> for implementing this game mode so well.Keep in mind osu!mania is not yet finalised, and may still have bugs an.d issues which need to be resolved. You can post any issues you have to Technical <\/a> (please start the thread subject with [osu!mania]).<\/span>Apart from osu!mania, there are a lot of other changes, all of which I cannot list in this one place. But here are some that are important to note: Beatmap processing is now many times more efficient.<\/li> BSSv2 is now live. The first time you update existing maps will do a full submit, but it will be super fast (and simple!) after that.<\/li> Per-object hitsounds are in the editor (kudosu! to mm201<\/a> for this one). No more 10000+ timing sections to get your map sounding right. (we've been using this on osu!stream for a while now and you can't go back.) You can quickly set these using Shift+QWER and Ctrl+QWER.<\/li> Allow recovery from failing in multiplayer by reaching full HP.<\/li> Scrolling to in-game online ranking list.<\/li> Fixes to skin select to make it play more realistically.<\/li><\/ol>If you have issues, post them here<\/a>, and note: If your beatmap database corrupt or got processed wrong, include osu!.db.xxxxxx.bak in your post (attach using puush or mediafire).<\/li> If your scores database corrupt or got processed wrong, include osu!scores.db.xxxxxx.bak in your post (attach using puush or mediafire).<\/li> If you are seeing a graphical issue, please include a screenshot or video.<\/li><\/ol>\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000\u3000osu!mania notes: Please discuss this mode using the #osumania chat channel.<\/li> Online ranking is disabled until has been received and scoring and conversion is finalised.<\/li> Please don't submit osu!mania maps yet.<\/li> osu!mania editor is still very much a WIP.<\/li> A lot of +difficulty mods are not yet finished\/finalised.<\/li> An updated template skin will be released soon. You can find more details on skinning at the wiki page<\/a>.<\/li> Adjust speed of notes with Ctrl +\/-<\/li><\/ol>Note that as this is a pretty big release from a technical perspective, a lot has changed internally (most of which you will not see). A lot could go wrong, even though it has been thoroughly tested. If anything goes wrong, I have saved up sleep and will work my hardest to fix it in the shortest time possible. Please be patient.On a personal note, this is the largest single-chunk feature another dev has contributed to osu!. I hope going forward we will see more of this, as it really helps keep the ball rolling while I am busy fixing bugs and keeping things running smoothly. I can't promise anything, but there may be another game mode in development in the not-so-distant future, so stay tuned .osu! on.<\/blockquote><\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ryosuke Yamazaki<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 2 posts\n <\/a>\n <\/div>\n\n \n ed June 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ryosuke Yamazaki<\/a>\n\n \n 2012-10-09T14:23:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n The new mode is really great but it hasn't updated our usual scores from our performance yet<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Natteke<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 6,540 posts\n <\/a>\n <\/div>\n\n \n ed August 2009<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Natteke<\/a>\n\n \n 2012-10-09T14:23:58+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n LOL finally these maps can be enjoyedhttp:\/\/osu-ppy-sh.jeuxcrack.net\/s\/44852<\/a>http:\/\/osu-ppy-sh.jeuxcrack.net\/s\/13773<\/a>http:\/\/osu-ppy-sh.jeuxcrack.net\/s\/24808<\/a>the only thing is that osu adds hitnormal for some reason :\/ it sucks<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Emiya Shiro_old<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 52 posts\n <\/a>\n <\/div>\n\n \n ed June 2008<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Emiya Shiro_old<\/a>\n\n \n 2012-10-09T14:41:06+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n Is ti possible to display controls in Osu!Dj Max all the time on those buttons? Not only for couple seconds after the song starts. I'm having problems with using the correct keys :\/<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n lchgeorge<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 25 posts\n <\/a>\n <\/div>\n\n \n ed August 2010<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n lchgeorge<\/a>\n\n \n 2012-10-09T15:34:10+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n REPORT:Since the new version is updated, the replay function for the highest 40 game plays is unavailable.<\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n Ricardo-Stryki<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 4 posts\n <\/a>\n <\/div>\n\n \n ed September 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n \n \n \n Ricardo-Stryki<\/a>\n\n \n 2012-10-09T16:21:36+00:00<\/time>\n <\/a>\n <\/div>\n <\/div>\n\n <\/div>\n\n \n \n OMG ITS.. ITS.. PERFECT <\/div>\n <\/div>\n <\/div>\n\n \n \n <\/div>\n <\/div>\n \n \n \n <\/a>\n <\/div>\n \n \n r0ck<\/a>\n\n \n \n \n \n \n <\/span>\n <\/a>\n <\/div>\n \n \n \n 173 posts\n <\/a>\n <\/div>\n\n \n ed April 2012<\/strong>\n <\/div>\n <\/div>\n\n \n \n 156i1z